Update bundle_zh_CN.properties

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老滑稽
2020-11-29 00:35:50 +08:00
committed by GitHub
parent 8b5acefdfe
commit 3712a90f90

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@@ -1236,14 +1236,14 @@ team.green.name = 绿
team.purple.name =
hint.skip = 跳过
hint.desktopMove = 使用[accent][WASD][]来移动.
hint.desktopMove = 使用[accent][[WASD][]来移动.
hint.zoom = [accent]滚动[]鼠标滚轮放大或缩小.
hint.mine = 移动到\uf8c4 铜矿附近并[accent]点按[]进行手动开采.
hint.desktopShoot = [accent][鼠标左键][]射击.
hint.desktopShoot = [accent][[鼠标左键][]射击.
hint.depositItems = 要转移物品,请将其从飞船上拖到核心。
hint.respawn = 要于核心中重生,请按[accent][V][].
hint.respawn = 要于核心中重生,请按[accent][[V][].
hint.respawn.mobile = 您已切换控制单元/结构. 如果要重生飞船请[accent]点击左上方的图标(您的单元/结构图标).[]
hint.desktopPause = 按[accent][Space][]暂停和取消暂停游戏.
hint.desktopPause = 按[accent][[Space][]暂停和取消暂停游戏.
hint.placeDrill = 选择右下角菜单中的\ue85e [accent]钻头[]标签,然后选择一个\uf870 [accent]钻头[]然后单击铜矿将其放置.
hint.placeDrill.mobile = 选择右下角菜单中的\ue85e [accent]钻头[]标签,然后选择一个\uf870 [accent]钻头[]然后点击铜矿将其放置.\n\n点击右下角\ue800 [accent]复选标记[]以确认.
hint.placeConveyor = 传送带将物品从钻头移到其他方块中。从\ue814 [accent]布局[]标签选择\uf896 [accent]传送带[].\n\n单击并拖动以放置多个传送带.\n[accent]滚动[]以旋转.
@@ -1253,31 +1253,33 @@ hint.breaking = [accent]右击[]并拖动以拆除方块.
hint.breaking.mobile = 点击\ue817 [accent]锤子[]在右下角点击以拆除方块.\n\n按住手指一秒钟然后拖动以选择.
hint.research = 点击\ue875 [accent]科技树[]按钮研究新技术.
hint.research.mobile = 点击在\ue88c [accent]菜单[]中的\ue875 [accent]科技树[]按钮以研究新技术.
hint.unitControl = 按住[accent][L-ctrl][]并[accent]点击[]友军单位或炮塔来进行控制。
hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]友军单位或炮塔来进行控制。
hint.unitControl.mobile = [accent][双击][]友军单位或炮塔来进行控制。
hint.launch = 一旦收集到足够的资源,您就可以通过从右下角的\ue827 [accent]地图[]选择附近的区域[accent]发射[]核心.
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过在\ue88c [accent]菜单[]的\ue827 [accent]地图[]选择附近的区域[accent]发射[]核心.
hint.schematicSelect = 按住[accent][F][]并拖动以选择要复制和粘贴的块.\n\n[accent][鼠标中键][]复制单个块类型.
hint.conveyorPathfind = 按住[accent][L-Ctrl][]拖动传送带并使其自动寻路.
hint.conveyorPathfind.mobile = 启用\ue844 [accent]对角线模式[]并拖动,传送带会自动生成路径.
hint.boost = 按住[accent][L-Shift][]用当前单位飞越障碍物.\n\n只有少数地面单位有助推器.
hint.command = 按住[accent][G][]指挥附近的单位编队.
hint.command.mobile = [accent][双击][]您的部队指挥附近的部队编队.
hint.schematicSelect = 按住[accent][[F][]并拖动以选择要复制和粘贴的块.\n\n[accent][鼠标中键][]复制单个块类型.
