Better unit factory implementation
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@@ -45,7 +45,6 @@ public class ForceProjector extends Block{
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update = true;
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solid = true;
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hasPower = true;
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canOverdrive = false;
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hasLiquids = true;
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hasItems = true;
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expanded = true;
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@@ -118,7 +117,7 @@ public class ForceProjector extends Block{
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scale *= (cooldownLiquid * (1f + (liquids.current().heatCapacity - 0.4f) * 0.9f));
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}
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buildup -= Time.delta() * scale;
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buildup -= delta() * scale;
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}
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if(broken && buildup <= 0){
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@@ -5,6 +5,7 @@ import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.io.*;
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import mindustry.*;
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import mindustry.annotations.Annotations.*;
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@@ -23,6 +24,8 @@ import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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public class UnitFactory extends Block{
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public float launchVelocity = 5f;
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public TextureRegion topRegion;
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public int[] capacities;
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@@ -39,6 +42,15 @@ public class UnitFactory extends Block{
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configurable = true;
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config(Integer.class, (tile, i) -> ((UnitFactoryEntity)tile).currentPlan = i < 0 || i >= plans.length ? -1 : i);
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consumes.add(new ConsumeItemDynamic(e -> {
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UnitFactoryEntity entity = (UnitFactoryEntity)e;
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if(entity.currentPlan != -1){
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return plans[entity.currentPlan].requirements;
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}
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return ItemStack.empty;
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}));
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}
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@Remote(called = Loc.server)
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@@ -52,10 +64,9 @@ public class UnitFactory extends Block{
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super.init();
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capacities = new int[Vars.content.items().size];
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if(consumes.has(ConsumeType.item)){
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ConsumeItems cons = consumes.get(ConsumeType.item);
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for(ItemStack stack : cons.items){
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capacities[stack.item.id] = stack.amount * 2;
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for(UnitPlan plan : plans){
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for(ItemStack stack : plan.requirements){
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capacities[stack.item.id] = Math.max(capacities[stack.item.id], stack.amount * 2);
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}
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}
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}
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@@ -211,6 +222,12 @@ public class UnitFactory extends Block{
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return capacities[item.id];
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}
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@Override
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public boolean acceptItem(Tilec source, Item item){
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return currentPlan != -1 && items.get(item) < getMaximumAccepted(item) &&
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Structs.contains(plans[currentPlan].requirements, stack -> stack.item == item);
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}
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@Override
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public byte version(){
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return 1;
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