Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2025-11-04 18:05:25 -05:00
43 changed files with 232 additions and 8 deletions

View File

@@ -1031,6 +1031,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1070,6 +1072,7 @@ stat.reload = Firing Rate
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1179,6 +1182,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1229,6 +1233,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1067,6 +1069,7 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы stat.ammo = Боепрыпасы
stat.shieldhealth = Трываласць Шчыта stat.shieldhealth = Трываласць Шчыта
stat.cooldowntime = Час Перазарадкі stat.cooldowntime = Час Перазарадкі
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Узрыўчатасць stat.explosiveness = Узрыўчатасць
stat.basedeflectchance = Шанец Збоя Базы stat.basedeflectchance = Шанец Збоя Базы
stat.lightningchance = Шанец Маланкі stat.lightningchance = Шанец Маланкі
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Затрымка Запуску
bar.input = Уваход bar.input = Уваход
bar.output = Выхад bar.output = Выхад
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Кантралюецца Працэссарам units.processorcontrol = [lightgray]Кантралюецца Працэссарам
@@ -1226,6 +1230,7 @@ unit.millions = М.
unit.billions = Б. unit.billions = Б.
unit.shots = shots unit.shots = shots
unit.pershot = /стрэл unit.pershot = /стрэл
unit.perleg = per leg
category.purpose = Апісанне category.purpose = Апісанне
category.general = Асноўныя category.general = Асноўныя
category.power = Энергія category.power = Энергія

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Напада по въздух stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1067,6 +1069,7 @@ stat.reload = Изстрели/Секунда
stat.ammo = Боеприпаси stat.ammo = Боеприпаси
stat.shieldhealth = Здравина на щита stat.shieldhealth = Здравина на щита
stat.cooldowntime = Време за охлаждане stat.cooldowntime = Време за охлаждане
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Експлозивност stat.explosiveness = Експлозивност
stat.basedeflectchance = Базов шанс за отклоняване на изстрел stat.basedeflectchance = Базов шанс за отклоняване на изстрел
stat.lightningchance = Вероятност за светкавица stat.lightningchance = Вероятност за светкавица
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Презареждане на изстрела
bar.input = Вход bar.input = Вход
bar.output = Изход bar.output = Изход
bar.strength = [stat]{0}[lightgray]x сила bar.strength = [stat]{0}[lightgray]x сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Контролиран от процесор units.processorcontrol = [lightgray]Контролиран от процесор
@@ -1226,6 +1230,7 @@ unit.millions = млн
unit.billions = млр unit.billions = млр
unit.shots = shots unit.shots = shots
unit.pershot = /изстрел unit.pershot = /изстрел
unit.perleg = per leg
category.purpose = Предназначение category.purpose = Предназначение
category.general = Обща информация category.general = Обща информация
category.power = Електричество category.power = Електричество

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocitat de moviment stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments stat.launchtime = Temps entre llançaments
stat.shootrange = Abast stat.shootrange = Abast
@@ -1067,6 +1069,7 @@ stat.reload = Cadència de tir
stat.ammo = Munició stat.ammo = Munició
stat.shieldhealth = Salut de lescut stat.shieldhealth = Salut de lescut
stat.cooldowntime = Temps de refredament stat.cooldowntime = Temps de refredament
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivitat stat.explosiveness = Explosivitat
stat.basedeflectchance = Probabilitat base devasió stat.basedeflectchance = Probabilitat base devasió
stat.lightningchance = Probabilitat de llampegar stat.lightningchance = Probabilitat de llampegar
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Refredament del llançament
bar.input = Entrada bar.input = Entrada
bar.output = Sortida bar.output = Sortida
bar.strength = [stat]{0}[lightgray]× força bar.strength = [stat]{0}[lightgray]× força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat pel processador units.processorcontrol = [lightgray]Controlat pel processador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = kM unit.billions = kM
unit.shots = dispars unit.shots = dispars
unit.pershot = /dispar unit.pershot = /dispar
unit.perleg = per leg
category.purpose = Funció category.purpose = Funció
category.general = General category.general = General
category.power = Energia category.power = Energia

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frekvence
stat.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel stat.shootrange = Dostřel
@@ -1067,6 +1069,7 @@ stat.reload = Střel za 1s
stat.ammo = Střelivo stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí stat.cooldowntime = Čas na zchladnutí
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Výbušnost stat.explosiveness = Výbušnost
stat.basedeflectchance = Základní pravděpodobnost odražení stat.basedeflectchance = Základní pravděpodobnost odražení
stat.lightningchance = Pravděpodobnost blesku stat.lightningchance = Pravděpodobnost blesku
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Prodleva Odletu
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x síla bar.strength = [stat]{0}[lightgray]x síla
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesor je ovládán[] units.processorcontrol = [lightgray]Procesor je ovládán[]
@@ -1226,6 +1230,7 @@ unit.millions = mil.
unit.billions = mld. unit.billions = mld.
unit.shots = střely unit.shots = střely
unit.pershot = /střela unit.pershot = /střela
unit.perleg = per leg
category.purpose = Účel category.purpose = Účel
category.general = Všeobecné category.general = Všeobecné
category.power = Energie category.power = Energie

