This commit is contained in:
Anuken
2020-06-07 18:26:45 -04:00
parent 06f3e8ca7a
commit 36ce04e8f0
3 changed files with 4 additions and 3 deletions

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@@ -1205,7 +1205,7 @@ block.lancer.description = A medium-sized anti-ground laser turret. Charges and
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies. block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles. block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy. block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies. block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances. block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.

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@@ -1572,7 +1572,7 @@ public class Blocks implements ContentList{
health = 220 * size * size; health = 220 * size * size;
shootSound = Sounds.shotgun; shootSound = Sounds.shotgun;
ammo(Items.graphite, new BulletType(0.01f, 105){ ammo(Items.thorium, new BulletType(0.01f, 105){
int rays = 1; int rays = 1;
float rayLength = range + 10f; float rayLength = range + 10f;
@@ -1581,6 +1581,7 @@ public class Blocks implements ContentList{
shootEffect = smokeEffect = Fx.lightningShoot; shootEffect = smokeEffect = Fx.lightningShoot;
lifetime = 10f; lifetime = 10f;
despawnEffect = Fx.none; despawnEffect = Fx.none;
ammoMultiplier = 6f;
pierce = true; pierce = true;
} }

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@@ -1,3 +1,3 @@
org.gradle.daemon=true org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=35b389b71386e7eb9bcffed7e61f015144fd182f archash=ea6aad4ca7f67aa74c60dd77442197ee32fa756c