Read-only component fields / Removed get/set prefix
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@@ -87,19 +87,19 @@ public class PowerTestFixture{
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// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
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tile.entity = block.newEntity().init(tile, false);
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tile.entity.getCons() = new ConsumeModule(tile.entity);
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if(block.hasItems) tile.entity.getItems() = new ItemModule();
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if(block.hasLiquids) tile.entity.getLiquids() = new LiquidModule();
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tile.entity.cons() = new ConsumeModule(tile.entity);
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if(block.hasItems) tile.entity.items() = new ItemModule();
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if(block.hasLiquids) tile.entity.liquids() = new LiquidModule();
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if(block.hasPower){
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tile.entity.getPower() = new PowerModule();
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tile.entity.getPower().graph = new PowerGraph(){
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tile.entity.power() = new PowerModule();
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tile.entity.power().graph = new PowerGraph(){
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//assume there's always something consuming power
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@Override
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public float getUsageFraction(){
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return 1f;
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}
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};
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tile.entity.getPower().graph.add(tile);
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tile.entity.power().graph.add(tile);
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}
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// Assign incredibly high health so the block does not get destroyed on e.g. burning Blast Compound
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