Team cleanup
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@@ -128,9 +128,9 @@ public class Vars implements Loadable{
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public static Fi dataDirectory;
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public static Fi dataDirectory;
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/** data subdirectory used for screenshots */
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/** data subdirectory used for screenshots */
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public static Fi screenshotDirectory;
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public static Fi screenshotDirectory;
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/** data subdirectory used for custom mmaps */
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/** data subdirectory used for custom maps */
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public static Fi customMapDirectory;
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public static Fi customMapDirectory;
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/** data subdirectory used for custom mmaps */
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/** data subdirectory used for custom map previews */
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public static Fi mapPreviewDirectory;
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public static Fi mapPreviewDirectory;
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/** tmp subdirectory for map conversion */
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/** tmp subdirectory for map conversion */
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public static Fi tmpDirectory;
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public static Fi tmpDirectory;
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@@ -1,12 +1,23 @@
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package mindustry.game;
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package mindustry.game;
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import arc.func.*;
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import arc.struct.*;
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import arc.struct.*;
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import mindustry.*;
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import mindustry.*;
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import mindustry.entities.type.*;
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import mindustry.world.*;
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import mindustry.world.*;
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/** Class for various team-based utilities. */
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/** Class for various team-based utilities. */
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public class Teams{
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public class Teams{
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private TeamData[] map = new TeamData[256];
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/** Maps team IDs to team data. */
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private Array<TeamData> map = new Array<>();
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/** Active teams. */
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private Array<TeamData> active = new Array<>();
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public <T> T eachEnemyCore(Team team, Func<TileEntity, T> ret){
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T out = null;
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//todo each enemy, each enemy core...
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return out;
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}
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/**
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/**
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* Register a team.
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* Register a team.
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