Basic multiplayer placing/breaking/movement (broken)
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@@ -67,7 +67,7 @@ public class Vars{
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//only if smoothCamera
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public static boolean snapCamera = true;
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//turret and enemy shoot speed inverse multiplier
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//turret and enemy shootInternal speed inverse multiplier
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public static final float multiplier = android ? 3 : 2;
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public static final int tilesize = 8;
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