Refactored almost every class, somehow didn't break game yet
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@@ -73,9 +73,6 @@ public class Vars{
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//only if smoothCamera
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public static boolean snapCamera = true;
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//turret and enemy shootInternal speed inverse multiplier
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public static final float multiplier = android ? 3 : 2;
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public static final int tilesize = 8;
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//server port
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@@ -89,6 +86,7 @@ public class Vars{
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public static Renderer renderer;
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public static UI ui;
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public static World world;
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public static NetCommon netCommon;
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public static NetServer netServer;
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public static NetClient netClient;
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