Updated italian bundle
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@@ -188,7 +188,7 @@ public class WorldGenerator{
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if(!Mathf.inBounds(x + point.x, y + point.y, width, height)) continue;
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if(tiles[x + point.x][y + point.y].getElevation() < elevation){
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if(Mathf.chance(0.05)){
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if(Mathf.chance(0.06)){
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tile.setElevation(-1);
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}
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break;
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