Sector preset class / New missions

This commit is contained in:
Anuken
2018-10-05 16:36:50 -04:00
parent a771dc8787
commit 35bc2c9803
27 changed files with 174 additions and 76 deletions

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@@ -27,7 +27,7 @@ allprojects {
appName = 'Mindustry' appName = 'Mindustry'
gdxVersion = '1.9.8' gdxVersion = '1.9.8'
roboVMVersion = '2.3.0' roboVMVersion = '2.3.0'
uCoreVersion = '33847672a0ea5c215f9799c5a010d60aade3101c' uCoreVersion = 'e0789c76198a90cb115e12f03d44ddec35b35a6e'
getVersionString = { getVersionString = {
String buildVersion = getBuildVersion() String buildVersion = getBuildVersion()

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@@ -57,6 +57,7 @@ text.sector.deploy=Deploy
text.sector.resume=Resume text.sector.resume=Resume
text.sector.locked=[scarlet][[Incomplete] text.sector.locked=[scarlet][[Incomplete]
text.sector.unexplored=[accent][[Unexplored] text.sector.unexplored=[accent][[Unexplored]
text.mission=Mission:[LIGHT_GRAY] {0} text.mission=Mission:[LIGHT_GRAY] {0}
text.mission.info=Mission Info text.mission.info=Mission Info
text.mission.complete=Mission complete! text.mission.complete=Mission complete!
@@ -70,8 +71,11 @@ text.mission.resource.menu=Obtain {0} x{1}
text.mission.resource=Obtain {0}:\n[accent]{1}/{2}[] text.mission.resource=Obtain {0}:\n[accent]{1}/{2}[]
text.mission.block=Create {0} text.mission.block=Create {0}
text.mission.unit=Create {0} Unit text.mission.unit=Create {0} Unit
text.mission.command=Send Command {0} To Units
text.mission.linknode=Link Power Node text.mission.linknode=Link Power Node
text.mission.display=[accent]Mission:\n[LIGHT_GRAY]{0} text.mission.display=[accent]Mission:\n[LIGHT_GRAY]{0}
text.mission.mech=Switch to mech
text.none=<none> text.none=<none>
text.close=Close text.close=Close
text.quit=Quit text.quit=Quit
@@ -381,6 +385,10 @@ category.general.name=General
category.view.name=View category.view.name=View
category.multiplayer.name=Multiplayer category.multiplayer.name=Multiplayer
command.attack=Attack
command.retreat=Retreat
command.patrol=Patrol
keybind.press=Press a key... keybind.press=Press a key...
keybind.press.axis=Press an axis or key... keybind.press.axis=Press an axis or key...
keybind.move_x.name=Move x keybind.move_x.name=Move x

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@@ -9,6 +9,7 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Waves; import io.anuke.mindustry.game.Waves;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Events; import io.anuke.ucore.core.Events;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.GridBits; import io.anuke.ucore.util.GridBits;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
@@ -184,7 +185,7 @@ public class WaveSpawner{
quadrants = new GridBits(quadWidth(), quadHeight()); quadrants = new GridBits(quadWidth(), quadHeight());
} }
if(!Mathf.inBounds(quadx, quady, quadWidth(), quadHeight())){ if(!Structs.inBounds(quadx, quady, quadWidth(), quadHeight())){
return; return;
} }

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@@ -77,7 +77,7 @@ public class Recipes implements ContentList{
new Recipe(distribution, DistributionBlocks.distributor, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8)); new Recipe(distribution, DistributionBlocks.distributor, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8));
new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 4)); new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 4));
new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 8)); new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 8));
new Recipe(distribution, DistributionBlocks.bridgeConveyor, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8)); new Recipe(distribution, DistributionBlocks.itemBridge, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8));
new Recipe(distribution, DistributionBlocks.massDriver, new ItemStack(Items.densealloy, 400), new ItemStack(Items.silicon, 300), new ItemStack(Items.lead, 400), new ItemStack(Items.thorium, 250)); new Recipe(distribution, DistributionBlocks.massDriver, new ItemStack(Items.densealloy, 400), new ItemStack(Items.silicon, 300), new ItemStack(Items.lead, 400), new ItemStack(Items.thorium, 250));
//CRAFTING //CRAFTING

