sublimate progress
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@@ -2726,7 +2726,9 @@ public class Blocks implements ContentList{
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range = 170f;
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//TODO unfinished, needs damage + proper mechanics
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shootType = new ContinuousFlameBulletType(){{
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damage = 4f;
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length = range;
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}};
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shootLength = 7f;
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@@ -549,6 +549,14 @@ public class Fx{
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});
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}),
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hitFlameBeam = new Effect(19, e -> {
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color(e.color);
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randLenVectors(e.id, 7, e.finpow() * 11f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 2 + 0.5f);
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});
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}),
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hitMeltdown = new Effect(12, e -> {
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color(Pal.meltdownHit);
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stroke(e.fout() * 2f);
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