Dont buff liquid capacity in turrets, this is cancerous (#11491)
* Dont buff liquid capacity in turrets, this is cancerous * liquid capacity 120 spectre, 60 to fs and meltdown
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@@ -4220,6 +4220,7 @@ public class Blocks{
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envEnabled |= Env.space;
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envEnabled |= Env.space;
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coolantMultiplier = 0.4f;
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coolantMultiplier = 0.4f;
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liquidCapacity = 60f;
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scaledHealth = 150;
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scaledHealth = 150;
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coolant = consumeCoolant(1f);
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coolant = consumeCoolant(1f);
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@@ -4275,6 +4276,7 @@ public class Blocks{
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reload = 7f;
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reload = 7f;
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recoilTime = reload * 2f;
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recoilTime = reload * 2f;
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coolantMultiplier = 0.5f;
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coolantMultiplier = 0.5f;
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liquidCapacity = 120f;
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ammoUseEffect = Fx.casing3;
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ammoUseEffect = Fx.casing3;
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range = 260f;
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range = 260f;
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inaccuracy = 3f;
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inaccuracy = 3f;
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@@ -4322,6 +4324,7 @@ public class Blocks{
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}};
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}};
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scaledHealth = 200;
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scaledHealth = 200;
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liquidCapacity = 60f;
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coolant = consumeCoolant(0.5f);
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coolant = consumeCoolant(0.5f);
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consumePower(17f);
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consumePower(17f);
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}};
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}};
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@@ -155,6 +155,7 @@ public class Turret extends ReloadTurret{
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public Turret(String name){
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public Turret(String name){
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super(name);
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super(name);
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liquidCapacity = 20f;
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outlinedIcon = 1;
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outlinedIcon = 1;
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drawLiquidLight = false;
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drawLiquidLight = false;
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sync = true;
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sync = true;
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