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Skyder flyvere stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1067,6 +1069,7 @@ stat.reload = Skud pr. sekund
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplosivitet stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance stat.lightningchance = Lyn-chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor kontrolleret units.processorcontrol = [lightgray]Processor kontrolleret
@@ -1226,6 +1230,7 @@ unit.millions = mio
unit.billions = mia unit.billions = mia
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Generel category.general = Generel
category.power = Strøm category.power = Strøm

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1067,6 +1069,7 @@ stat.reload = Schussrate
stat.ammo = Munition stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit stat.cooldowntime = Cooldown-Zeit
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Sprengkraft stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahrscheinlichkeit stat.lightningchance = Blitzwahrscheinlichkeit
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Start-Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prozessorgesteuert units.processorcontrol = [lightgray]Prozessorgesteuert
@@ -1226,6 +1230,7 @@ unit.millions = Mio
unit.billions = Mrd unit.billions = Mrd
unit.shots = Schuss unit.shots = Schuss
unit.pershot = /Schuss unit.pershot = /Schuss
unit.perleg = per leg
category.purpose = Beschreibung category.purpose = Beschreibung
category.general = Allgemeines category.general = Allgemeines
category.power = Strom category.power = Strom

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Apunta al aire stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidad de movimiento stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1067,6 +1069,7 @@ stat.reload = Cadencia de tiro
stat.ammo = Munición stat.ammo = Munición
stat.shieldhealth = Escudo stat.shieldhealth = Escudo
stat.cooldowntime = Enfriamiento stat.cooldowntime = Enfriamiento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividad stat.explosiveness = Explosividad
stat.basedeflectchance = Probabilidad base de desvío stat.basedeflectchance = Probabilidad base de desvío
stat.lightningchance = Probabilidad de descarga stat.lightningchance = Probabilidad de descarga
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Recarga de lanzamiento
bar.input = Entrada bar.input = Entrada
bar.output = Salida bar.output = Salida
bar.strength = [stat]{0}[lightgray]x potencia bar.strength = [stat]{0}[lightgray]x potencia
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado desde el procesador units.processorcontrol = [lightgray]Controlado desde el procesador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = shots unit.shots = shots
unit.pershot = /disparo unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Objetivo category.purpose = Objetivo
category.general = General category.general = General
category.power = Energía category.power = Energía

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Sihib õhku stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1067,6 +1069,7 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon stat.ammo = Laskemoon
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Üldinfo category.general = Üldinfo
category.power = Energia category.power = Energia

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena stat.shootrange = Irismena
@@ -1067,6 +1069,7 @@ stat.reload = Tiroak/segundoko
stat.ammo = Munizioa stat.ammo = Munizioa
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Orokorra category.general = Orokorra
category.power = Energia category.power = Energia

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1067,6 +1069,7 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus stat.ammo = Ammus
stat.shieldhealth = Kilven elämäpisteet stat.shieldhealth = Kilven elämäpisteet
stat.cooldowntime = Jäähtymisaika stat.cooldowntime = Jäähtymisaika
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Räjähdysherkkyys stat.explosiveness = Räjähdysherkkyys
stat.basedeflectchance = Perustorjuntatodennäköisyys stat.basedeflectchance = Perustorjuntatodennäköisyys
stat.lightningchance = Salamointitodennäköisyys stat.lightningchance = Salamointitodennäköisyys
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Laukaisun latausaika
bar.input = Sisääntulo bar.input = Sisääntulo
bar.output = Ulostulo bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x voimakkuus bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prosessorin hallitsema units.processorcontrol = [lightgray]Prosessorin hallitsema
@@ -1226,6 +1230,7 @@ unit.millions = milj
unit.billions = mrd unit.billions = mrd
unit.shots = shots unit.shots = shots
unit.pershot = /laukaisu unit.pershot = /laukaisu
unit.perleg = per leg
category.purpose = Tarkoitus category.purpose = Tarkoitus
category.general = Yleinen category.general = Yleinen
category.power = Energia category.power = Energia

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1067,6 +1069,7 @@ stat.reload = Putok/Segundo
stat.ammo = Mga Bala stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Pagkasabog stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning stat.lightningchance = Pagkakataon ng Lightning
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = bil unit.billions = bil
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Ang Purpose category.purpose = Ang Purpose
category.general = Pangkalahatan category.general = Pangkalahatan
category.power = Kuryente category.power = Kuryente

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1067,6 +1069,7 @@ stat.reload = Cadence de tir
stat.ammo = Munitions stat.ammo = Munitions
stat.shieldhealth = Santé du bouclier stat.shieldhealth = Santé du bouclier
stat.cooldowntime = Temps de refroidissement stat.cooldowntime = Temps de refroidissement
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivité stat.explosiveness = Explosivité
stat.basedeflectchance = Chance de Détournement de Base stat.basedeflectchance = Chance de Détournement de Base
stat.lightningchance = Chance d'Éclairs stat.lightningchance = Chance d'Éclairs
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Délai de Lancement
bar.input = Entrée bar.input = Entrée
bar.output = Sortie bar.output = Sortie
bar.strength = [stat]{0}[lightgray]x puissance bar.strength = [stat]{0}[lightgray]x puissance
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Contrôlé par un processeur. units.processorcontrol = [lightgray]Contrôlé par un processeur.
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = Md unit.billions = Md
unit.shots = tirs unit.shots = tirs
unit.pershot = /tirs unit.pershot = /tirs
unit.perleg = per leg
category.purpose = Description category.purpose = Description
category.general = Caractéristiques category.general = Caractéristiques
category.power = Énergie category.power = Énergie

