Dont buff liquid capacity in turrets, this is cancerous (#11491)

* Dont buff liquid capacity in turrets, this is cancerous

* liquid capacity 120 spectre, 60 to fs and meltdown
This commit is contained in:
EggleEgg
2025-12-26 00:56:19 +01:00
committed by GitHub
parent fe8db2f978
commit 34d276ff43
2 changed files with 4 additions and 0 deletions

View File

@@ -4220,6 +4220,7 @@ public class Blocks{
envEnabled |= Env.space; envEnabled |= Env.space;
coolantMultiplier = 0.4f; coolantMultiplier = 0.4f;
liquidCapacity = 60f;
scaledHealth = 150; scaledHealth = 150;
coolant = consumeCoolant(1f); coolant = consumeCoolant(1f);
@@ -4275,6 +4276,7 @@ public class Blocks{
reload = 7f; reload = 7f;
recoilTime = reload * 2f; recoilTime = reload * 2f;
coolantMultiplier = 0.5f; coolantMultiplier = 0.5f;
liquidCapacity = 120f;
ammoUseEffect = Fx.casing3; ammoUseEffect = Fx.casing3;
range = 260f; range = 260f;
inaccuracy = 3f; inaccuracy = 3f;
@@ -4322,6 +4324,7 @@ public class Blocks{
}}; }};
scaledHealth = 200; scaledHealth = 200;
liquidCapacity = 60f;
coolant = consumeCoolant(0.5f); coolant = consumeCoolant(0.5f);
consumePower(17f); consumePower(17f);
}}; }};

View File

@@ -155,6 +155,7 @@ public class Turret extends ReloadTurret{
public Turret(String name){ public Turret(String name){
super(name); super(name);
liquidCapacity = 20f;
outlinedIcon = 1; outlinedIcon = 1;
drawLiquidLight = false; drawLiquidLight = false;
sync = true; sync = true;