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]拖动传送带并使其自动寻路.
hint.conveyorPathfind.mobile = 启用\ue844 [accent]传送带自动寻路[]并拖动,传送带会自动生成路径.
hint.boost = 按住[accent][[L-Shift][]用当前单位飞越障碍物.\n\n只有少数地面单位有助推器.
hint.command = 按住[accent][[G][]指挥附近的单位编队.
hint.command.mobile = [accent][[双击][]您的部队指挥附近的部队编队.
hint.payloadPickup = 按[accent][[[]捡起小方块或单位.
hint.payloadPickup.mobile = [accent]长按一个小方块或一个单位来捡起来.
hint.payloadDrop = 按[accent]][]放下有效载荷.
hint.payloadDrop.mobile = [accent]点住[]一个空的位置将有效载荷丢到那里.(不是很精准)
hint.waveFire = [accent]进攻波[]炮塔加水弹药会自动扑灭附近的火.(浪涌和海啸)
hint.generator = \uf879 [accent]燃烧发电机[]燃烧煤炭并将电力传输到相邻方块.\n\n电力传输范围可以扩展,用\uf87f [accent]能量节点[].
hint.payloadDrop.mobile = [accent]点住[]一个空的位置将有效载荷丢到那里.
hint.waveFire = [accent]波[]炮塔加水弹药会自动扑灭附近的火.
hint.generator = \uf879 [accent]燃烧发电机[]燃烧煤炭并将电力传输到相邻方块.\n\n用\uf87f [accent]能量节点[]可以扩展电力传输范围.
hint.guardian = [accent]Boss[] 单位装甲厚重. [accent]铜[] 和 [accent]铅[] 这类较弱的子弹对其 [scarlet]作用不佳[].\n\n使用高级别炮塔或使用 \uf835 [accent]石墨[] 作为\uf861 双管炮/及\uf859齐射炮的弹药来消灭 Boss.
item.copper.description = 一种最基本的的建筑材料。在各种类型的建筑中被广泛使用。
item.copper.details = 铜. 在Serpulo上的金属异常丰富。 除非加固,否则结构较弱。
item.copper.details = 铜. 在塞普罗上的异常丰富的金属。 除非加固,否则结构较弱。
item.lead.description = 一种基本的电力材料。广泛用于电子设备和液体输送模块。
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.lead.details = 致密且呈惰性。广泛用于电池中。\n注意可能对生物生命体有毒。不是说这里还有很多。
item.metaglass.description = 一种致密坚硬的复合玻璃。广泛用于液体输送和存储。
item.graphite.description = 一种高密度的碳材料,用于弹药和电器元件。
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
item.coal.description = 在农耕文明前就形成的植物化石,常见且容易获得,常用作燃料或其他资源的生产。
item.coal.details = 似乎是植物的化石,在孢子荚出现前很久就形成了。
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
item.thorium.description = 一种致密的放射性金属,用作结构支撑和核燃料。
item.scrap.description = 一种废弃的建筑物及废弃单位的残骸,富含多种金属元素。
@@ -1286,6 +1288,7 @@ item.plastanium.description = 一种轻质、可延展的材料,用于高级
item.phase-fabric.description = 一种近乎无重量的物质,用于先进的电子技术和自我修复技术。
item.surge-alloy.description = 一种先进的合金,具有独特的电气性能。
item.spore-pod.description = 一种用于制造石油、炸药及燃料的生物质。
item.spore-pod.details = 孢子。可能是人工合成的生命形式。释放对其他生物有毒的气体。极具生物侵略性。在某些条件下高度易燃。
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料,但不建议这样做。
item.pyratite.description = 一种在燃烧武器中使用的极易燃物质。
liquid.water.description = 最有用的液体。常用于冷却机器和废物处理。
@@ -1380,20 +1383,24 @@ block.laser-drill.description = 通过激光技术更快地开采,但需要能
block.blast-drill.description = 终极钻头,需要大量能量。
block.water-extractor.description = 从地下提取水。当附近没有水源时使用它。
block.cultivator.description = 将微小的孢子培养成工业用的孢子荚。
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = 使用大量能量、沙子和水提炼石油。
block.core-shard.description = 小型核心。一旦被摧毁,与该地区的所有连接都将断开。不要让它被摧毁。
block.core-foundation.description = 中型核心。血量更高。可以存储更多资源。
block.core-nucleus.description = 大型核心,也是最强大的,血量非常高。能存储大量资源。
block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[lightgray]卸载器[]可从仓库中提取物品。
block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[lightgray]卸载器[]可从容器中提取物品。
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details = The third and final iteration.