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frekvencia
stat.targetsair = Légi célpontok stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1067,6 +1069,7 @@ stat.reload = Tüzelési sebesség
stat.ammo = Lőszer stat.ammo = Lőszer
stat.shieldhealth = Erőpajzs életereje stat.shieldhealth = Erőpajzs életereje
stat.cooldowntime = Újratöltés időtartama stat.cooldowntime = Újratöltés időtartama
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Robbanékonyság stat.explosiveness = Robbanékonyság
stat.basedeflectchance = Alap hárítási esély stat.basedeflectchance = Alap hárítási esély
stat.lightningchance = Villámlás esélye stat.lightningchance = Villámlás esélye
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Kilövés visszaszámlálása
bar.input = Bemenet bar.input = Bemenet
bar.output = Kimenet bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x erő bar.strength = [stat]{0}[lightgray]x erő
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processzorvezérelt units.processorcontrol = [lightgray]Processzorvezérelt
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = Mrd unit.billions = Mrd
unit.shots = lövés unit.shots = lövés
unit.pershot = /lövés unit.pershot = /lövés
unit.perleg = per leg
category.purpose = Rendeltetés category.purpose = Rendeltetés
category.general = Általános category.general = Általános
category.power = Áram category.power = Áram

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frekuensi
stat.targetsair = Target Udara stat.targetsair = Target Udara
stat.targetsground = Target Darat stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan stat.crushdamage = Damage Benturan
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Kecepatan Barang stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran stat.launchtime = Waktu Antara Peluncuran
stat.shootrange = Jarak stat.shootrange = Jarak
@@ -1067,6 +1069,7 @@ stat.reload = Kecepatan Penembakan
stat.ammo = Amunisi stat.ammo = Amunisi
stat.shieldhealth = Nyawa Perisai stat.shieldhealth = Nyawa Perisai
stat.cooldowntime = Waktu Pendinginan stat.cooldowntime = Waktu Pendinginan
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Daya Ledak stat.explosiveness = Daya Ledak
stat.basedeflectchance = Peluang Defleksi Dasar stat.basedeflectchance = Peluang Defleksi Dasar
stat.lightningchance = Peluang Menghasilkan Petir stat.lightningchance = Peluang Menghasilkan Petir
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Jeda Peluncuran
bar.input = Masukan bar.input = Masukan
bar.output = Keluaran bar.output = Keluaran
bar.strength = [stat]{0}[lightgray]x penguatan bar.strength = [stat]{0}[lightgray]x penguatan
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Dikendalikan Prosesor units.processorcontrol = [lightgray]Dikendalikan Prosesor
@@ -1226,6 +1230,7 @@ unit.millions = jt
unit.billions = m unit.billions = m
unit.shots = tembakan unit.shots = tembakan
unit.pershot = /tembakan unit.pershot = /tembakan
unit.perleg = per leg
category.purpose = Kegunaan category.purpose = Kegunaan
category.general = Umum category.general = Umum
category.power = Tenaga category.power = Tenaga

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1067,6 +1069,7 @@ stat.reload = Cadenza
stat.ammo = Munizioni stat.ammo = Munizioni
stat.shieldhealth = Integrità Scudo stat.shieldhealth = Integrità Scudo
stat.cooldowntime = Tempo Raffreddamento stat.cooldowntime = Tempo Raffreddamento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Esplosività stat.explosiveness = Esplosività
stat.basedeflectchance = Probabilità di Deviazione stat.basedeflectchance = Probabilità di Deviazione
stat.lightningchance = Probabilità di Fulmine stat.lightningchance = Probabilità di Fulmine
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Tempo rimanente al lancio
bar.input = Entrata bar.input = Entrata
bar.output = Uscita bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x forza bar.strength = [stat]{0}[lightgray]x forza
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controllato dal Processore units.processorcontrol = [lightgray]Controllato dal Processore
@@ -1226,6 +1230,7 @@ unit.millions = mln
unit.billions = mld unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /colpo unit.pershot = /colpo
unit.perleg = per leg
category.purpose = Scopo category.purpose = Scopo
category.general = Generali category.general = Generali
category.power = Energia category.power = Energia

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1067,6 +1069,7 @@ stat.reload = 再装填速度
stat.ammo = 弾薬 stat.ammo = 弾薬
stat.shieldhealth = シールド stat.shieldhealth = シールド
stat.cooldowntime = クールタイム stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆発性 stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率 stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率 stat.lightningchance = 電撃確率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 打ち上げ後のクールダウン
bar.input = 入力 bar.input = 入力
bar.output = 出力 bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化 bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]プロセッサーの制御下 units.processorcontrol = [lightgray]プロセッサーの制御下
@@ -1226,6 +1230,7 @@ unit.millions = 十万
unit.billions = 十億 unit.billions = 十億
unit.shots = unit.shots =
unit.pershot = /発 unit.pershot = /発
unit.perleg = per leg
category.purpose = 説明 category.purpose = 説明
category.general = 一般 category.general = 一般
category.power = 電力 category.power = 電力