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@@ -6,7 +6,7 @@ import io.anuke.mindustry.world.blocks.distribution.*;
public class DistributionBlocks extends BlockList implements ContentList{ public class DistributionBlocks extends BlockList implements ContentList{
public static Block conveyor, titaniumconveyor, distributor, junction, public static Block conveyor, titaniumconveyor, distributor, junction,
bridgeConveyor, phaseConveyor, sorter, router, overflowGate, massDriver; itemBridge, phaseConveyor, sorter, router, overflowGate, massDriver;
@Override @Override
public void load(){ public void load(){
@@ -26,7 +26,7 @@ public class DistributionBlocks extends BlockList implements ContentList{
capacity = 32; capacity = 32;
}}; }};
bridgeConveyor = new BufferedItemBridge("bridge-conveyor"){{ itemBridge = new BufferedItemBridge("bridge-conveyor"){{
range = 4; range = 4;
speed = 60f; speed = 60f;
}}; }};

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@@ -32,6 +32,7 @@ import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.io.ByteBufferOutput; import io.anuke.ucore.io.ByteBufferOutput;
import io.anuke.ucore.io.CountableByteArrayOutputStream; import io.anuke.ucore.io.CountableByteArrayOutputStream;
import io.anuke.ucore.modules.Module; import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Log; import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
@@ -188,7 +189,7 @@ public class NetServer extends Module{
if(state.mode.isPvp){ if(state.mode.isPvp){
//find team with minimum amount of players and auto-assign player to that. //find team with minimum amount of players and auto-assign player to that.
Team min = Mathf.findMin(Team.all, team -> { Team min = Structs.findMin(Team.all, team -> {
if(state.teams.isActive(team)){ if(state.teams.isActive(team)){
int count = 0; int count = 0;
for(Player other : playerGroup.all()){ for(Player other : playerGroup.all()){

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@@ -25,7 +25,7 @@ import io.anuke.ucore.scene.ui.TextField.TextFieldFilter;
import io.anuke.ucore.scene.ui.TooltipManager; import io.anuke.ucore.scene.ui.TooltipManager;
import io.anuke.ucore.scene.ui.layout.Table; import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit; import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Structs;
import java.util.Locale; import java.util.Locale;
@@ -112,7 +112,7 @@ public class UI extends SceneModule{
@Override @Override
protected void loadSkin(){ protected void loadSkin(){
skin = new Skin(Gdx.files.internal("ui/uiskin.json"), Core.atlas); skin = new Skin(Gdx.files.internal("ui/uiskin.json"), Core.atlas);
Mathf.each(font -> { Structs.each(font -> {
font.setUseIntegerPositions(false); font.setUseIntegerPositions(false);
font.getData().setScale(Vars.fontScale); font.getData().setScale(Vars.fontScale);
font.getData().down += Unit.dp.scl(4f); font.getData().down += Unit.dp.scl(4f);

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@@ -20,10 +20,7 @@ import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers; import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityQuery; import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.modules.Module; import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Log; import io.anuke.ucore.util.*;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.ThreadArray;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
@@ -140,7 +137,7 @@ public class World extends Module{
if(tiles == null){ if(tiles == null){
return null; return null;
} }
if(!Mathf.inBounds(x, y, tiles)) return null; if(!Structs.inBounds(x, y, tiles)) return null;
return tiles[x][y]; return tiles[x][y];
} }
@@ -235,7 +232,7 @@ public class World extends Module{
/**Loads up a sector map. This does not call play(), but calls reset().*/ /**Loads up a sector map. This does not call play(), but calls reset().*/
public void loadSector(Sector sector){ public void loadSector(Sector sector){
currentSector = sector; currentSector = sector;
state.mode = sector.missions.peek().getMode(); state.mode = sector.mode;
state.difficulty = sectors.getDifficulty(sector); state.difficulty = sectors.getDifficulty(sector);
Timers.mark(); Timers.mark();
Timers.mark(); Timers.mark();
@@ -337,7 +334,7 @@ public class World extends Module{
public int transform(int packed, int oldWidth, int oldHeight, int newWidth, int shiftX, int shiftY){ public int transform(int packed, int oldWidth, int oldHeight, int newWidth, int shiftX, int shiftY){
int x = packed % oldWidth; int x = packed % oldWidth;
int y = packed / oldWidth; int y = packed / oldWidth;
if(!Mathf.inBounds(x, y, oldWidth, oldHeight)) return -1; if(!Structs.inBounds(x, y, oldWidth, oldHeight)) return -1;
x += shiftX; x += shiftX;
y += shiftY; y += shiftY;
return y*newWidth + x; return y*newWidth + x;

