fuse fix
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@@ -1205,7 +1205,7 @@ block.lancer.description = A medium-sized anti-ground laser turret. Charges and
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block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
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block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
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block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
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block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
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block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
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block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
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block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
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block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
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block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
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block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
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block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
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block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
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block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
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block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
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@@ -1572,7 +1572,7 @@ public class Blocks implements ContentList{
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health = 220 * size * size;
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health = 220 * size * size;
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shootSound = Sounds.shotgun;
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shootSound = Sounds.shotgun;
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ammo(Items.graphite, new BulletType(0.01f, 105){
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ammo(Items.thorium, new BulletType(0.01f, 105){
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int rays = 1;
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int rays = 1;
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float rayLength = range + 10f;
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float rayLength = range + 10f;
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@@ -1581,6 +1581,7 @@ public class Blocks implements ContentList{
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shootEffect = smokeEffect = Fx.lightningShoot;
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shootEffect = smokeEffect = Fx.lightningShoot;
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lifetime = 10f;
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lifetime = 10f;
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despawnEffect = Fx.none;
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despawnEffect = Fx.none;
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ammoMultiplier = 6f;
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pierce = true;
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pierce = true;
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}
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}
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@@ -1,3 +1,3 @@
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org.gradle.daemon=true
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=35b389b71386e7eb9bcffed7e61f015144fd182f
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archash=ea6aad4ca7f67aa74c60dd77442197ee32fa756c
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