View File

@@ -1028,6 +1028,8 @@ stat.frequency = 빈도
stat.targetsair = 공중 조준 stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해 stat.crushdamage = 파쇄 피해
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1067,6 +1069,7 @@ stat.reload = 발사 주기
stat.ammo = 탄약 stat.ammo = 탄약
stat.shieldhealth = 보호막 내구도 stat.shieldhealth = 보호막 내구도
stat.cooldowntime = 쿨타임 stat.cooldowntime = 쿨타임
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 폭발성 stat.explosiveness = 폭발성
stat.basedeflectchance = 기본 반사 확률 stat.basedeflectchance = 기본 반사 확률
stat.lightningchance = 전격 생성 확률 stat.lightningchance = 전격 생성 확률
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 발사 대기시간
bar.input = 입력 bar.input = 입력
bar.output = 출력 bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도[][] bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]프로세서 제어됨[] units.processorcontrol = [lightgray]프로세서 제어됨[]
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = unit.shots =
unit.pershot = /발 unit.pershot = /발
unit.perleg = per leg
category.purpose = 목적 category.purpose = 목적
category.general = 일반 category.general = 일반
category.power = 전력 category.power = 전력

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1067,6 +1069,7 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai stat.ammo = Šoviniai
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Įeiga bar.input = Įeiga
bar.output = Išeiga bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Bendra category.general = Bendra
category.power = Energija category.power = Energija

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1067,6 +1069,7 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiviteit stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans stat.lightningchance = Bliksemkans
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Lancering Afkoelingstijd
bar.input = Invoer bar.input = Invoer
bar.output = Uitvoer bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Gestuurd units.processorcontrol = [lightgray]Processor Gestuurd
@@ -1226,6 +1230,7 @@ unit.millions = mln
unit.billions = mjd unit.billions = mjd
unit.shots = shots unit.shots = shots
unit.pershot = /schot unit.pershot = /schot
unit.perleg = per leg
category.purpose = Doel category.purpose = Doel
category.general = Algemeen category.general = Algemeen
category.power = Stroom category.power = Stroom

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1067,6 +1069,7 @@ stat.reload = Strzałów/Sekundę
stat.ammo = Amunicja stat.ammo = Amunicja
stat.shieldhealth = Życie Tarczy stat.shieldhealth = Życie Tarczy
stat.cooldowntime = Czas Odnowienia stat.cooldowntime = Czas Odnowienia
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Wybuchowość stat.explosiveness = Wybuchowość
stat.basedeflectchance = Bazowa Szansa Na Odbicie stat.basedeflectchance = Bazowa Szansa Na Odbicie
stat.lightningchance = Szansa Na Błyskawicę stat.lightningchance = Szansa Na Błyskawicę
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Czas odnowienia wystrzału
bar.input = Wejście bar.input = Wejście
bar.output = Wyjście bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły bar.strength = [stat]{0}[lightgray]x siły
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Kontrolowany przez procesor units.processorcontrol = [lightgray]Kontrolowany przez procesor
@@ -1226,6 +1230,7 @@ unit.millions = mln.
unit.billions = mld. unit.billions = mld.
unit.shots = strzały unit.shots = strzały
unit.pershot = /strzał unit.pershot = /strzał
unit.perleg = per leg
category.purpose = Opis category.purpose = Opis
category.general = Główne category.general = Główne
category.power = Prąd category.power = Prąd

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1067,6 +1069,7 @@ stat.reload = Tempo de recarga
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de espera stat.cooldowntime = Tempo de espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade stat.explosiveness = Explosividade
stat.basedeflectchance = Chance Base de Esquiva stat.basedeflectchance = Chance Base de Esquiva
stat.lightningchance = Chance de Raio stat.lightningchance = Chance de Raio
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada bar.input = Entrada
bar.output = Saída bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /disparo unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Energia category.power = Energia

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mirar no Ar stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1067,6 +1069,7 @@ stat.reload = Tiros por Segundo
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de Espera stat.cooldowntime = Tempo de Espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade stat.explosiveness = Explosividade
stat.basedeflectchance = Probabilidade Base de Esquiva stat.basedeflectchance = Probabilidade Base de Esquiva
stat.lightningchance = Probabilidade de Raio stat.lightningchance = Probabilidade de Raio
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada bar.input = Entrada
bar.output = Saída bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = disparos unit.shots = disparos
unit.pershot = /dispasro unit.pershot = /dispasro
unit.perleg = per leg
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Poder category.power = Poder

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1067,6 +1069,7 @@ stat.reload = Rata de Tragere
stat.ammo = Muniție stat.ammo = Muniție
stat.shieldhealth = Viață Scut stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare stat.cooldowntime = Timp de Reîncărcare
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explozivitate stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger stat.lightningchance = Șansă Fulger
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Necesită bar.input = Necesită
bar.output = Produce bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat de Procesor units.processorcontrol = [lightgray]Controlat de Procesor
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = mld unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /lovitură unit.pershot = /lovitură
unit.perleg = per leg
category.purpose = Utilizare category.purpose = Utilizare
category.general = General category.general = General
category.power = Electricitate category.power = Electricitate