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@@ -8,8 +8,8 @@ import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.Floor; import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.function.IntPositionConsumer; import io.anuke.ucore.function.IntPositionConsumer;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Bits; import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.ui; import static io.anuke.mindustry.Vars.ui;
@@ -83,7 +83,7 @@ public enum EditorTool{
MapTileData data; MapTileData data;
public void touched(MapEditor editor, int x, int y){ public void touched(MapEditor editor, int x, int y){
if(!Mathf.inBounds(x, y, editor.getMap().width(), editor.getMap().height())) return; if(!Structs.inBounds(x, y, editor.getMap().width(), editor.getMap().height())) return;
if(editor.getDrawBlock().isMultiblock()){ if(editor.getDrawBlock().isMultiblock()){
//don't fill multiblocks, thanks //don't fill multiblocks, thanks

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@@ -10,6 +10,7 @@ import io.anuke.mindustry.maps.MapTileData.DataPosition;
import io.anuke.mindustry.maps.MapTileData.TileDataMarker; import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.Floor; import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Bits; import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
@@ -124,7 +125,7 @@ public class MapEditor{
int worldx = dx + offsetx + x; int worldx = dx + offsetx + x;
int worldy = dy + offsety + y; int worldy = dy + offsety + y;
if(Mathf.inBounds(worldx, worldy, map.width(), map.height())){ if(Structs.inBounds(worldx, worldy, map.width(), map.height())){
TileDataMarker prev = getPrev(worldx, worldy, false); TileDataMarker prev = getPrev(worldx, worldy, false);
if(i == 1){ if(i == 1){
@@ -226,7 +227,7 @@ public class MapEditor{
for(int dx = 0; dx < block.size; dx++){ for(int dx = 0; dx < block.size; dx++){
for(int dy = 0; dy < block.size; dy++){ for(int dy = 0; dy < block.size; dy++){
int worldx = x + dx + offsetx, worldy = y + dy + offsety; int worldx = x + dx + offsetx, worldy = y + dy + offsety;
if(Mathf.inBounds(worldx, worldy, map.width(), map.height())){ if(Structs.inBounds(worldx, worldy, map.width(), map.height())){
TileDataMarker prev = getPrev(worldx, worldy, false); TileDataMarker prev = getPrev(worldx, worldy, false);
map.write(worldx, worldy, DataPosition.link, (byte) 0); map.write(worldx, worldy, DataPosition.link, (byte) 0);

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@@ -13,9 +13,9 @@ import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics; import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.Draw; import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.IndexedRenderer; import io.anuke.ucore.graphics.IndexedRenderer;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Bits; import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Geometry; import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.tilesize;
@@ -156,7 +156,7 @@ public class MapRenderer implements Disposable{
private boolean checkElevation(byte elev, int x, int y){ private boolean checkElevation(byte elev, int x, int y){
for(GridPoint2 p : Geometry.d4){ for(GridPoint2 p : Geometry.d4){
int wx = x + p.x, wy = y + p.y; int wx = x + p.x, wy = y + p.y;
if(!Mathf.inBounds(wx, wy, editor.getMap().width(), editor.getMap().height())){ if(!Structs.inBounds(wx, wy, editor.getMap().width(), editor.getMap().height())){
return true; return true;
} }
byte value = editor.getMap().read(wx, wy, DataPosition.elevation); byte value = editor.getMap().read(wx, wy, DataPosition.elevation);

