Re-implemented block shadows / Removed alpha drones

This commit is contained in:
Anuken
2018-12-29 09:12:37 -05:00
parent 36b27458b6
commit 35348f1150
3 changed files with 24 additions and 58 deletions
@@ -14,18 +14,12 @@ import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.types.AlphaDrone;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.maps.TutorialSector;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Mech;
import static io.anuke.mindustry.Vars.unitGroups;
public class Mechs implements ContentList{
public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
@@ -36,8 +30,6 @@ public class Mechs implements ContentList{
public void load(){
alpha = new Mech("alpha-mech", false){
int maxDrones = 3;
float buildTime = 20f;
{
drillPower = 1;
@@ -53,28 +45,6 @@ public class Mechs implements ContentList{
@Override
public void updateAlt(Player player){
if(player.isShooting && getDrones(player) < maxDrones && !TutorialSector.supressDrone()){
player.timer.get(Player.timerAbility, buildTime);
if(player.timer.getTime(Player.timerAbility) > buildTime/2f){
if(!Net.client()){
AlphaDrone drone = (AlphaDrone) UnitTypes.alphaDrone.create(player.getTeam());
drone.leader = player;
drone.set(player.x, player.y);
drone.add();
Effects.effect(UnitFx.unitLand, player);
}
}
}
}
int getDrones(Player player){
int sum = 0;
for(BaseUnit unit : unitGroups[player.getTeam().ordinal()].all()){
if(unit instanceof AlphaDrone && ((AlphaDrone) unit).leader == player) sum ++;
}
return sum;
}
};
@@ -1,6 +1,5 @@
package io.anuke.mindustry.content;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.entities.units.types.*;
@@ -10,32 +9,11 @@ import io.anuke.mindustry.type.ContentType;
public class UnitTypes implements ContentList{
public static UnitType
spirit, phantom,
alphaDrone,
wraith, ghoul, revenant,
dagger, titan, fortress;
@Override
public void load(){
alphaDrone = new UnitType("alpha-drone", AlphaDrone.class, AlphaDrone::new){
{
isFlying = true;
drag = 0.005f;
speed = 0.6f;
maxVelocity = 1.7f;
range = 40f;
health = 45;
hitsize = 4f;
mass = 0.1f;
weapon = Weapons.droneBlaster;
trailColor = Color.valueOf("ffd37f");
}
@Override
public boolean isHidden() {
return true;
}
};
spirit = new UnitType("spirit", Spirit.class, Spirit::new){{
weapon = Weapons.healBlasterDrone;
isFlying = true;