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Воздушные цели stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия stat.shootrange = Радиус действия
@@ -1067,6 +1069,7 @@ stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления stat.cooldowntime = Время восстановления
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Взрывоопасность stat.explosiveness = Взрывоопасность
stat.basedeflectchance = Базовый шанс отражения stat.basedeflectchance = Базовый шанс отражения
stat.lightningchance = Шанс удара молнии stat.lightningchance = Шанс удара молнии
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Лимит высадки
bar.input = Ввод bar.input = Ввод
bar.output = Вывод bar.output = Вывод
bar.strength = [stat]{0}[lightgray]x эффективность bar.strength = [stat]{0}[lightgray]x эффективность
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Управляется процессором units.processorcontrol = [lightgray]Управляется процессором
@@ -1226,6 +1230,7 @@ unit.millions = М
unit.billions = В unit.billions = В
unit.shots = выстрелы unit.shots = выстрелы
unit.pershot = /выстрел unit.pershot = /выстрел
unit.perleg = per leg
category.purpose = Назначение category.purpose = Назначение
category.general = Основные category.general = Основные
category.power = Энергия category.power = Энергия

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Nišani vazduh stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1067,6 +1069,7 @@ stat.reload = Brzina paljbe
stat.ammo = Municija stat.ammo = Municija
stat.shieldhealth = Izdržljivost štita stat.shieldhealth = Izdržljivost štita
stat.cooldowntime = Vreme hlađenja stat.cooldowntime = Vreme hlađenja
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplozivnost stat.explosiveness = Eksplozivnost
stat.basedeflectchance = Šansa odbijanja stat.basedeflectchance = Šansa odbijanja
stat.lightningchance = Šansa za stvaranje munje stat.lightningchance = Šansa za stvaranje munje
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Ulaz bar.input = Ulaz
bar.output = Izlaz bar.output = Izlaz
bar.strength = [stat]{0}[lightgray]x snage bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesno Upravljan units.processorcontrol = [lightgray]Procesno Upravljan
@@ -1226,6 +1230,7 @@ unit.millions = milioni
unit.billions = milijarde unit.billions = milijarde
unit.shots = shots unit.shots = shots
unit.pershot = /pucnju unit.pershot = /pucnju
unit.perleg = per leg
category.purpose = Namena category.purpose = Namena
category.general = Opšte category.general = Opšte
category.power = Energija category.power = Energija

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = Allmänt category.general = Allmänt
category.power = Energi category.power = Energi

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = ยิงอากาศ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1067,6 +1069,7 @@ stat.reload = อัตราการยิง
stat.ammo = กระสุน stat.ammo = กระสุน
stat.shieldhealth = พลังชีวิตโล่ stat.shieldhealth = พลังชีวิตโล่
stat.cooldowntime = เวลาคูลดาวน์ stat.cooldowntime = เวลาคูลดาวน์
stat.regenerationrate = Regeneration Rate
stat.explosiveness = แรงระเบิด stat.explosiveness = แรงระเบิด
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
stat.lightningchance = โอกาสเกิดสายฟ้า stat.lightningchance = โอกาสเกิดสายฟ้า
@@ -1176,6 +1179,7 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
bar.input = ด้านเข้า bar.input = ด้านเข้า
bar.output = ด้านออก bar.output = ด้านออก
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่ units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = นัด unit.shots = นัด
unit.pershot = /การยิง unit.pershot = /การยิง
unit.perleg = per leg
category.purpose = วัตถุประสงค์ category.purpose = วัตถุประสงค์
category.general = ทั่วไป category.general = ทั่วไป
category.power = พลังงาน category.power = พลังงาน

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1067,6 +1069,7 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Guc category.power = Guc

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1067,6 +1069,7 @@ stat.reload = Atışlar/Sn
stat.ammo = Mermi stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi stat.cooldowntime = Soğuma Süresi
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Patlayıcılık stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme İhtimali stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma İhtimali stat.lightningchance = Yıldırım Çarpma İhtimali
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
bar.input = Girdi bar.input = Girdi
bar.output = Çıktı bar.output = Çıktı
bar.strength = [stat]{0}[lightgray]x Güç bar.strength = [stat]{0}[lightgray]x Güç
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]İşlemci Kontrolünde units.processorcontrol = [lightgray]İşlemci Kontrolünde
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = atış unit.shots = atış
unit.pershot = /vuruş unit.pershot = /vuruş
unit.perleg = per leg
category.purpose = ıklama category.purpose = ıklama
category.general = Genel category.general = Genel
category.power = Enerji category.power = Enerji

