Sector preset class / New missions

This commit is contained in:
Anuken
2018-10-05 16:36:50 -04:00
parent a771dc8787
commit 35bc2c9803
27 changed files with 174 additions and 76 deletions

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@@ -5,14 +5,17 @@ import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.blocks.UnitBlocks;
import io.anuke.mindustry.content.blocks.UpgradeBlocks;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitCommand;
import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
import io.anuke.mindustry.maps.missions.Mission;
import io.anuke.mindustry.maps.missions.WaveMission;
import io.anuke.mindustry.maps.missions.*;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.ColorMapper;
@@ -21,10 +24,7 @@ import io.anuke.ucore.core.Settings;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.GridMap;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.*;
import static io.anuke.mindustry.Vars.*;
@@ -34,17 +34,22 @@ public class Sectors{
private final GridMap<Sector> grid = new GridMap<>();
private final GridMap<Array<Mission>> presets = new GridMap<Array<Mission>>(){{
put(0, 0, TutorialSector.getMissions());
private final GridMap<SectorPreset> presets = new GridMap<SectorPreset>(){{
put(0, 0, new SectorPreset(TutorialSector.getMissions(), Array.with(Items.copper), 1));
//water mission
put(-2, 0, Array.with());
put(-2, 0, new SectorPreset(Array.with(), Array.with(Items.copper), 1));
//command center mission
put(0, 1, Array.with());
//TODO generate enemy base
//TODO make 2x2
//TODO more gen info
put(0, 1, new SectorPreset(Structs.array(new BlockMission(UnitBlocks.daggerFactory), Missions.blockRecipe(UnitBlocks.commandCenter),
new CommandMission(UnitCommand.retreat), new CommandMission(UnitCommand.attack), new BattleMission()), Array.with(Items.copper), 1));
//reconstructor mission
put(0, -1, Array.with());
put(0, -1, new SectorPreset(Structs.array(Missions.blockRecipe(mobile ? UpgradeBlocks.tridentPad : UpgradeBlocks.deltaPad),
new MechMission(Mechs.delta)), Array.with(Items.copper), 1));
//oil mission
put(1, 0, Array.with());
put(1, 0, new SectorPreset(Array.with(), Array.with(Items.copper), 1));
}};
public void playSector(Sector sector){
@@ -306,7 +311,8 @@ public class Sectors{
sector.difficulty = (int)(Mathf.dst(sector.x, sector.y));
if(presets.containsKey(sector.x, sector.y)){
sector.missions.addAll(presets.get(sector.x, sector.y));
SectorPreset p = presets.get(sector.x, sector.y);
sector.missions.addAll(p.missions);
}else{
genMissions(sector);
}
@@ -363,4 +369,20 @@ public class Sectors{
sector.texture = new Texture(pixmap);
pixmap.dispose();
}
private class SectorPreset{
private final Array<Mission> missions;
private final Array<Item> ores;
private final int size;
public SectorPreset(Array<Mission> missions, Array<Item> ores, int size){
this.missions = missions;
this.ores = ores;
this.size = size;
}
void generate(Sector sector){
}
}
}

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@@ -6,7 +6,7 @@ import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.production.Drill;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.SeedRandom;
public class Generation{
@@ -24,7 +24,7 @@ public class Generation{
}
Tile tile(int x, int y){
if(!Mathf.inBounds(x, y, tiles)){
if(!Structs.inBounds(x, y, tiles)){
return null;
}
return tiles[x][y];
@@ -41,7 +41,7 @@ public class Generation{
for(int dy = 0; dy < block.size; dy++){
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if(!Mathf.inBounds(worldx, worldy, tiles)){
if(!Structs.inBounds(worldx, worldy, tiles)){
return null;
}
@@ -72,7 +72,7 @@ public class Generation{
for(int dy = 0; dy < block.size; dy++){
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if(!Mathf.inBounds(worldx, worldy, tiles) || !tiles[worldx][worldy].block().alwaysReplace){
if(!Structs.inBounds(worldx, worldy, tiles) || !tiles[worldx][worldy].block().alwaysReplace){
return false;
}
}
@@ -93,7 +93,7 @@ public class Generation{
for(int dy = 0; dy < block.size; dy++){
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if(!(worldx == x && worldy == y) && Mathf.inBounds(worldx, worldy, tiles)){
if(!(worldx == x && worldy == y) && Structs.inBounds(worldx, worldy, tiles)){
Tile toplace = tiles[worldx][worldy];
if(toplace != null){
toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety));

