Read-only component fields / Removed get/set prefix
This commit is contained in:
@@ -39,7 +39,7 @@ import java.util.*;
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import static mindustry.Vars.*;
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@SuppressWarnings("unused")
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@SuppressWarnings({"unused", "unused"})
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public class EntityComps{
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@Component
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@@ -47,41 +47,48 @@ public class EntityComps{
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private UnitController controller;
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private UnitDef type;
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public float getBounds(){
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return getHitSize() * 2f;
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@Override
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public float bounds(){
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return hitSize() * 2f;
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}
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public void setController(UnitController controller){
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@Override
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public void controller(UnitController controller){
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this.controller = controller;
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controller.set(this);
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}
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public UnitController getController(){
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@Override
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public UnitController controller(){
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return controller;
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}
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@Override
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public void set(UnitDef def, UnitController controller){
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setType(type);
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setController(controller);
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type(type);
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controller(controller);
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}
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public void setType(UnitDef type){
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@Override
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public void type(UnitDef type){
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this.type = type;
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setupWeapons(type);
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}
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public UnitDef getType(){
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@Override
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public UnitDef type(){
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return type;
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}
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@Override
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public void update(){
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//apply knockback based on spawns
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//TODO move elsewhere
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if(getTeam() != state.rules.waveTeam){
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float relativeSize = state.rules.dropZoneRadius + getBounds()/2f + 1f;
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if(team() != state.rules.waveTeam){
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float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
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for(Tile spawn : spawner.getGroundSpawns()){
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if(withinDst(spawn.worldx(), spawn.worldy(), relativeSize)){
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getVel().add(Tmp.v1.set(this).sub(spawn.worldx(), spawn.worldy()).setLength(0.1f + 1f - dst(spawn) / relativeSize).scl(0.45f * Time.delta()));
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vel().add(Tmp.v1.set(this).sub(spawn.worldx(), spawn.worldy()).setLength(0.1f + 1f - dst(spawn) / relativeSize).scl(0.45f * Time.delta()));
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}
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}
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}
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@@ -91,7 +98,7 @@ public class EntityComps{
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if(tile != null){
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//unit block update
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tile.block().unitOn(tile, (mindustry.gen.Unitc)this);
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tile.block().unitOn(tile, this);
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//apply damage
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if(floor.damageTaken > 0f){
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@@ -100,6 +107,7 @@ public class EntityComps{
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}
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}
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@Override
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public void drawLight(){
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//TODO move
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if(type.lightRadius > 0){
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@@ -107,17 +115,19 @@ public class EntityComps{
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}
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}
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@Override
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public void draw(){
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//draw power cell - TODO move
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Draw.color(Color.black, getTeam().color, healthf() + Mathf.absin(Time.time(), Math.max(healthf() * 5f, 1f), 1f - healthf()));
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Draw.rect(type.cellRegion, getX(), getY(), getRotation() - 90);
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Draw.color(Color.black, team().color, healthf() + Mathf.absin(Time.time(), Math.max(healthf() * 5f, 1f), 1f - healthf()));
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Draw.rect(type.cellRegion, getX(), getY(), rotation() - 90);
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Draw.color();
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}
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@Override
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public void killed(){
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float explosiveness = 2f + item().explosiveness * getStack().amount;
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float flammability = item().flammability * getStack().amount;
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Damage.dynamicExplosion(getX(), getY(), flammability, explosiveness, 0f, getBounds() / 2f, Pal.darkFlame);
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float explosiveness = 2f + item().explosiveness * stack().amount;
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float flammability = item().flammability * stack().amount;
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Damage.dynamicExplosion(getX(), getY(), flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame);
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//TODO cleanup
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//ScorchDecal.create(getX(), getY());
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@@ -125,7 +135,7 @@ public class EntityComps{
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Effects.shake(2f, 2f, this);
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Sounds.bang.at(this);
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Events.fire(new UnitDestroyEvent((mindustry.gen.Unitc)this));
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Events.fire(new UnitDestroyEvent(this));
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//TODO implement suicide bomb trigger
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//if(explosiveness > 7f && this == player){
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@@ -146,6 +156,7 @@ public class EntityComps{
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private @Nullable Posc parent;
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private float offsetX, offsetY;
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@Override
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public void add(){
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if(parent != null){
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offsetX = x - parent.getX();
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@@ -153,6 +164,7 @@ public class EntityComps{
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}
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}
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@Override
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public void update(){
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if(parent != null){
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x = parent.getX() + offsetX;
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@@ -168,68 +180,78 @@ public class EntityComps{
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Object data;
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BulletType type;
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@Override
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public float getDamage(){