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Повітряні противники stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1067,6 +1069,7 @@ stat.reload = Скорострільність
stat.ammo = Боєприпаси stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження stat.cooldowntime = Тривалість охолодження
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Вибухонебезпечність stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки stat.lightningchance = Шанс удару блискавки
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Перезарядка запуску
bar.input = Ввід bar.input = Ввід
bar.output = Вивід bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила bar.strength = x[stat]{0}[lightgray] сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Керується процесором units.processorcontrol = [lightgray]Керується процесором
@@ -1226,6 +1230,7 @@ unit.millions = млн
unit.billions = млрд unit.billions = млрд
unit.shots = shots unit.shots = shots
unit.pershot = за постріл unit.pershot = за постріл
unit.perleg = per leg
category.purpose = Призначення category.purpose = Призначення
category.general = Загальне category.general = Загальне
category.power = Енергія category.power = Енергія

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1067,6 +1069,7 @@ stat.reload = Tốc độ bắn
stat.ammo = Đạn stat.ammo = Đạn
stat.shieldhealth = Độ bền khiên stat.shieldhealth = Độ bền khiên
stat.cooldowntime = Thời gian hồi phục stat.cooldowntime = Thời gian hồi phục
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Gây nổ stat.explosiveness = Gây nổ
stat.basedeflectchance = Tỷ lệ phản đạn stat.basedeflectchance = Tỷ lệ phản đạn
stat.lightningchance = Tỷ lệ phóng điện stat.lightningchance = Tỷ lệ phóng điện
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Hồi phóng
bar.input = Đầu vào bar.input = Đầu vào
bar.output = Đầu ra bar.output = Đầu ra
bar.strength = [stat]{0}[lightgray]x sức mạnh bar.strength = [stat]{0}[lightgray]x sức mạnh
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
@@ -1226,6 +1230,7 @@ unit.millions = tr
unit.billions = tỷ unit.billions = tỷ
unit.shots = phát bắn unit.shots = phát bắn
unit.pershot = /phát bắn unit.pershot = /phát bắn
unit.perleg = per leg
category.purpose = Mục đích category.purpose = Mục đích
category.general = Chung category.general = Chung
category.power = Năng lượng category.power = Năng lượng

View File

@@ -1028,6 +1028,8 @@ stat.frequency = 频率
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害 stat.crushdamage = 碾压伤害
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1067,6 +1069,7 @@ stat.reload = 开火速率
stat.ammo = 弹药 stat.ammo = 弹药
stat.shieldhealth = 护盾容量 stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间 stat.cooldowntime = 冷却时间
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率 stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率 stat.lightningchance = 激发闪电概率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 发射冷却
bar.input = 输入 bar.input = 输入
bar.output = 输出 bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率 bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由处理器控制 units.processorcontrol = [lightgray]由处理器控制
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = unit.shots =
unit.pershot = /发 unit.pershot = /发
unit.perleg = per leg
category.purpose = 用途 category.purpose = 用途
category.general = 基础 category.general = 基础
category.power = 电力 category.power = 电力

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1067,6 +1069,7 @@ stat.reload = 射擊速率
stat.ammo = 彈藥 stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值 stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間 stat.cooldowntime = 冷確時間
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基礎偏移量 stat.basedeflectchance = 基礎偏移量
stat.lightningchance = 燃燒機率 stat.lightningchance = 燃燒機率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 發射間隔
bar.input = 輸入 bar.input = 輸入
bar.output = 輸出 bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度 bar.strength = [stat]{0}[lightgray]x 強度
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由微處理器控制 units.processorcontrol = [lightgray]由微處理器控制
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = unit.shots =
unit.pershot = /發 unit.pershot = /發
unit.perleg = per leg
category.purpose = 用途 category.purpose = 用途
category.general = 一般 category.general = 一般
category.power = 能量 category.power = 能量

View File

@@ -10,7 +10,7 @@ import mindustry.gen.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class RepairFieldAbility extends Ability{ public class RepairFieldAbility extends Ability{
public float amount = 1, reload = 100, range = 60; public float amount = 1, reload = 100, range = 60, healPercent = 0f;
public Effect healEffect = Fx.heal; public Effect healEffect = Fx.heal;
public Effect activeEffect = Fx.healWaveDynamic; public Effect activeEffect = Fx.healWaveDynamic;
public boolean parentizeEffects = false; public boolean parentizeEffects = false;
@@ -27,6 +27,12 @@ public class RepairFieldAbility extends Ability{
this.reload = reload; this.reload = reload;
this.range = range; this.range = range;
} }
public RepairFieldAbility(float amount, float reload, float range, float healPercent){
this.amount = amount;
this.reload = reload;
this.range = range;
this.healPercent = healPercent;
}
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
@@ -34,6 +40,11 @@ public class RepairFieldAbility extends Ability{
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2))); t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
t.row(); t.row();
t.add(abilityStat("repairspeed", Strings.autoFixed(amount * 60f / reload, 2))); t.add(abilityStat("repairspeed", Strings.autoFixed(amount * 60f / reload, 2)));
t.row();
if(healPercent > 0f){
t.row();
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2)));
}
if(sameTypeHealMult != 1f){ if(sameTypeHealMult != 1f){
t.row(); t.row();
t.add(abilityStat("sametypehealmultiplier", (sameTypeHealMult < 1f ? "[negstat]" : "") + Strings.autoFixed(sameTypeHealMult * 100f, 2))); t.add(abilityStat("sametypehealmultiplier", (sameTypeHealMult < 1f ? "[negstat]" : "") + Strings.autoFixed(sameTypeHealMult * 100f, 2)));
@@ -53,7 +64,7 @@ public class RepairFieldAbility extends Ability{
wasHealed = true; wasHealed = true;
} }
float healMult = unit.type == other.type ? sameTypeHealMult : 1f; float healMult = unit.type == other.type ? sameTypeHealMult : 1f;
other.heal(amount * healMult); other.heal((amount + healPercent / 100f * other.maxHealth()) * healMult);
}); });
if(wasHealed){ if(wasHealed){

