Fixed various bugs and crashes
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@@ -108,8 +108,8 @@ public class Recipes implements ContentList{
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new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.carbide, 500), new ItemStack(Items.thorium, 350));
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//DRILLS, PRODUCERS
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new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 30));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 60));
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new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 25));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 60));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 90), new ItemStack(Items.carbide, 110), new ItemStack(Items.silicon, 70), new ItemStack(Items.titanium, 80));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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@@ -18,7 +18,7 @@ public class ProductionBlocks extends BlockList implements ContentList {
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public void load() {
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tungstenDrill = new Drill("tungsten-drill") {{
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tier = 2;
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drillTime = 360;
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drillTime = 340;
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}};
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carbideDrill = new Drill("carbide-drill") {{
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@@ -21,11 +21,12 @@ public class TurretBlocks extends BlockList implements ContentList {
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ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletPyratite, AmmoTypes.bulletSilicon};
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reload = 25f;
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restitution = 0.03f;
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range = 80f;
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range = 90f;
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shootCone = 15f;
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ammoUseEffect = ShootFx.shellEjectSmall;
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health = 80;
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inaccuracy = 3f;
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inaccuracy = 2f;
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rotatespeed = 10f;
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}};
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/*
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scatter = new BurstTurret("scatter") {{
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@@ -52,10 +53,10 @@ public class TurretBlocks extends BlockList implements ContentList {
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scorch = new LiquidTurret("scorch") {{
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ammoTypes = new AmmoType[]{AmmoTypes.basicFlame};
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recoil = 0f;
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reload = 5f;
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reload = 4f;
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shootCone = 50f;
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ammoUseEffect = ShootFx.shellEjectSmall;
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health = 140;
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health = 160;
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drawer = (tile, entity) -> Draw.rect(entity.target != null ? name + "-shoot" : name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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}};
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