New WIP missile turret
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@@ -1,5 +1,6 @@
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package mindustry.ai.types;
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import arc.math.*;
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import arc.util.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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@@ -18,7 +19,7 @@ public class MissileAI extends AIController{
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}
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//move forward forever
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unit.moveAt(vec.trns(unit.rotation, unit.speed()));
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unit.moveAt(vec.trns(unit.rotation, unit.type.missileAccelTime <= 0f ? unit.speed() : Mathf.pow(Math.min(time / unit.type.missileAccelTime, 1f), 2f) * unit.speed()));
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var build = unit.buildOn();
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