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return type.damage;
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}
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@Override
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public void add(){
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type.init(this);
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setDrag(type.drag);
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setHitSize(type.hitSize);
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setLifetime(lifeScl * type.lifetime);
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drag(type.drag);
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hitSize(type.hitSize);
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lifetime(lifeScl * type.lifetime);
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}
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@Override
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public void remove(){
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type.despawned(this);
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}
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@Override
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public float getLifetime(){
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return type.lifetime;
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}
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@Override
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public float damageMultiplier(){
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if(getOwner() instanceof Unitc){
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return ((Unitc)getOwner()).getDamageMultiplier();
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if(owner() instanceof Unitc){
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return ((Unitc)owner()).damageMultiplier();
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}
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return 1f;
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}
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@Override
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public void absorb(){
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//TODO
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remove();
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}
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@Override
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public float clipSize(){
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return type.drawSize;
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}
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@Override
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public float damage(){
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return type.damage * damageMultiplier();
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}
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@Override
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public void collision(Hitboxc other, float x, float y){
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if(!type.pierce) remove();
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type.hit(this, x, y);
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if(other instanceof Unitc){
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Unitc unit = (Unitc)other;
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unit.getVel().add(Tmp.v3.set(other.getX(), other.getY()).sub(x, y).setLength(type.knockback / unit.getMass()));
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unit.vel().add(Tmp.v3.set(other.x(), other.y()).sub(x, y).setLength(type.knockback / unit.mass()));
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unit.apply(type.status, type.statusDuration);
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}
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}
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@Override
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public void update(){
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type.update(this);
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if(type.hitTiles){
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world.raycastEach(world.toTile(getLastX()), world.toTile(getLastY()), tileX(), tileY(), (x, y) -> {
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world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
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Tile tile = world.ltile(x, y);
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if(tile == null) return false;
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if(tile.entity != null && tile.entity.collide(this) && type.collides(this, tile) && !tile.entity.isDead() && (type.collidesTeam || tile.getTeam() != getTeam())){
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if(tile.getTeam() != getTeam()){
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if(tile.entity != null && tile.entity.collide(this) && type.collides(this, tile) && !tile.entity.dead() && (type.collidesTeam || tile.getTeam() != team())){
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if(tile.getTeam() != team()){
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tile.entity.collision(this);
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}
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@@ -243,20 +265,23 @@ public class EntityComps{
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}
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}
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@Override
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public void draw(){
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type.draw(this);
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//TODO refactor
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renderer.lights.add(getX(), getY(), 16f, Pal.powerLight, 0.3f);
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renderer.lights.add(x(), y(), 16f, Pal.powerLight, 0.3f);
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}
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/** Sets the bullet's rotation in degrees. */
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public void setRotation(float angle){
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getVel().setAngle(angle);
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@Override
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public void rotation(float angle){
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vel().setAngle(angle);
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}
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/** @return the bullet's rotation. */
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public float getRotation(){
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float angle = Mathf.atan2(getVel().x, getVel().y) * Mathf.radiansToDegrees;
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@Override
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public float rotation(){
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float angle = Mathf.atan2(vel().x, vel().y) * Mathf.radiansToDegrees;
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if(angle < 0) angle += 360;
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return angle;
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}
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@@ -264,13 +289,14 @@ public class EntityComps{
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@Component
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abstract class DamageComp{
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abstract float getDamage();
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abstract float damage();
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}
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@Component
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abstract class TimedComp implements Entityc, Scaled{
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float time, lifetime;
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@Override
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public void update(){
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time = Math.min(time + Time.delta(), lifetime);
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@@ -300,6 +326,7 @@ public class EntityComps{
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return health / maxHealth;
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}
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@Override
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public void update(){
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hitTime -= Time.delta() / hitDuration;
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}
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@@ -366,6 +393,7 @@ public class EntityComps{
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return elevation < 0.001f;
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}
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@Override
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public void update(){
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Floor floor = floorOn();
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@@ -377,7 +405,7 @@ public class EntityComps{
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drownTime += Time.delta() * 1f / floor.drownTime;
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drownTime = Mathf.clamp(drownTime);
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if(Mathf.chance(Time.delta() * 0.05f)){
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floor.drownUpdateEffect.at(getX(), getY(), 0f, floor.color);
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floor.drownUpdateEffect.at(x, y, 0f, floor.color);
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}
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//TODO is the netClient check necessary?
