Read-only component fields / Removed get/set prefix
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@@ -134,7 +134,7 @@ public class BlockRenderer implements Disposable{
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}
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if(brokenFade > 0.001f){
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for(BrokenBlock block : state.teams.get(player.getTeam()).brokenBlocks){
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for(BrokenBlock block : state.teams.get(player.team()).brokenBlocks){
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Block b = content.block(block.block);
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if(!camera.bounds(Tmp.r1).grow(tilesize * 2f).overlaps(Tmp.r2.setSize(b.size * tilesize).setCenter(block.x * tilesize + b.offset(), block.y * tilesize + b.offset()))) continue;
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@@ -233,7 +233,7 @@ public class BlockRenderer implements Disposable{
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addRequest(tile, block.layer2);
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}
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if(tile.entity != null && tile.entity.getPower() != null && tile.entity.getPower().links.size > 0){
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if(tile.entity != null && tile.entity.power() != null && tile.entity.power().links.size > 0){
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for(Tile other : block.getPowerConnections(tile, outArray)){
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if(other.block().layer == Layer.power){
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addRequest(other, Layer.power);
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@@ -275,7 +275,7 @@ public class BlockRenderer implements Disposable{
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if(request.tile.entity != null && request.tile.entity.damaged()){
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block.drawCracks(request.tile);
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}
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if(block.synthetic() && request.tile.getTeam() != player.getTeam()){
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if(block.synthetic() && request.tile.getTeam() != player.team()){
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block.drawTeam(request.tile);
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}
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@@ -28,7 +28,7 @@ public class OverlayRenderer{
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public void drawBottom(){
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InputHandler input = control.input;
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if(player.isDead()) return;
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if(player.dead()) return;
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input.drawBottom();
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}
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@@ -37,13 +37,13 @@ public class OverlayRenderer{
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if(Core.settings.getBool("indicators")){
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for(Player player : playerGroup.all()){
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if(Vars.player != player && Vars.player.getTeam() == player.getTeam()){
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if(Vars.player != player && Vars.player.team() == player.team()){
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if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
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.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
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Tmp.v1.set(player.x, player.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);
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Lines.stroke(2f, player.getTeam().color);
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Lines.stroke(2f, player.team().color);
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Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 4f);
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Draw.reset();
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}
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@@ -51,17 +51,17 @@ public class OverlayRenderer{
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}
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Units.all(unit -> {
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if(unit != player && unit.getTeam() != player.getTeam() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
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if(unit != player && unit.team() != player.team() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
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Tmp.v1.set(unit.x, unit.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);
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Lines.stroke(1f, unit.getTeam().color);
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Lines.stroke(1f, unit.team().color);
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Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 3f);
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Draw.reset();
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}
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});
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if(ui.hudfrag.blockfrag.currentCategory == Category.upgrade){
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for(Tile mechpad : indexer.getAllied(player.getTeam(), BlockFlag.mechPad)){
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for(Tile mechpad : indexer.getAllied(player.team(), BlockFlag.mechPad)){
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if(!(mechpad.block() instanceof MechPad)) continue;
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if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
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.setCenter(Core.camera.position.x, Core.camera.position.y).contains(mechpad.drawx(), mechpad.drawy())){
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@@ -76,7 +76,7 @@ public class OverlayRenderer{
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}
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}
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if(player.isDead()) return; //dead players don't draw
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if(player.dead()) return; //dead players don't draw
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InputHandler input = control.input;
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@@ -94,7 +94,7 @@ public class OverlayRenderer{
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Lines.stroke(buildFadeTime * 2f);
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if(buildFadeTime > 0.005f){
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state.teams.eachEnemyCore(player.getTeam(), core -> {
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state.teams.eachEnemyCore(player.team(), core -> {
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float dst = core.dst(player);
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if(dst < state.rules.enemyCoreBuildRadius * 2.2f){
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Draw.color(Color.darkGray);
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@@ -122,10 +122,10 @@ public class OverlayRenderer{
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Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
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Tile tile = world.ltileWorld(vec.x, vec.y);
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if(tile != null && tile.block() != Blocks.air && tile.getTeam() == player.getTeam()){
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if(tile != null && tile.block() != Blocks.air && tile.getTeam() == player.team()){
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tile.block().drawSelect(tile);
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if(Core.input.keyDown(Binding.rotateplaced) && tile.block().rotate && tile.interactable(player.getTeam())){
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if(Core.input.keyDown(Binding.rotateplaced) && tile.block().rotate && tile.interactable(player.team())){
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control.input.drawArrow(tile.block(), tile.x, tile.y, tile.rotation(), true);
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Draw.color(Pal.accent, 0.3f + Mathf.absin(4f, 0.2f));
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Fill.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize/2f);
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@@ -144,7 +144,7 @@ public class OverlayRenderer{
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Draw.reset();
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Tile tile = world.ltileWorld(v.x, v.y);
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if(tile != null && tile.interactable(player.getTeam()) && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){
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if(tile != null && tile.interactable(player.team()) && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){
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Lines.stroke(3f, Pal.gray);
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Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.stroke(1f, Pal.place);
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