New WIP missile turret

This commit is contained in:
Anuken
2022-06-29 17:37:32 -04:00
parent 4e3f7eccae
commit 36aa56f251
24 changed files with 282 additions and 52 deletions

View File

@@ -5,6 +5,7 @@ import arc.math.*;
import arc.struct.*;
import mindustry.*;
import mindustry.entities.*;
import mindustry.entities.abilities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.effect.*;
import mindustry.entities.part.*;
@@ -13,6 +14,7 @@ import mindustry.entities.pattern.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.type.unit.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.campaign.*;
@@ -69,7 +71,7 @@ public class Blocks{
siliconSmelter, siliconCrucible, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
melter, separator, disassembler, sporePress, pulverizer, incinerator, coalCentrifuge,
//erekir
//crafting - erekir
siliconArcFurnace, electrolyzer, oxidationChamber, atmosphericConcentrator, electricHeater, slagHeater, phaseHeater, heatRedirector, slagIncinerator,
carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,
@@ -134,7 +136,7 @@ public class Blocks{
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
//turrets - erekir
breach, diffuse, sublimate, titan, disperse, afflict, lustre,
breach, diffuse, sublimate, titan, disperse, afflict, lustre, scathe,
//units
groundFactory, airFactory, navalFactory,
@@ -922,25 +924,6 @@ public class Blocks{
consumePower(4f);
}};
siliconArcFurnace = new GenericCrafter("silicon-arc-furnace"){{
requirements(Category.crafting, with(Items.beryllium, 70, Items.graphite, 80));
craftEffect = Fx.none;
outputItem = new ItemStack(Items.silicon, 4);
craftTime = 50f;
size = 3;
hasPower = true;
hasLiquids = false;
envEnabled |= Env.space | Env.underwater;
envDisabled = Env.none;
itemCapacity = 30;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
fogRadius = 3;
researchCost = with(Items.beryllium, 150, Items.graphite, 50);
consumeItems(with(Items.graphite, 1, Items.sand, 4));
consumePower(6f);
}};
kiln = new GenericCrafter("kiln"){{
requirements(Category.crafting, with(Items.copper, 60, Items.graphite, 30, Items.lead, 30));
craftEffect = Fx.smeltsmoke;
@@ -1157,6 +1140,27 @@ public class Blocks{
consumePower(0.50f);
}};
//erekir
siliconArcFurnace = new GenericCrafter("silicon-arc-furnace"){{
requirements(Category.crafting, with(Items.beryllium, 70, Items.graphite, 80));
craftEffect = Fx.none;
outputItem = new ItemStack(Items.silicon, 4);
craftTime = 50f;
size = 3;
hasPower = true;
hasLiquids = false;
envEnabled |= Env.space | Env.underwater;
envDisabled = Env.none;
itemCapacity = 30;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
fogRadius = 3;
researchCost = with(Items.beryllium, 150, Items.graphite, 50);
consumeItems(with(Items.graphite, 1, Items.sand, 4));
consumePower(6f);
}};
//TODO better name
electrolyzer = new GenericCrafter("electrolyzer"){{
requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80));
@@ -3798,7 +3802,7 @@ public class Blocks{
smokeEffect = Fx.shootSmokeSquareSparse;
ammoMultiplier = 1;
hitColor = backColor = trailColor = Color.valueOf("ea8878");
frontColor = Color.valueOf("feb380");
frontColor = Pal.redLight;
trailWidth = 6f;
trailLength = 3;
hitEffect = despawnEffect = Fx.hitSquaresColor;
@@ -3930,7 +3934,7 @@ public class Blocks{
splashDamageRadius = 65f;
splashDamage = 350f;
scaledSplashDamage = true;
backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Color.valueOf("feb380"), 0.5f);
backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
frontColor = Color.white;
ammoMultiplier = 1f;
@@ -4002,7 +4006,7 @@ public class Blocks{
requirements(Category.turret, with(Items.thorium, 50, Items.oxide, 150, Items.silicon, 200, Items.beryllium, 350));
ammo(Items.tungsten, new BasicBulletType(){{
damage = 60;
damage = 65;
speed = 8.5f;
width = height = 16;
shrinkY = 0.3f;
@@ -4071,7 +4075,7 @@ public class Blocks{
outlineColor = Pal.darkOutline;
scaledHealth = 280;
range = 270f;
range = 310f;
size = 4;
coolant = consume(new ConsumeLiquid(Liquids.water, 20f / 60f));