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@@ -36,7 +36,7 @@ abstract class CrawlComp implements Posc, Rotc, Hitboxc, Unitc{
public float floorSpeedMultiplier(){ public float floorSpeedMultiplier(){
Floor on = isFlying() ? Blocks.air.asFloor() : floorOn(); Floor on = isFlying() ? Blocks.air.asFloor() : floorOn();
//TODO take into account extra blocks //TODO take into account extra blocks
return (on.isDeep() ? 0.45f : on.speedMultiplier) * speedMultiplier * lastCrawlSlowdown; return ((float)Math.pow(on.isDeep() ? 0.45f : on.speedMultiplier, type.floorMultiplier)) * speedMultiplier * lastCrawlSlowdown;
} }
@Override @Override

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@@ -102,7 +102,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
public float floorSpeedMultiplier(){ public float floorSpeedMultiplier(){
Floor on = isFlying() || type.hovering ? Blocks.air.asFloor() : floorOn(); Floor on = isFlying() || type.hovering ? Blocks.air.asFloor() : floorOn();
return on.speedMultiplier * speedMultiplier; return (float)Math.pow(on.speedMultiplier, type.floorMultiplier) * speedMultiplier;
} }
/** Called when this unit was unloaded from a factory or spawn point. */ /** Called when this unit was unloaded from a factory or spawn point. */

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@@ -57,6 +57,8 @@ public class UnitType extends UnlockableContent implements Senseable{
public float speed = 1.1f, public float speed = 1.1f,
/** multiplier for speed when boosting */ /** multiplier for speed when boosting */
boostMultiplier = 1f, boostMultiplier = 1f,
/** how affected this unit is by terrain */
floorMultiplier = 1f,
/** body rotation speed in degrees/t */ /** body rotation speed in degrees/t */
rotateSpeed = 5f, rotateSpeed = 5f,
/** mech base rotation speed in degrees/t*/ /** mech base rotation speed in degrees/t*/
@@ -439,8 +441,6 @@ public class UnitType extends UnlockableContent implements Senseable{
public int treadFrames = 18; public int treadFrames = 18;
/** how much of a top part of a tread sprite is "cut off" relative to the pattern; this is corrected for */ /** how much of a top part of a tread sprite is "cut off" relative to the pattern; this is corrected for */
public int treadPullOffset = 0; public int treadPullOffset = 0;
/** how affected this unit is by terrain */
public float floorMultiplier = 1f;
//SEGMENTED / CRAWL UNITS (this is WIP content!) //SEGMENTED / CRAWL UNITS (this is WIP content!)
@@ -750,6 +750,11 @@ public class UnitType extends UnlockableContent implements Senseable{
stats.add(Stat.crushDamage, crushDamage * 60f * 5f, StatUnit.perSecond); stats.add(Stat.crushDamage, crushDamage * 60f * 5f, StatUnit.perSecond);
} }
if(legSplashDamage > 0 && legSplashRange > 0){
stats.add(Stat.legSplashDamage, legSplashDamage, StatUnit.perLeg);
stats.add(Stat.legSplashRange, Strings.autoFixed(legSplashRange / tilesize, 1), StatUnit.blocks);
}
stats.add(Stat.targetsAir, targetAir); stats.add(Stat.targetsAir, targetAir);
stats.add(Stat.targetsGround, targetGround); stats.add(Stat.targetsGround, targetGround);

