Inlined Time.time
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@@ -89,7 +89,7 @@ public class OverlayRenderer{
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}
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Lines.stroke(unitFade);
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Lines.square(select.x, select.y, select.hitSize() * 1.5f, Time.time() * 2f);
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Lines.square(select.x, select.y, select.hitSize() * 1.5f, Time.time * 2f);
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Draw.reset();
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}
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@@ -112,14 +112,14 @@ public class OverlayRenderer{
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if(dst < state.rules.enemyCoreBuildRadius * 2.2f){
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Draw.color(Color.darkGray);
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Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
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Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
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Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f));
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Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
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}
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});
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}
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Lines.stroke(2f);
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Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time(), 8f, 1f));
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Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time, 8f, 1f));
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if(state.hasSpawns()){
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for(Tile tile : spawner.getSpawns()){
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@@ -167,15 +167,15 @@ public class OverlayRenderer{
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float size = 8;
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Draw.rect(player.unit().item().icon(Cicon.medium), v.x, v.y, size, size);
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Draw.color(Pal.accent);
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Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time, 5f, 1f));
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Draw.reset();
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Building tile = world.buildWorld(v.x, v.y);
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if(input.canDropItem() && tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0 && player.within(tile, itemTransferRange)){
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Lines.stroke(3f, Pal.gray);
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Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 3 + Mathf.absin(Time.time, 5f, 1f));
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Lines.stroke(1f, Pal.place);
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Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 2 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 2 + Mathf.absin(Time.time, 5f, 1f));
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Draw.reset();
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}
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