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@@ -20,6 +20,7 @@ import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers; import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup; import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.TimedEntity; import io.anuke.ucore.entities.impl.TimedEntity;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry; import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Pooling; import io.anuke.ucore.util.Pooling;
@@ -69,7 +70,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
} }
public static boolean has(int x, int y){ public static boolean has(int x, int y){
return Mathf.inBounds(x, y, world.width(), world.height()) && map.containsKey(x + y * world.width()); return Structs.inBounds(x, y, world.width(), world.height()) && map.containsKey(x + y * world.width());
} }
/** /**

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@@ -1,5 +1,17 @@
package io.anuke.mindustry.entities.units; package io.anuke.mindustry.entities.units;
import io.anuke.ucore.util.Bundles;
public enum UnitCommand{ public enum UnitCommand{
attack, retreat, patrol attack, retreat, patrol;
private final String localized;
UnitCommand(){
localized = Bundles.get("command." + name());
}
public String localized(){
return localized;
}
} }

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@@ -29,10 +29,7 @@ import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup; import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.graphics.Draw; import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Shapes; import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.Angles; import io.anuke.ucore.util.*;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.ThreadQueue;
import java.io.DataInput; import java.io.DataInput;
import java.io.DataOutput; import java.io.DataOutput;
@@ -373,7 +370,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(entity == null){ if(entity == null){
return; return;
} }
targetItem = Mathf.findMin(type.toMine, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b))); targetItem = Structs.findMin(type.toMine, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
} }
@Override @Override

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@@ -20,6 +20,7 @@ import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.CacheBatch; import io.anuke.ucore.graphics.CacheBatch;
import io.anuke.ucore.graphics.Draw; import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill; import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry; import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Log; import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
@@ -89,7 +90,7 @@ public class FloorRenderer{
int worldx = camx + x; int worldx = camx + x;
int worldy = camy + y; int worldy = camy + y;
if(!Mathf.inBounds(worldx, worldy, cache)) if(!Structs.inBounds(worldx, worldy, cache))
continue; continue;
Chunk chunk = cache[worldx][worldy]; Chunk chunk = cache[worldx][worldy];
@@ -159,7 +160,7 @@ public class FloorRenderer{
int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x; int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y; int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
if(!Mathf.inBounds(worldx, worldy, cache)){ if(!Structs.inBounds(worldx, worldy, cache)){
continue; continue;
} }

