fuse fix
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@@ -1572,7 +1572,7 @@ public class Blocks implements ContentList{
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health = 220 * size * size;
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shootSound = Sounds.shotgun;
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ammo(Items.graphite, new BulletType(0.01f, 105){
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ammo(Items.thorium, new BulletType(0.01f, 105){
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int rays = 1;
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float rayLength = range + 10f;
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@@ -1581,6 +1581,7 @@ public class Blocks implements ContentList{
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shootEffect = smokeEffect = Fx.lightningShoot;
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lifetime = 10f;
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despawnEffect = Fx.none;
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ammoMultiplier = 6f;
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pierce = true;
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}
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