Better unit factory implementation

This commit is contained in:
Anuken
2020-05-01 18:07:37 -04:00
parent 676ee8beda
commit 35bd6a40c5
6 changed files with 40 additions and 17 deletions
@@ -9,7 +9,6 @@ import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.meta.*;
//TODO
public class ConsumeItemDynamic extends Consume{
public final @NonNull Func<Tilec, ItemStack[]> items;
@@ -29,6 +28,19 @@ public class ConsumeItemDynamic extends Consume{
@Override
public void build(Tilec tile, Table table){
ItemStack[][] current = {items.get(tile)};
table.update(() -> {
if(current[0] != items.get(tile)){
rebuild(tile, table);
current[0] = items.get(tile);
}
});
rebuild(tile, table);
}
private void rebuild(Tilec tile, Table table){
for(ItemStack stack : items.get(tile)){
table.add(new ReqImage(new ItemImage(stack.item.icon(Cicon.medium), stack.amount),
() -> tile.items() != null && tile.items().has(stack.item, stack.amount))).size(8 * 4).padRight(5);
@@ -59,7 +71,6 @@ public class ConsumeItemDynamic extends Consume{
@Override
public void display(BlockStats stats){
//TODO
//stats.add(booster ? BlockStat.booster : BlockStat.input, new ItemListValue(items));
//should be handled by the block
}
}