Merged mobile mechs
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@@ -29,6 +29,7 @@ import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.blocks.storage.CoreBlock.CoreEntity;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.EntityQuery;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.graphics.Lines;
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@@ -47,6 +48,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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private static final int timerShootRight = 1;
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private static final float liftoffBoost = 0.2f;
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private static final Rectangle rect = new Rectangle();
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//region instance variables
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public float baseRotation;
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@@ -474,6 +477,21 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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shootHeat = Mathf.lerpDelta(shootHeat, isShooting() ? 1f : 0f, 0.06f);
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mech.updateAlt(this); //updated regardless
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if(boostHeat > liftoffBoost + 0.1f){
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achievedFlight = true;
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}
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if(boostHeat <= liftoffBoost + 0.05f && achievedFlight){
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if(tile != null){
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if(mech.shake > 1f){
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Effects.shake(mech.shake, mech.shake, this);
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}
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Effects.effect(UnitFx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
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}
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mech.onLand(this);
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achievedFlight = false;
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}
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if(!isLocal){
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interpolate();
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updateBuilding(this); //building happens even with non-locals
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@@ -509,21 +527,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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protected void updateMech(){
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Tile tile = world.tileWorld(x, y);
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if(boostHeat > liftoffBoost + 0.1f){
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achievedFlight = true;
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}
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if(boostHeat <= liftoffBoost + 0.05f && achievedFlight){
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if(tile != null){
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if(mech.shake > 1f){
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Effects.shake(mech.shake, mech.shake, this);
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}
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Effects.effect(UnitFx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
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}
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mech.onLand(this);
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achievedFlight = false;
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}
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isBoosting = Inputs.keyDown("dash") && !mech.flying;
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//if player is in solid block
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@@ -531,7 +534,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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isBoosting = true;
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}
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float speed = isBoosting && !mech.flying ? mech.boostSpeed : mech.speed;
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float speed = isBoosting ? mech.boostSpeed : mech.speed;
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//fraction of speed when at max load
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float carrySlowdown = 0.7f;
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@@ -583,7 +586,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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}
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float prex = x, prey = y;
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updateVelocityStatus();
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moved = distanceTo(prex, prey) > 0.01f;
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moved = distanceTo(prex, prey) > 0.001f;
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}else{
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velocity.setZero();
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x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
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@@ -641,26 +644,46 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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moveTarget = null;
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}
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movement.set(targetX - x, targetY - y).limit(mech.speed);
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if(getCarrier() != null){
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velocity.setZero();
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x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
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y = Mathf.lerpDelta(y, getCarrier().getY(), 0.1f);
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}
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movement.set(targetX - x, targetY - y).limit(isBoosting && !mech.flying ? mech.boostSpeed : mech.speed);
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movement.setAngle(Mathf.slerp(movement.angle(), velocity.angle(), 0.05f));
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if(distanceTo(targetX, targetY) < attractDst){
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movement.setZero();
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}
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float expansion = 3f;
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getHitbox(rect);
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rect.x -= expansion;
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rect.y -= expansion;
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rect.width += expansion*2f;
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rect.height += expansion*2f;
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isBoosting = EntityQuery.collisions().overlapsTile(rect) || distanceTo(targetX, targetY) > 85f;
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velocity.add(movement.scl(Timers.delta()));
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if(velocity.len() <= 0.2f){
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if(velocity.len() <= 0.2f && mech.flying){
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rotation += Mathf.sin(Timers.time() + id * 99, 10f, 1f);
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}else if(target == null){
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rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len() / 10f);
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}
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float lx = x, ly = y;
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updateVelocityStatus();
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moved = distanceTo(lx, ly) > 0.001f && !isCarried();
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//hovering effect
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x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
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y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
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if(mech.flying){
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//hovering effect
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x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
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y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
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}
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//update shooting if not building, not mining and there's ammo left
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if(!isBuilding() && getMineTile() == null){
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