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@@ -5,14 +5,17 @@ import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Items; import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.blocks.UnitBlocks;
import io.anuke.mindustry.content.blocks.UpgradeBlocks;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.units.BaseUnit; import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitCommand;
import io.anuke.mindustry.game.Difficulty; import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.Team; import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.SaveIO; import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult; import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
import io.anuke.mindustry.maps.missions.Mission; import io.anuke.mindustry.maps.missions.*;
import io.anuke.mindustry.maps.missions.WaveMission;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.ColorMapper; import io.anuke.mindustry.world.ColorMapper;
@@ -21,10 +24,7 @@ import io.anuke.ucore.core.Settings;
import io.anuke.ucore.entities.Entities; import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup; import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.trait.Entity; import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.util.Bits; import io.anuke.ucore.util.*;
import io.anuke.ucore.util.GridMap;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
@@ -34,17 +34,22 @@ public class Sectors{
private final GridMap<Sector> grid = new GridMap<>(); private final GridMap<Sector> grid = new GridMap<>();
private final GridMap<Array<Mission>> presets = new GridMap<Array<Mission>>(){{ private final GridMap<SectorPreset> presets = new GridMap<SectorPreset>(){{
put(0, 0, TutorialSector.getMissions()); put(0, 0, new SectorPreset(TutorialSector.getMissions(), Array.with(Items.copper), 1));
//water mission //water mission
put(-2, 0, Array.with()); put(-2, 0, new SectorPreset(Array.with(), Array.with(Items.copper), 1));
//command center mission //command center mission
put(0, 1, Array.with()); //TODO generate enemy base
//TODO make 2x2
//TODO more gen info
put(0, 1, new SectorPreset(Structs.array(new BlockMission(UnitBlocks.daggerFactory), Missions.blockRecipe(UnitBlocks.commandCenter),
new CommandMission(UnitCommand.retreat), new CommandMission(UnitCommand.attack), new BattleMission()), Array.with(Items.copper), 1));
//reconstructor mission //reconstructor mission
put(0, -1, Array.with()); put(0, -1, new SectorPreset(Structs.array(Missions.blockRecipe(mobile ? UpgradeBlocks.tridentPad : UpgradeBlocks.deltaPad),
new MechMission(Mechs.delta)), Array.with(Items.copper), 1));
//oil mission //oil mission
put(1, 0, Array.with()); put(1, 0, new SectorPreset(Array.with(), Array.with(Items.copper), 1));
}}; }};
public void playSector(Sector sector){ public void playSector(Sector sector){
@@ -306,7 +311,8 @@ public class Sectors{
sector.difficulty = (int)(Mathf.dst(sector.x, sector.y)); sector.difficulty = (int)(Mathf.dst(sector.x, sector.y));
if(presets.containsKey(sector.x, sector.y)){ if(presets.containsKey(sector.x, sector.y)){
sector.missions.addAll(presets.get(sector.x, sector.y)); SectorPreset p = presets.get(sector.x, sector.y);
sector.missions.addAll(p.missions);
}else{ }else{
genMissions(sector); genMissions(sector);
} }
@@ -363,4 +369,20 @@ public class Sectors{
sector.texture = new Texture(pixmap); sector.texture = new Texture(pixmap);
pixmap.dispose(); pixmap.dispose();
} }
private class SectorPreset{
private final Array<Mission> missions;
private final Array<Item> ores;
private final int size;
public SectorPreset(Array<Mission> missions, Array<Item> ores, int size){
this.missions = missions;
this.ores = ores;
this.size = size;
}
void generate(Sector sector){
}
}
} }

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@@ -6,7 +6,7 @@ import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.production.Drill; import io.anuke.mindustry.world.blocks.production.Drill;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.SeedRandom; import io.anuke.ucore.util.SeedRandom;
public class Generation{ public class Generation{
@@ -24,7 +24,7 @@ public class Generation{
} }
Tile tile(int x, int y){ Tile tile(int x, int y){
if(!Mathf.inBounds(x, y, tiles)){ if(!Structs.inBounds(x, y, tiles)){
return null; return null;
} }
return tiles[x][y]; return tiles[x][y];
@@ -41,7 +41,7 @@ public class Generation{
for(int dy = 0; dy < block.size; dy++){ for(int dy = 0; dy < block.size; dy++){
int worldx = dx + offsetx + x; int worldx = dx + offsetx + x;
int worldy = dy + offsety + y; int worldy = dy + offsety + y;
if(!Mathf.inBounds(worldx, worldy, tiles)){ if(!Structs.inBounds(worldx, worldy, tiles)){
return null; return null;
} }
@@ -72,7 +72,7 @@ public class Generation{
for(int dy = 0; dy < block.size; dy++){ for(int dy = 0; dy < block.size; dy++){
int worldx = dx + offsetx + x; int worldx = dx + offsetx + x;
int worldy = dy + offsety + y; int worldy = dy + offsety + y;
if(!Mathf.inBounds(worldx, worldy, tiles) || !tiles[worldx][worldy].block().alwaysReplace){ if(!Structs.inBounds(worldx, worldy, tiles) || !tiles[worldx][worldy].block().alwaysReplace){
return false; return false;
} }
} }
@@ -93,7 +93,7 @@ public class Generation{
for(int dy = 0; dy < block.size; dy++){ for(int dy = 0; dy < block.size; dy++){
int worldx = dx + offsetx + x; int worldx = dx + offsetx + x;
int worldy = dy + offsety + y; int worldy = dy + offsety + y;
if(!(worldx == x && worldy == y) && Mathf.inBounds(worldx, worldy, tiles)){ if(!(worldx == x && worldy == y) && Structs.inBounds(worldx, worldy, tiles)){
Tile toplace = tiles[worldx][worldy]; Tile toplace = tiles[worldx][worldy];
if(toplace != null){ if(toplace != null){
toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety)); toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety));