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@@ -403,8 +431,8 @@ public class EntityComps{
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void interpolate(){
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Syncc sync = (Syncc)this;
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if(sync.getInterpolator().values.length > 0){
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rotation = sync.getInterpolator().values[0];
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if(sync.interpolator().values.length > 0){
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rotation = sync.interpolator().values[0];
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}
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}
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}
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@@ -433,6 +461,7 @@ public class EntityComps{
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private float sleepTime;
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/** Sets this tile entity data to this tile, and adds it if necessary. */
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@Override
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public Tilec init(Tile tile, boolean shouldAdd){
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this.tile = tile;
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this.block = tile.block();
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@@ -442,8 +471,8 @@ public class EntityComps{
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sound = new SoundLoop(block.activeSound, block.activeSoundVolume);
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}
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setHealth(block.health);
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setMaxHealth(block.health);
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health(block.health);
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maxHealth(block.health);
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timer = new Interval(block.timers);
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if(shouldAdd){
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@@ -453,33 +482,40 @@ public class EntityComps{
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return this;
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}
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public float getTimeScale(){
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@Override
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public float timeScale(){
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return timeScale;
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}
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@Override
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public boolean consValid(){
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return cons.valid();
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}
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@Override
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public void consume(){
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cons.trigger();
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}
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@Override
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public boolean timer(int id, float time){
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return timer.get(id, time);
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}
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/** Scaled delta. */
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@Override
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public float delta(){
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return Time.delta() * timeScale;
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}
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/** Base efficiency. If this entity has non-buffered power, returns the power %, otherwise returns 1. */
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@Override
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public float efficiency(){
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return power != null && (block.consumes.has(ConsumeType.power) && !block.consumes.getPower().buffered) ? power.status : 1f;
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}
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/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
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@Override
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public void sleep(){
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sleepTime += Time.delta();
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if(!sleeping && sleepTime >= timeToSleep){
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@@ -490,6 +526,7 @@ public class EntityComps{
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}
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/** Call when this entity is updating. This wakes it up. */
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@Override
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public void noSleep(){
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sleepTime = 0f;
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if(sleeping){
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@@ -500,20 +537,24 @@ public class EntityComps{
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}
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/** Returns the version of this TileEntity IO code.*/
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@Override
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public byte version(){
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return 0;
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}
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@Override
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public boolean collide(Bulletc other){
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return true;
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}
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@Override
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public void collision(Bulletc other){
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block.handleBulletHit(this, other);
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}
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//TODO Implement damage!
