Fix invalid heal targeting for non-sharded teams (#8728)
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@@ -1036,7 +1036,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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}
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}
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if(allowHealing && target == null){
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if(allowHealing && target == null){
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target = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
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target = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(player.team()));
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if(target != null && !unit.within(target, range)){
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if(target != null && !unit.within(target, range)){
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target = null;
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target = null;
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}
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}
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