View File

@@ -20,6 +20,7 @@ import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.OreBlock; import io.anuke.mindustry.world.blocks.OreBlock;
import io.anuke.ucore.noise.RidgedPerlin; import io.anuke.ucore.noise.RidgedPerlin;
import io.anuke.ucore.noise.Simplex; import io.anuke.ucore.noise.Simplex;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry; import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.SeedRandom; import io.anuke.ucore.util.SeedRandom;
@@ -42,7 +43,7 @@ public class WorldGenerator{
private ObjectMap<Block, Block> decoration; private ObjectMap<Block, Block> decoration;
public WorldGenerator(){ public WorldGenerator(){
decoration = Mathf.map( decoration = Structs.map(
Blocks.grass, Blocks.shrub, Blocks.grass, Blocks.shrub,
Blocks.stone, Blocks.rock, Blocks.stone, Blocks.rock,
Blocks.ice, Blocks.icerock, Blocks.ice, Blocks.icerock,
@@ -203,7 +204,7 @@ public class WorldGenerator{
byte elevation = tile.getElevation(); byte elevation = tile.getElevation();
for(GridPoint2 point : Geometry.d4){ for(GridPoint2 point : Geometry.d4){
if(!Mathf.inBounds(x + point.x, y + point.y, width, height)) continue; if(!Structs.inBounds(x + point.x, y + point.y, width, height)) continue;
if(tiles[x + point.x][y + point.y].getElevation() < elevation){ if(tiles[x + point.x][y + point.y].getElevation() < elevation){
if(sim2.octaveNoise2D(1, 1, 1.0 / 8, x, y) > 0.8){ if(sim2.octaveNoise2D(1, 1, 1.0 / 8, x, y) > 0.8){

View File

@@ -8,8 +8,8 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects; import io.anuke.ucore.core.Effects;
import io.anuke.ucore.function.Consumer; import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.function.Predicate; import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry; import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
//TODO //TODO
public class AStarPathFinder extends TilePathfinder{ public class AStarPathFinder extends TilePathfinder{
@@ -194,7 +194,7 @@ public class AStarPathFinder extends TilePathfinder{
if(obstacle(current)) return; if(obstacle(current)) return;
for(GridPoint2 p : Geometry.d4){ for(GridPoint2 p : Geometry.d4){
int wx = current.x + p.x, wy = current.y + p.y; int wx = current.x + p.x, wy = current.y + p.y;
Tile n = Mathf.inBounds(wx, wy, tiles) ? tiles[wx][wy] : null; Tile n = Structs.inBounds(wx, wy, tiles) ? tiles[wx][wy] : null;
if(!obstacle(n)) cons.accept(n); if(!obstacle(n)) cons.accept(n);
} }
} }

View File

@@ -2,7 +2,7 @@ package io.anuke.mindustry.maps.generation.pathfinding;
import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Structs;
public abstract class TilePathfinder{ public abstract class TilePathfinder{
protected Tile[][] tiles; protected Tile[][] tiles;
@@ -12,7 +12,7 @@ public abstract class TilePathfinder{
} }
protected boolean inBounds(int x, int y){ protected boolean inBounds(int x, int y){
return Mathf.inBounds(x, y, tiles); return Structs.inBounds(x, y, tiles);
} }
public abstract void search(Tile start, Tile end, Array<Tile> out); public abstract void search(Tile start, Tile end, Array<Tile> out);

View File

@@ -0,0 +1,29 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitCommand;
import io.anuke.ucore.util.Bundles;
public class CommandMission extends Mission{
private final UnitCommand command;
public CommandMission(UnitCommand command){
this.command = command;
}
@Override
public boolean isComplete(){
for(BaseUnit unit : Vars.unitGroups[Vars.defaultTeam.ordinal()].all()){
if(unit.isCommanded() && unit.getCommand() == command){
return true;
}
}
return false;
}
@Override
public String displayString(){
return Bundles.format("text.mission.battle", command.localized());
}
}