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@@ -20,6 +20,7 @@ import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.OreBlock;
import io.anuke.ucore.noise.RidgedPerlin;
import io.anuke.ucore.noise.Simplex;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.SeedRandom;
@@ -42,7 +43,7 @@ public class WorldGenerator{
private ObjectMap<Block, Block> decoration;
public WorldGenerator(){
decoration = Mathf.map(
decoration = Structs.map(
Blocks.grass, Blocks.shrub,
Blocks.stone, Blocks.rock,
Blocks.ice, Blocks.icerock,
@@ -203,7 +204,7 @@ public class WorldGenerator{
byte elevation = tile.getElevation();
for(GridPoint2 point : Geometry.d4){
if(!Mathf.inBounds(x + point.x, y + point.y, width, height)) continue;
if(!Structs.inBounds(x + point.x, y + point.y, width, height)) continue;
if(tiles[x + point.x][y + point.y].getElevation() < elevation){
if(sim2.octaveNoise2D(1, 1, 1.0 / 8, x, y) > 0.8){

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@@ -8,8 +8,8 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
//TODO
public class AStarPathFinder extends TilePathfinder{
@@ -194,7 +194,7 @@ public class AStarPathFinder extends TilePathfinder{
if(obstacle(current)) return;
for(GridPoint2 p : Geometry.d4){
int wx = current.x + p.x, wy = current.y + p.y;
Tile n = Mathf.inBounds(wx, wy, tiles) ? tiles[wx][wy] : null;
Tile n = Structs.inBounds(wx, wy, tiles) ? tiles[wx][wy] : null;
if(!obstacle(n)) cons.accept(n);
}
}

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.maps.generation.pathfinding;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Structs;
public abstract class TilePathfinder{
protected Tile[][] tiles;
@@ -12,7 +12,7 @@ public abstract class TilePathfinder{
}
protected boolean inBounds(int x, int y){
return Mathf.inBounds(x, y, tiles);
return Structs.inBounds(x, y, tiles);
}
public abstract void search(Tile start, Tile end, Array<Tile> out);

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@@ -0,0 +1,29 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitCommand;
import io.anuke.ucore.util.Bundles;
public class CommandMission extends Mission{
private final UnitCommand command;
public CommandMission(UnitCommand command){
this.command = command;
}
@Override
public boolean isComplete(){
for(BaseUnit unit : Vars.unitGroups[Vars.defaultTeam.ordinal()].all()){
if(unit.isCommanded() && unit.getCommand() == command){
return true;
}
}
return false;
}
@Override
public String displayString(){
return Bundles.format("text.mission.battle", command.localized());
}
}

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@@ -0,0 +1,22 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.mindustry.type.Mech;
import io.anuke.ucore.util.Bundles;
public class MechMission extends Mission{
private final Mech mech;
public MechMission(Mech mech){
this.mech = mech;
}
@Override
public boolean isComplete(){
return false;
}
@Override
public String displayString(){
return Bundles.format("te");
}
}

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@@ -30,7 +30,7 @@ public abstract class Mission{
}
public GameMode getMode(){
return GameMode.noWaves;
return null;
}
/**Sets the message displayed on mission begin. Returns this mission for chaining.*/

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@@ -0,0 +1,22 @@
package io.anuke.mindustry.maps.missions;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Block;
public class Missions{
/**Returns an array of missions to obtain the items needed to make this block.
* This array includes a mission to place this block.*/
public static Array<Mission> blockRecipe(Block block){
Recipe recipe = Recipe.getByResult(block);
Array<Mission> out = new Array<>();
for(ItemStack stack : recipe.requirements){
out.add(new ItemMission(stack.item, stack.amount));
}
out.add(new BlockMission(block));
return out;
}
}