everything is borked
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@@ -6,10 +6,10 @@ import io.anuke.mindustry.type.ContentType;
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/** Base class for a content type that is loaded in {@link io.anuke.mindustry.core.ContentLoader}. */
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public abstract class Content{
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public final byte id;
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public final short id;
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public Content(){
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this.id = (byte)Vars.content.getBy(getContentType()).size;
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this.id = (short)Vars.content.getBy(getContentType()).size;
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Vars.content.handleContent(this);
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}
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.game;
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import io.anuke.annotations.Annotations.Serialize;
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import io.anuke.arc.collection.Array;
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import io.anuke.mindustry.type.Zone;
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/**
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* Defines current rules on how the game should function.
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@@ -47,10 +48,10 @@ public class Rules{
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public float bossWaveMultiplier = 3f;
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/** How many times longer a launch wave takes. */
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public float launchWaveMultiplier = 2f;
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/** Zone ID, -1 for invalid zone. */
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public byte zone = -1;
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/** Zone for saves that have them.*/
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public Zone zone;
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/** Spawn layout. Should be assigned on save load based on map or zone. */
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public transient Array<SpawnGroup> spawns = DefaultWaves.get();
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public Array<SpawnGroup> spawns = DefaultWaves.get();
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/** Determines if there should be limited respawns. */
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public boolean limitedRespawns = false;
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/** How many times player can respawn during one wave. */
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