View File

@@ -0,0 +1,22 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.mindustry.type.Mech;
import io.anuke.ucore.util.Bundles;
public class MechMission extends Mission{
private final Mech mech;
public MechMission(Mech mech){
this.mech = mech;
}
@Override
public boolean isComplete(){
return false;
}
@Override
public String displayString(){
return Bundles.format("te");
}
}

View File

@@ -30,7 +30,7 @@ public abstract class Mission{
} }
public GameMode getMode(){ public GameMode getMode(){
return GameMode.noWaves; return null;
} }
/**Sets the message displayed on mission begin. Returns this mission for chaining.*/ /**Sets the message displayed on mission begin. Returns this mission for chaining.*/

View File

@@ -0,0 +1,22 @@
package io.anuke.mindustry.maps.missions;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Block;
public class Missions{
/**Returns an array of missions to obtain the items needed to make this block.
* This array includes a mission to place this block.*/
public static Array<Mission> blockRecipe(Block block){
Recipe recipe = Recipe.getByResult(block);
Array<Mission> out = new Array<>();
for(ItemStack stack : recipe.requirements){
out.add(new ItemMission(stack.item, stack.amount));
}
out.add(new BlockMission(block));
return out;
}
}

View File

@@ -15,12 +15,13 @@ import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.function.BiPredicate; import io.anuke.ucore.function.BiPredicate;
import io.anuke.ucore.function.Predicate; import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.graphics.Draw; import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry; import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
public class Floor extends Block{ public class Floor extends Block{
//TODO implement proper bitmasking //TODO implement proper bitmasking
protected static IntIntMap bitmask = Mathf.mapInt(2, 1, 8, 2, 10, 3, 11, 4, 16, 5, 18, 6, 22, 7, 24, 8, protected static IntIntMap bitmask = Structs.mapInt(2, 1, 8, 2, 10, 3, 11, 4, 16, 5, 18, 6, 22, 7, 24, 8,
26, 9, 27, 10, 30, 11, 31, 12, 64, 13, 66, 14, 72, 15, 74, 16, 75, 17, 80, 18, 26, 9, 27, 10, 30, 11, 31, 12, 64, 13, 66, 14, 72, 15, 74, 16, 75, 17, 80, 18,
82, 19, 86, 20, 88, 21, 90, 22, 91, 23, 94, 24, 95, 25, 104, 26, 106, 27, 107, 28, 82, 19, 86, 20, 88, 21, 90, 22, 91, 23, 94, 24, 95, 25, 104, 26, 106, 27, 107, 28,
120, 29, 122, 30, 123, 31, 126, 32, 127, 33, 208, 34, 210, 35, 214, 36, 216, 37, 120, 29, 122, 30, 123, 31, 126, 32, 127, 33, 208, 34, 210, 35, 214, 36, 216, 37,

View File

@@ -155,21 +155,3 @@ task packrZip() {
finalizedBy 'zip' finalizedBy 'zip'
} }
} }
eclipse {
project {
name = appName + "-desktop"
linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/core/assets'
}
}
task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
doLast {
def classpath = new XmlParser().parse(file(".classpath"))
new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ])
def writer = new FileWriter(file(".classpath"))
def printer = new XmlNodePrinter(new PrintWriter(writer))
printer.setPreserveWhitespace(true)
printer.print(classpath)
}
}

View File

@@ -2,7 +2,7 @@ package io.anuke.mindustry;
import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Structs;
import javax.imageio.ImageIO; import javax.imageio.ImageIO;
import java.awt.*; import java.awt.*;
@@ -44,7 +44,7 @@ public class Image {
} }
public boolean isEmpty(int x, int y){ public boolean isEmpty(int x, int y){
if(!Mathf.inBounds(x, y, width(), height())){ if(!Structs.inBounds(x, y, width(), height())){
return true; return true;
} }
Color color = getColor(x, y); Color color = getColor(x, y);