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@Override
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public void removeFromProximity(){
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block.onProximityRemoved(tile);
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@@ -525,12 +566,13 @@ public class EntityComps{
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other.block().onProximityUpdate(other);
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if(other.entity != null){
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other.entity.getProximity().remove(tile, true);
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other.entity.proximity().remove(tile, true);
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}
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}
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}
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}
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@Override
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public void updateProximity(){
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tmpTiles.clear();
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proximity.clear();
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@@ -543,8 +585,8 @@ public class EntityComps{
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if(other.entity == null || !(other.interactable(tile.getTeam()))) continue;
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//add this tile to proximity of nearby tiles
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if(!other.entity.getProximity().contains(tile, true)){
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other.entity.getProximity().add(tile);
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if(!other.entity.proximity().contains(tile, true)){
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other.entity.proximity().add(tile);
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}
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tmpTiles.add(other);
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@@ -563,21 +605,25 @@ public class EntityComps{
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}
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}
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@Override
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public Array<Tile> proximity(){
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return proximity;
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}
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/** Tile configuration. Defaults to 0. Used for block rebuilding. */
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@Override
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public int config(){
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return 0;
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}
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@Override
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public void remove(){
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if(sound != null){
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sound.stop();
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}
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}
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@Override
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public void killed(){
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Events.fire(new BlockDestroyEvent(tile));
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block.breakSound.at(tile);
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@@ -585,6 +631,7 @@ public class EntityComps{
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tile.remove();
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}
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@Override
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public void update(){
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timeScaleDuration -= Time.delta();
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if(timeScaleDuration <= 0f || !block.canOverdrive){
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@@ -592,7 +639,7 @@ public class EntityComps{
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}
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if(sound != null){
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sound.update(getX(), getY(), block.shouldActiveSound(tile));
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sound.update(x(), y(), block.shouldActiveSound(tile));
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}
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if(block.idleSound != Sounds.none && block.shouldIdleSound(tile)){
