Minor UI style tweaks

This commit is contained in:
Anuken
2022-07-31 13:59:31 -04:00
parent 3d0a1868c6
commit 36ecb45fb4
9 changed files with 21 additions and 18 deletions

View File

@@ -24,7 +24,7 @@ import static mindustry.gen.Tex.*;
@StyleDefaults
public class Styles{
//TODO all these names are inconsistent and not descriptive
public static Drawable black, black9, black8, black6, black3, black5, none, flatDown, flatOver, accentDrawable;
public static Drawable black, black9, black8, black6, black3, black5, grayPanel, none, flatDown, flatOver, accentDrawable;
public static ButtonStyle defaultb, underlineb;
@@ -32,6 +32,8 @@ public class Styles{
public static TextButtonStyle defaultt,
/** Flat, square, opaque. */
flatt,
/** Flat, square, opaque, gray. */
grayt,
/** Flat, square, toggleable. */
flatTogglet,
/** Flat, square, gray border.*/
@@ -102,6 +104,7 @@ public class Styles{
black5 = whiteui.tint(0f, 0f, 0f, 0.5f);
black3 = whiteui.tint(0f, 0f, 0f, 0.3f);
none = whiteui.tint(0f, 0f, 0f, 0f);
grayPanel = whiteui.tint(Pal.darkestGray);
flatDown = createFlatDown();
flatOver = whiteui.tint(Color.valueOf("454545"));
accentDrawable = whiteui.tint(Pal.accent);
@@ -144,6 +147,14 @@ public class Styles{
down = flatOver;
up = black;
}};
grayt = new TextButtonStyle(){{
over = flatOver;
font = Fonts.def;
fontColor = Color.white;
disabledFontColor = Color.lightGray;
down = flatOver;
up = grayPanel;
}};
logict = new TextButtonStyle(){{
over = flatOver;
font = Fonts.def;

View File

@@ -40,7 +40,7 @@ public class CustomGameDialog extends BaseDialog{
float images = 146f;
ImageButtonStyle style = new ImageButtonStyle(){{
up = Styles.none;
up = Styles.grayPanel;
down = Styles.flatOver;
over = Styles.flatOver;
disabled = Styles.none;

View File

@@ -103,7 +103,7 @@ public class LoadDialog extends BaseDialog{
any = true;
TextButton button = new TextButton("", Styles.flatt);
TextButton button = new TextButton("", Styles.grayt);
button.getLabel().remove();
button.clearChildren();

View File

@@ -180,7 +180,7 @@ public class MapsDialog extends BaseDialog{
mapTable.row();
}
TextButton button = mapTable.button("", Styles.flatt, () -> showMapInfo(map)).width(mapsize).pad(8).get();
TextButton button = mapTable.button("", Styles.grayt, () -> showMapInfo(map)).width(mapsize).pad(8).get();
button.clearChildren();
button.margin(9);
button.add(map.name()).width(mapsize - 18f).center().get().setEllipsis(true);