Removed sector camera clamp / Added map edge padding / Turret sprite fix
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@@ -6,6 +6,7 @@ import com.badlogic.gdx.utils.ObjectSet;
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import com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator;
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import com.badlogic.gdx.utils.Queue;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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@@ -84,7 +85,7 @@ public class Pathfinder{
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}
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private boolean passable(Tile tile, Team team){
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return (tile.getWallID() == 0 && !tile.floor().isLiquid && tile.cliffs == 0 && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
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return (tile.block() == Blocks.air && !tile.floor().isLiquid && tile.cliffs == 0 && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
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|| (tile.breakable() && (tile.getTeam() != team)) || !tile.solid();
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}
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