@@ -4100,7 +4104,7 @@ public class Blocks{
pierceCap = 2;
fragOnHit = false;
speed = 5f;
damage = 150f;
damage = 170f;
lifetime = 80f;
width = height = 16f;
backColor = Pal.surge;
@@ -4117,12 +4121,12 @@ public class Blocks{
waveRad = 40f;
}};
fragBullet = intervalBullet = new BasicBulletType(3f, 20){{
fragBullet = intervalBullet = new BasicBulletType(3f, 30){{
width = 9f;
hitSize = 5f;
height = 15f;
pierce = true;
lifetime = 30f;
lifetime = 35f;
pierceBuilding = true;
hitColor = backColor = trailColor = Pal.surge;
frontColor = Color.white;
@@ -4201,7 +4205,7 @@ public class Blocks{
range = 100f;
shootType = new PointLaserBulletType(){{
damage = 150f;
damage = 140f;
buildingDamageMultiplier = 0.3f;
hitColor = Color.valueOf("fda981");
}};
@@ -4257,6 +4261,154 @@ public class Blocks{
consumeLiquid(Liquids.nitrogen, 5f / 60f);
}};
scathe = new ItemTurret("scathe"){{
requirements(Category.turret, with(Items.silicon, 300, Items.graphite, 400, Items.tungsten, 450, Items.carbide, 250));
ammo(
Items.carbide, new BasicBulletType(0f, 1){{
shootEffect = Fx.shootBig;
smokeEffect = Fx.shootSmokeMissile;
spawnUnit = new MissileUnitType("scathe-missile"){{
speed = 4.6f;
maxRange = 6f;
lifetime = 60f * 5.5f;
outlineColor = Pal.darkOutline;
engineColor = trailColor = Pal.redLight;
engineLayer = Layer.effect;
engineSize = 3.1f;
engineOffset = 10f;
rotateSpeed = 0f;
trailLength = 18;
missileAccelTime = 50f;
lowAltitude = true;
fogRadius = 6f;
health = 160;
weapons.add(new Weapon(){{
shootCone = 360f;
mirror = false;
reload = 1f;
deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true;
shake = 10f;
bullet = new ExplosionBulletType(500f, 65f){{
hitColor = Pal.redLight;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f;
strokeFrom = 4f;
sizeTo = 130f;
}});
fragLifeMin = 0.1f;
fragBullets = 7;
fragBullet = new ArtilleryBulletType(3.4f, 30){{
drag = 0.02f;
hitEffect = Fx.massiveExplosion;
despawnEffect = Fx.scatheSlash;
knockback = 0.8f;
lifetime = 23f;
width = height = 18f;
collidesTiles = false;
splashDamageRadius = 40f;
splashDamage = 80f;
backColor = trailColor = hitColor = Pal.redLight;
frontColor = Color.white;
smokeEffect = Fx.shootBigSmoke2;
despawnShake = 7f;
lightRadius = 30f;
lightColor = Pal.redLight;
lightOpacity = 0.5f;
trailLength = 20;
trailWidth = 3.5f;
trailEffect = Fx.none;
}};
}};
}});
abilities.add(new MoveEffectAbility(){{
effect = Fx.missileTrailSmoke;
rotation = 180f;
y = -9f;
color = Color.grays(0.6f).lerp(Pal.redLight, 0.5f).a(0.4f);
interval = 7f;
}});
}};
}}
);
drawer = new DrawTurret("reinforced-"){{
parts.add(new RegionPart("-blade"){{
progress = PartProgress.warmup;
heatProgress = PartProgress.warmup;
heatColor = Color.red;
moveRot = -22f;
moveX = 0f;
moveY = -5f;
mirror = true;
children.add(new RegionPart("-side"){{
progress = PartProgress.warmup.delay(0.6f);
heatProgress = PartProgress.recoil;
heatColor = Color.red;
mirror = true;
under = false;
moveY = -4f;
moveX = 1f;
moves.add(new PartMove(PartProgress.recoil, 1f, 6f, -40f));
}});
}},
new RegionPart("-mid"){{
progress = PartProgress.recoil;
heatProgress = PartProgress.warmup.add(-0.2f).add(p -> Mathf.sin(9f, 0.2f) * p.warmup);
mirror = false;
under = true;
moveY = -5f;
}}, new RegionPart("-missile"){{
progress = PartProgress.reload.curve(Interp.pow2In);
colorTo = new Color(1f, 1f, 1f, 0f);
color = Color.white;
mixColorTo = Pal.accent;
mixColor = new Color(1f, 1f, 1f, 0f);
outline = false;
under = true;
layerOffset = -0.01f;
moves.add(new PartMove(PartProgress.warmup.inv(), 0f, -4f, 0f));
}});
}};
recoil = 0.5f;
coolantMultiplier = 6f;
minWarmup = 0.94f;
shootWarmupSpeed = 0.03f;
targetAir = false;
shake = 6f;
ammoPerShot = 30;
maxAmmo = 30;
shootY = -1;
outlineColor = Pal.darkOutline;
size = 4;
envEnabled |= Env.space;
reload = 600f;
range = 1350;
shootCone = 1f;
scaledHealth = 220;
rotateSpeed = 0.9f;
researchCostMultiplier = 0.05f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange();
}};
//TODO 3 more turrets.
//endregion