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@@ -621,7 +668,7 @@ public class EntityComps{
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Team team = Team.sharded;
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public @Nullable Tilec getClosestCore(){
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public @Nullable Tilec closestCore(){
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return state.teams.closestCore(x, y, team);
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}
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}
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@@ -638,7 +685,7 @@ public class EntityComps{
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static int sequenceNum = 0;
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/** weapon mount array, never null */
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WeaponMount[] mounts = {};
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@ReadOnly WeaponMount[] mounts = {};
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void setupWeapons(UnitDef def){
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mounts = new WeaponMount[def.weapons.size];
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@@ -662,6 +709,7 @@ public class EntityComps{
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}
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/** Update shooting and rotation for this unit. */
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@Override
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public void update(){
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for(WeaponMount mount : mounts){
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Weapon weapon = mount.weapon;
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@@ -744,7 +792,7 @@ public class EntityComps{
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if(this instanceof Velc){
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//TODO apply force?
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((Velc)this).getVel().add(Tmp.v1);
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((Velc)this).vel().add(Tmp.v1);
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}
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Tmp.v1.trns(rotation, 3f);
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@@ -774,7 +822,7 @@ public class EntityComps{
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void drawShadow(){
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if(!isGrounded()){
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Draw.color(shadowColor);
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Draw.rect(getShadowRegion(), x + shadowTX * getElevation(), y + shadowTY * getElevation(), rotation - 90);
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Draw.rect(getShadowRegion(), x + shadowTX * elevation(), y + shadowTY * elevation(), rotation - 90);
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Draw.color();
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}
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}
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@@ -787,6 +835,7 @@ public class EntityComps{
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float itemTime;
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//drawn after base
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@Override
|
||||
@MethodPriority(3)
|
||||
public void draw(){
|
||||
boolean number = isLocal();
|
||||
@@ -812,7 +861,7 @@ public class EntityComps{
|
||||
(3f + Mathf.absin(Time.time(), 5f, 1f)) * itemTime);
|
||||
|
||||
if(isLocal()){
|
||||
Fonts.outline.draw(getStack().amount + "",
|
||||
Fonts.outline.draw(stack().amount + "",
|
||||
x + Angles.trnsx(rotation + 180f, backTrns),
|
||||
y + Angles.trnsy(rotation + 180f, backTrns) - 3,
|
||||
Pal.accent, 0.25f * itemTime / Scl.scl(1f), false, Align.center
|
||||
@@ -829,12 +878,14 @@ public class EntityComps{
|
||||
Color color = new Color(1, 1, 1, 1);
|
||||
TextureRegion region;
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.color(color);
|
||||
Draw.rect(region, getX(), getY(), getRotation());
|
||||
Draw.rect(region, x(), y(), rotation());
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float clipSize(){
|
||||
return region.getWidth()*2;
|
||||
}
|
||||
@@ -883,6 +934,7 @@ public class EntityComps{
|
||||
interpolator.lastUpdated = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
if(Vars.net.client() && !isLocal()){
|
||||
interpolate();
|
||||
@@ -938,11 +990,11 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
int tileX(){
|
||||
return Vars.world.toTile(getX());
|
||||
return Vars.world.toTile(x);
|
||||
}
|
||||
|
||||
int tileY(){
|
||||
return Vars.world.toTile(getY());
|
||||
return Vars.world.toTile(y);
|
||||
}
|
||||
|
||||
