Added ground mech flight
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@@ -32,6 +32,7 @@ import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.*;
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@@ -194,7 +195,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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@Override
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public boolean isFlying(){
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return mech.flying || noclip || isCarried();
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return mech.flying || boostHeat > 0.2f || isCarried();
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}
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@Override
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@@ -258,31 +259,19 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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}
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@Override
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public void drawShadow(){
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Draw.rect(mech.iconRegion, x , y, rotation - 90);
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}
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public void drawShadow(float offsetX, float offsetY){
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float x = snappedX(), y = snappedY();
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float scl = mech.flying ? 1f : boostHeat/2f;
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@Override
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public void drawAll(){
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boolean snap = snapCamera && isLocal;
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float px = x, py = y;
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if(snap){
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x = (int) (x + 0.0001f);
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y = (int) (y + 0.0001f);
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}
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super.drawAll();
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x = px;
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y = py;
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Draw.rect(mech.iconRegion, x + offsetX*scl, y + offsetY*scl, rotation - 90);
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}
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@Override
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public void draw(){
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if((debug && (!showPlayer || !showUI)) || dead) return;
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float x = snappedX(), y = snappedY();
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if(!movement.isZero() && moved && !state.isPaused()){
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walktime += Timers.delta() * movement.len() / 0.7f * getFloorOn().speedMultiplier;
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baseRotation = Mathf.slerpDelta(baseRotation, movement.angle(), 0.13f);
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@@ -350,6 +339,16 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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Draw.alpha(1f);
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}
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@Override
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public void drawStats(){
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float x = snappedX(), y = snappedY();
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Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Timers.time(), healthf()*5f, 1f - healthf()));
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Draw.alpha(hitTime);
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Draw.rect(getPowerCellRegion(), x, y, rotation - 90);
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Draw.color();
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}
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@Override
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public void drawOver(){
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if(dead) return;
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@@ -360,12 +359,20 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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float wobblyness = 0.6f;
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trail.update(x + Angles.trnsx(rotation + 180f, 5f) + Mathf.range(wobblyness),
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y + Angles.trnsy(rotation + 180f, 5f) + Mathf.range(wobblyness));
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trail.draw(mech.trailColor, 5f * (isFlying() ? 1f : boostHeat));
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trail.draw(Hue.mix(mech.trailColor, mech.trailColorTo, boostHeat, Tmp.c1), 5f * (isFlying() ? 1f : boostHeat));
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}else{
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trail.clear();
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}
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}
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float snappedX(){
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return snapCamera && isLocal ? (int) (x + 0.0001f) : x;
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}
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float snappedY(){
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return snapCamera && isLocal ? (int) (y + 0.0001f) : y;
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}
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public void drawName(){
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GlyphLayout layout = Pools.obtain(GlyphLayout.class);
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@@ -482,11 +489,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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Tile tile = world.tileWorld(x, y);
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//if player is in solid block
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if(!mech.flying && tile != null && tile.solid() && !noclip){
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if(tile != null && tile.solid() && !isFlying()){
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damage(health + 1); //die instantly
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}
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float speed = isBoosting && !mech.flying ? debug ? 5f : mech.boostSpeed : mech.speed;
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float speed = isBoosting && !mech.flying ? mech.boostSpeed : mech.speed;
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//fraction of speed when at max load
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float carrySlowdown = 0.7f;
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@@ -315,8 +315,8 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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}
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}
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public void drawShadow(){
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Draw.rect(getIconRegion(), x , y, rotation - 90);
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public void drawShadow(float offsetX, float offsetY){
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Draw.rect(getIconRegion(), x + offsetX, y + offsetY, rotation - 90);
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}
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public void drawView(){
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