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@@ -17,6 +17,7 @@ import mindustry.game.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.logic.*; import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*; import mindustry.ui.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.*; import mindustry.world.blocks.*;
@@ -101,12 +102,40 @@ public class ForceProjector extends Block{
if(consItems) stats.timePeriod = phaseUseTime; if(consItems) stats.timePeriod = phaseUseTime;
super.setStats(); super.setStats();
stats.add(Stat.shieldHealth, shieldHealth, StatUnit.none); stats.add(Stat.shieldHealth, shieldHealth, StatUnit.none);
stats.add(Stat.regenerationRate, cooldownNormal * 60f, StatUnit.perSecond);
stats.add(Stat.cooldownTime, (int) (shieldHealth / cooldownBrokenBase / 60f), StatUnit.seconds); stats.add(Stat.cooldownTime, (int) (shieldHealth / cooldownBrokenBase / 60f), StatUnit.seconds);
if(consItems && itemConsumer instanceof ConsumeItems coni){ if(consItems && itemConsumer instanceof ConsumeItems coni){
stats.remove(Stat.booster); stats.remove(Stat.booster);
stats.add(Stat.booster, StatValues.itemBoosters("+{0} " + StatUnit.shieldHealth.localized(), stats.timePeriod, phaseShieldBoost, phaseRadiusBoost, coni.items)); stats.add(Stat.booster, StatValues.itemBoosters("+{0} " + StatUnit.shieldHealth.localized(), stats.timePeriod, phaseShieldBoost, phaseRadiusBoost, coni.items));
stats.add(Stat.booster, StatValues.speedBoosters("", coolantConsumption, Float.MAX_VALUE, true, this::consumesLiquid));
stats.add(Stat.booster, (table) -> {
table.row();
table.table(c -> {
for(Liquid liquid : content.liquids()){
if(!consumesLiquid(liquid)) continue;
c.table(Styles.grayPanel, b -> {
b.image(liquid.uiIcon).size(40).pad(10f).left().scaling(Scaling.fit).with(i -> StatValues.withTooltip(i, liquid, false));
b.table(info -> {
info.add(liquid.localizedName).left().row();
info.add(Strings.autoFixed(coolantConsumption * 60f, 2) + StatUnit.perSecond.localized()).left().color(Color.lightGray);
});
float liquidHeat = (1f + (liquid.heatCapacity - 0.4f) * 0.9f);
float regenBoost = ((cooldownNormal * (cooldownLiquid * liquidHeat)) - cooldownNormal) * 60f;
float cooldownBoost = (shieldHealth / (cooldownBrokenBase * (cooldownLiquid * liquidHeat)) - shieldHealth / cooldownBrokenBase) / 60f;
b.table(bt -> {
bt.right().defaults().padRight(3).left();
bt.add("[lightgray]+" + Core.bundle.format("bar.regenerationrate", Strings.autoFixed(regenBoost, 2))).pad(5).row();
bt.add(Core.bundle.format("ability.stat.cooldown", Strings.autoFixed(cooldownBoost, 2))).pad(5);
}).right().grow().pad(10f).padRight(15f);
}).growX().pad(5).row();
}
}).growX().colspan(table.getColumns());
table.row();
});
} }
} }

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@@ -83,6 +83,8 @@ public class Stat implements Comparable<Stat>{
shots = new Stat("shots", StatCat.function), shots = new Stat("shots", StatCat.function),
reload = new Stat("reload", StatCat.function), reload = new Stat("reload", StatCat.function),
crushDamage = new Stat("crushDamage", StatCat.function), crushDamage = new Stat("crushDamage", StatCat.function),
legSplashDamage = new Stat("legSplashDamage", StatCat.function),
legSplashRange = new Stat("legSplashRange", StatCat.function),
targetsAir = new Stat("targetsAir", StatCat.function), targetsAir = new Stat("targetsAir", StatCat.function),
targetsGround = new Stat("targetsGround", StatCat.function), targetsGround = new Stat("targetsGround", StatCat.function),
damage = new Stat("damage", StatCat.function), damage = new Stat("damage", StatCat.function),
@@ -92,6 +94,7 @@ public class Stat implements Comparable<Stat>{
ammoUse = new Stat("ammoUse", StatCat.function), ammoUse = new Stat("ammoUse", StatCat.function),
shieldHealth = new Stat("shieldHealth", StatCat.function), shieldHealth = new Stat("shieldHealth", StatCat.function),
cooldownTime = new Stat("cooldownTime", StatCat.function), cooldownTime = new Stat("cooldownTime", StatCat.function),
regenerationRate = new Stat("regenerationRate", StatCat.function),
moduleTier = new Stat("moduletier", StatCat.function), moduleTier = new Stat("moduletier", StatCat.function),
unitType = new Stat("unittype", StatCat.function), unitType = new Stat("unittype", StatCat.function),

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@@ -28,6 +28,7 @@ public class StatUnit{
perSecond = new StatUnit("perSecond", false), perSecond = new StatUnit("perSecond", false),
perMinute = new StatUnit("perMinute", false), perMinute = new StatUnit("perMinute", false),
perShot = new StatUnit("perShot", false), perShot = new StatUnit("perShot", false),
perLeg = new StatUnit("perLeg"),
timesSpeed = new StatUnit("timesSpeed", false), timesSpeed = new StatUnit("timesSpeed", false),
multiplier = new StatUnit("multiplier", false), multiplier = new StatUnit("multiplier", false),
percent = new StatUnit("percent", false), percent = new StatUnit("percent", false),

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@@ -509,7 +509,7 @@ public class StatValues{
if(!filter.get(liquid)) continue; if(!filter.get(liquid)) continue;
c.table(Styles.grayPanel, b -> { c.table(Styles.grayPanel, b -> {
b.image(liquid.uiIcon).size(40).pad(10f).left().scaling(Scaling.fit).with(i -> withTooltip(i, liquid, false));; b.image(liquid.uiIcon).size(40).pad(10f).left().scaling(Scaling.fit).with(i -> withTooltip(i, liquid, false));
b.table(info -> { b.table(info -> {
info.add(liquid.localizedName).left().row(); info.add(liquid.localizedName).left().row();
info.add(Strings.autoFixed(amount * 60f, 2) + StatUnit.perSecond.localized()).left().color(Color.lightGray); info.add(Strings.autoFixed(amount * 60f, 2) + StatUnit.perSecond.localized()).left().color(Color.lightGray);