/** Returns air if this unit is on a non-air top block. */
|
||||
@@ -954,6 +1006,16 @@ public class EntityComps{
|
||||
public @Nullable Tile tileOn(){
|
||||
return world.tileWorld(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getX(){
|
||||
return x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getY(){
|
||||
return y;
|
||||
}
|
||||
}
|
||||
|
||||
@Component
|
||||
@@ -966,23 +1028,23 @@ public class EntityComps{
|
||||
|
||||
abstract boolean canMine(Item item);
|
||||
|
||||
abstract float getMiningSpeed();
|
||||
abstract float miningSpeed();
|
||||
|
||||
abstract boolean offloadImmediately();
|
||||
|
||||
boolean isMining(){
|
||||
boolean mining(){
|
||||
return mineTile != null;
|
||||
}
|
||||
|
||||
void updateMining(){
|
||||
Tilec core = getClosestCore();
|
||||
Tilec core = closestCore();
|
||||
|
||||
if(core != null && mineTile != null && mineTile.drop() != null && !acceptsItem(mineTile.drop()) && dst(core) < mineTransferRange){
|
||||
int accepted = core.getTile().block().acceptStack(item(), getStack().amount, core.getTile(), this);
|
||||
int accepted = core.tile().block().acceptStack(item(), stack().amount, core.tile(), this);
|
||||
if(accepted > 0){
|
||||
Call.transferItemTo(item(), accepted,
|
||||
mineTile.worldx() + Mathf.range(tilesize / 2f),
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.getTile());
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.tile());
|
||||
clearItem();
|
||||
}
|
||||
}
|
||||
@@ -992,14 +1054,14 @@ public class EntityComps{
|
||||
mineTile = null;
|
||||
}else{
|
||||
Item item = mineTile.drop();
|
||||
setRotation(Mathf.slerpDelta(getRotation(), angleTo(mineTile.worldx(), mineTile.worldy()), 0.4f));
|
||||
rotation(Mathf.slerpDelta(rotation(), angleTo(mineTile.worldx(), mineTile.worldy()), 0.4f));
|
||||
|
||||
if(Mathf.chance(Time.delta() * (0.06 - item.hardness * 0.01) * getMiningSpeed())){
|
||||
if(Mathf.chance(Time.delta() * (0.06 - item.hardness * 0.01) * miningSpeed())){
|
||||
|
||||
if(dst(core) < mineTransferRange && core.getTile().block().acceptStack(item, 1, core.getTile(), this) == 1 && offloadImmediately()){
|
||||
if(dst(core) < mineTransferRange && core.tile().block().acceptStack(item, 1, core.tile(), this) == 1 && offloadImmediately()){
|
||||
Call.transferItemTo(item, 1,
|
||||
mineTile.worldx() + Mathf.range(tilesize / 2f),
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.getTile());
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.tile());
|
||||
}else if(acceptsItem(item)){
|
||||
//this is clientside, since items are synced anyway
|
||||
ItemTransfer.transferItemToUnit(item,
|
||||
@@ -1016,7 +1078,7 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
void drawOver(){
|
||||
if(!isMining()) return;
|
||||
if(!mining()) return;
|
||||
float focusLen = 4f + Mathf.absin(Time.time(), 1.1f, 0.5f);
|
||||
float swingScl = 12f, swingMag = tilesize / 8f;
|
||||
float flashScl = 0.3f;
|
||||
@@ -1042,13 +1104,13 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
@Component
|
||||
abstract static class BuilderComp implements mindustry.gen.Unitc{
|
||||
abstract static class BuilderComp implements Unitc{
|
||||
static final float placeDistance = 220f;
|
||||
static final Vec2[] tmptr = new Vec2[]{new Vec2(), new Vec2(), new Vec2(), new Vec2()};
|
||||
|
||||
transient float x, y, rotation;
|
||||
|
||||
Queue<BuildRequest> requests = new Queue<>();
|
||||
|
||||
@ReadOnly Queue<BuildRequest> requests = new Queue<>();
|
||||
float buildSpeed = 1f;
|
||||
//boolean building;
|
||||
|
||||
@@ -1064,7 +1126,7 @@ public class EntityComps{
|
||||
}
|
||||
}
|
||||
|
||||
Tilec core = getClosestCore();
|
||||
Tilec core = closestCore();
|
||||
|
||||
//nothing to build.
|
||||
if(buildRequest() == null) return;
|
||||
@@ -1087,10 +1149,10 @@ public class EntityComps{
|
||||
Tile tile = world.tile(current.x, current.y);
|
||||
|
||||
if(!(tile.block() instanceof BuildBlock)){
|
||||
if(!current.initialized && !current.breaking && Build.validPlace(getTeam(), current.x, current.y, current.block, current.rotation)){
|
||||
Build.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
|
||||
}else if(!current.initialized && current.breaking && Build.validBreak(getTeam(), current.x, current.y)){
|
||||
Build.beginBreak(getTeam(), current.x, current.y);
|
||||
if(!current.initialized && !current.breaking && Build.validPlace(team(), current.x, current.y, current.block, current.rotation)){
|
||||
Build.beginPlace(team(), current.x, current.y, current.block, current.rotation);
|
||||
}else if(!current.initialized && current.breaking && Build.validBreak(team(), current.x, current.y)){
|
||||
Build.beginBreak(team(), current.x, current.y);
|
||||
}else{
|
||||
requests.removeFirst();
|
||||
return;
|
||||
@@ -1098,7 +1160,7 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
