Read-only component fields / Removed get/set prefix
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@@ -87,13 +87,13 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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createGenerator(inputType);
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assertTrue(generator.acceptLiquid(tile, null, liquid, availableLiquidAmount), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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entity.getLiquids().add(liquid, availableLiquidAmount);
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entity.liquids().add(liquid, availableLiquidAmount);
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entity.cons.update();
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// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
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generator.update(tile);
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assertEquals(expectedRemainingLiquidAmount, entity.getLiquids().get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
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assertEquals(expectedRemainingLiquidAmount, entity.liquids().get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
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assertEquals(expectedEfficiency, entity.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
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}
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@@ -130,7 +130,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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assertTrue(generator.acceptItem(item, tile, null), inputType + " | " + parameterDescription + ": Items which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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if(amount > 0){
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entity.getItems().add(item, amount);
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entity.items().add(item, amount);
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}
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entity.cons.update();
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@@ -138,7 +138,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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try{
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generator.update(tile);
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assertEquals(expectedRemainingItemAmount, entity.getItems().get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
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assertEquals(expectedRemainingItemAmount, entity.items().get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
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assertEquals(expectedEfficiency, entity.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
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}catch(NullPointerException e){
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e.printStackTrace();
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@@ -162,7 +162,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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createGenerator(inputType);
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// Burn a single coal and test for the duration
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entity.getItems().add(Items.coal, 1);
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entity.items().add(Items.coal, 1);
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entity.cons.update();
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generator.update(tile);
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@@ -87,19 +87,19 @@ public class PowerTestFixture{
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// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
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tile.entity = block.newEntity().init(tile, false);
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tile.entity.getCons() = new ConsumeModule(tile.entity);
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if(block.hasItems) tile.entity.getItems() = new ItemModule();
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if(block.hasLiquids) tile.entity.getLiquids() = new LiquidModule();
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tile.entity.cons() = new ConsumeModule(tile.entity);
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if(block.hasItems) tile.entity.items() = new ItemModule();
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if(block.hasLiquids) tile.entity.liquids() = new LiquidModule();
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if(block.hasPower){
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tile.entity.getPower() = new PowerModule();
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tile.entity.getPower().graph = new PowerGraph(){
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tile.entity.power() = new PowerModule();
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tile.entity.power().graph = new PowerGraph(){
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//assume there's always something consuming power
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@Override
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public float getUsageFraction(){
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return 1f;
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}
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};
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tile.entity.getPower().graph.add(tile);
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tile.entity.power().graph.add(tile);
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}
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// Assign incredibly high health so the block does not get destroyed on e.g. burning Blast Compound
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