block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。卸载器可从仓库中提取物品。
block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。卸载器可从容器中提取物品。
block.unloader.description = 将物品从容器、仓库或你的核心中提取到传送带或直接提取到相邻的方块。点击卸载器本身更改所要卸载的物品类型。
block.launch-pad.description = 定期发射一批物品,而无需发射核心(离开地图)。
block.launch-pad.description = 定期发射一批物品,而无需发射核心
block.launch-pad-large.description = 发射台的改进版,可以存储更多物品,同时启动频率更高。
block.duo.description = 小而便宜的炮塔,对地很有效。
block.scatter.description = 基本型防空炮塔。向空中敌人喷出一团铅,钢化玻璃或废料。
block.scorch.description = 小型炮塔,点燃任何靠近它的地面敌人。近距离非常有效。
block.hail.description = 小型远程炮台。
block.wave.description = 中型快速炮塔,射出液体泡泡。使用水或者冷却液时能够自动灭火。
block.wave.description = 中型快速炮塔,射出液体。使用水或者冷却液时能够自动灭火。
block.lancer.description = 中型对地炮塔。会充能并发射强力的的能量束。
block.arc.description = 小型炮塔,发射电弧。电弧无法穿过塑钢墙。
block.swarmer.description = 中型炮塔,对空对地,发射跟踪爆炸导弹。
@@ -1405,3 +1412,183 @@ block.spectre.description = 超大型炮塔,对空对地,一次射出两颗
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.repair-point.description = 持续治疗其附近受损最严重的单位。
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
block.illuminator.description = Emits light.
block.message.description = Stores a message for communication between allies.
block.graphite-press.description = Compresses coal into graphite.
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
block.silicon-smelter.description = Refines silicon from sand and coal.
block.kiln.description = Smelts sand and lead into metaglass.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
block.melter.description = Melts down scrap into slag.
block.separator.description = Separates slag into its mineral components.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes scrap into fine sand.
block.coal-centrifuge.description = Transforms oil into coal.
block.incinerator.description = Vaporizes any item or liquid it receives.
block.power-void.description = Voids all power inputted. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Protects structures from enemy projectiles.
block.copper-wall-large.description = Protects structures from enemy projectiles.
block.titanium-wall.description = Protects structures from enemy projectiles.
block.titanium-wall-large.description = Protects structures from enemy projectiles.
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.thorium-wall.description = Protects structures from enemy projectiles.
block.thorium-wall-large.description = Protects structures from enemy projectiles.
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.door.description = A wall that can be opened and closed.
block.door-large.description = A wall that can be opened and closed.
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
block.conveyor.description = Transports items forward.
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
block.junction.description = Acts as a bridge for two crossing conveyor belts.
block.bridge-conveyor.description = Transports items over terrain or buildings.
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
block.router.description = Distributes input items to 3 output directions equally.
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = Distributes input items to 7 output directions equally.
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
block.thermal-pump.description = Pumps and outputs liquids.
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings.
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range.
block.surge-tower.description = A long-range power node with fewer available connections.
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations.
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks.
block.launch-pad.description = Launches batches of items to selected sectors.
block.duo.description = Fires alternating bullets at enemies.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = Fires small shells at ground enemies over long distances.
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
block.arc.description = Fires arcs of electricity at ground targets.
block.swarmer.description = Fires homing missiles at enemies.
block.salvo.description = Fires quick salvos of bullets at enemies.
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.foreshadow.description = Fires a large single-target bolt over long distances.
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds damaged structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.