if(tile.entity instanceof BuildEntity && !current.initialized){
|
||||
Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, getTeam(), (Builderc)this, current.breaking)));
|
||||
Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, team(), (Builderc)this, current.breaking)));
|
||||
current.initialized = true;
|
||||
}
|
||||
|
||||
@@ -1136,7 +1198,7 @@ public class EntityComps{
|
||||
boolean shouldSkip(BuildRequest request, @Nullable Tilec core){
|
||||
//requests that you have at least *started* are considered
|
||||
if(state.rules.infiniteResources || request.breaking || !request.initialized || core == null) return false;
|
||||
return request.stuck && !core.getItems().has(request.block.requirements);
|
||||
return request.stuck && !core.items().has(request.block.requirements);
|
||||
}
|
||||
|
||||
void removeBuild(int x, int y, boolean breaking){
|
||||
@@ -1238,12 +1300,12 @@ public class EntityComps{
|
||||
|
||||
@Component
|
||||
abstract class ItemsComp{
|
||||
ItemStack stack = new ItemStack();
|
||||
@ReadOnly ItemStack stack = new ItemStack();
|
||||
|
||||
abstract int getItemCapacity();
|
||||
abstract int itemCapacity();
|
||||
|
||||
void update(){
|
||||
stack.amount = Mathf.clamp(stack.amount, 0, getItemCapacity());
|
||||
stack.amount = Mathf.clamp(stack.amount, 0, itemCapacity());
|
||||
}
|
||||
|
||||
Item item(){
|
||||
@@ -1255,7 +1317,7 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
boolean acceptsItem(Item item){
|
||||
return !hasItem() || item == stack.item && stack.amount + 1 <= getItemCapacity();
|
||||
return !hasItem() || item == stack.item && stack.amount + 1 <= itemCapacity();
|
||||
}
|
||||
|
||||
boolean hasItem(){
|
||||
@@ -1275,14 +1337,17 @@ public class EntityComps{
|
||||
Object data;
|
||||
float rotation = 0f;
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
//TODO fix effects, make everything poolable
|
||||
}
|
||||
|
||||
@Override
|
||||
public float clipSize(){
|
||||
return effect.size;
|
||||
}
|
||||
@@ -1295,6 +1360,7 @@ public class EntityComps{
|
||||
final Vec2 vel = new Vec2();
|
||||
float drag = 0f;
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
//TODO handle solidity
|
||||
x += vel.x;
|
||||
@@ -1310,6 +1376,7 @@ public class EntityComps{
|
||||
float hitSize;
|
||||
float lastX, lastY;
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
|
||||
}
|
||||
@@ -1323,19 +1390,20 @@ public class EntityComps{
|
||||
|
||||
}
|
||||
|
||||
float getDeltaX(){
|
||||
float deltaX(){
|
||||
return x - lastX;
|
||||
}
|
||||
|
||||
float getDeltaY(){
|
||||
float deltaY(){
|
||||
return y - lastY;
|
||||
}
|
||||
|
||||
boolean collides(Hitboxc other){
|
||||
return Intersector.overlapsRect(x - hitSize/2f, y - hitSize/2f, hitSize, hitSize,
|
||||
other.getX() - other.getHitSize()/2f, other.getY() - other.getHitSize()/2f, other.getHitSize(), other.getHitSize());
|
||||
other.x() - other.hitSize()/2f, other.y() - other.hitSize()/2f, other.hitSize(), other.hitSize());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitbox(Rect rect){
|
||||
rect.setCentered(x, y, hitSize, hitSize);
|
||||
}
|
||||
@@ -1347,16 +1415,16 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
@Component
|
||||
abstract class StatusComp implements Posc{
|
||||
abstract class StatusComp implements Posc, Flyingc{
|
||||
private Array<StatusEntry> statuses = new Array<>();
|
||||
private Bits applied = new Bits(content.getBy(ContentType.status).size);
|
||||
|
||||
float speedMultiplier;
|
||||
float damageMultiplier;
|
||||
float armorMultiplier;
|
||||
@ReadOnly float speedMultiplier;
|
||||
@ReadOnly float damageMultiplier;
|
||||
@ReadOnly float armorMultiplier;
|
||||
|
||||
/** @return damage taken based on status armor multipliers */
|
||||
float getDamage(float amount){
|
||||
float getShieldDamage(float amount){
|
||||
return amount * Mathf.clamp(1f - armorMultiplier / 100f);
|
||||
}
|
||||
|
||||
@@ -1396,7 +1464,7 @@ public class EntityComps{
|
||||
return false;
|
||||
}
|
||||
|
||||
Color getStatusColor(){
|
||||
Color statusColor(){
|
||||
if(statuses.size == 0){
|
||||
return Tmp.c1.set(Color.white);
|
||||
}
|
||||
@@ -1410,16 +1478,12 @@ public class EntityComps{
|
||||
return Tmp.c1.set(r / statuses.size, g / statuses.size, b / statuses.size, 1f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
Floor floor = floorOn();
|
||||
Tile tile = tileOn();
|
||||
boolean flying = false;
|
||||
//TODO conditionally apply status effects on floor, if not flying
|
||||
if(!flying && tile != null){
|
||||
if(isGrounded() && floor.status != null){
|
||||
//apply effect
|
||||
if(floor.status != null){
|
||||
apply(floor.status, floor.statusDuration);
|
||||
}
|
||||
apply(floor.status, floor.statusDuration);
|
||||
}
|
||||
|
||||
applied.clear();
|
||||
|
||||
Reference in New Issue
Block a user