Sector preset class / New missions

This commit is contained in:
Anuken
2018-10-05 16:36:50 -04:00
parent a771dc8787
commit 35bc2c9803
27 changed files with 174 additions and 76 deletions

View File

@@ -20,6 +20,7 @@ import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.CacheBatch;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
@@ -89,7 +90,7 @@ public class FloorRenderer{
int worldx = camx + x;
int worldy = camy + y;
if(!Mathf.inBounds(worldx, worldy, cache))
if(!Structs.inBounds(worldx, worldy, cache))
continue;
Chunk chunk = cache[worldx][worldy];
@@ -159,7 +160,7 @@ public class FloorRenderer{
int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
if(!Mathf.inBounds(worldx, worldy, cache)){
if(!Structs.inBounds(worldx, worldy, cache)){
continue;
}