Research cost multipliers for Serpulo resources
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@@ -2891,7 +2891,7 @@ public class Blocks{
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}};
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breach = new ItemTurret("breach"){{
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requirements(Category.turret, with(Items.beryllium, 200, Items.silicon, 150, Items.graphite, 80));
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requirements(Category.turret, with(Items.beryllium, 300, Items.silicon, 150, Items.graphite, 100));
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Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
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@@ -2929,7 +2929,7 @@ public class Blocks{
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);
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//TODO no coolant?
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coolantUsage = 10f / 60f;
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coolantUsage = 15f / 60f;
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coolantOverride = Liquids.water;
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coolantMultiplier = 6f;
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@@ -2954,7 +2954,7 @@ public class Blocks{
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//TODO bad name
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sublimate = new ContinuousTurret("sublimate"){{
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//TODO requirements
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requirements(Category.turret, with(Items.tungsten, 120, Items.silicon, 160, Items.oxide, 50));
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requirements(Category.turret, with(Items.tungsten, 150, Items.silicon, 160, Items.oxide, 50));
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draw = new DrawTurret("reinforced-"){{
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liquidDraw = Liquids.ozone;
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@@ -12,14 +12,15 @@ public class ErekirTechTree{
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public static void load(){
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Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
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//TODO use these multipliers!
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var costMultipliers = new ObjectFloatMap<Item>();
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costMultipliers.put(Items.silicon, 4);
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costMultipliers.put(Items.silicon, 6);
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costMultipliers.put(Items.surgeAlloy, 4);
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costMultipliers.put(Items.thorium, 6);
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costMultipliers.put(Items.graphite, 5);
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costMultipliers.put(Items.thorium, 7);
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costMultipliers.put(Items.graphite, 6);
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Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
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context().researchCostMultipliers = costMultipliers;
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node(duct, () -> {
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node(ductRouter, () -> {
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node(ductBridge, () -> {
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@@ -216,7 +217,6 @@ public class ErekirTechTree{
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});
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});
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});
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});
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}
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}
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@@ -97,7 +97,7 @@ public class Items{
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beryllium = new Item("beryllium", Color.valueOf("3a8f64")){{
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hardness = 4;
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cost = 1.3f;
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cost = 1.2f;
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healthScaling = 0.6f;
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}};
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@@ -9,6 +9,8 @@ import mindustry.game.Objectives.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import java.util.*;
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/** Class for storing a list of TechNodes with some utility tree builder methods; context dependent. See {@link SerpuloTechTree#load} source for example usage. */
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public class TechTree{
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private static TechNode context = null;
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@@ -66,6 +68,10 @@ public class TechTree{
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return nodeProduce(content, new Seq<>(), children);
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}
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public static @Nullable TechNode context(){
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return context;
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}
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/** @deprecated use {@link UnlockableContent#techNode} instead. */
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@Deprecated
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public static @Nullable TechNode get(UnlockableContent content){
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@@ -90,6 +96,8 @@ public class TechTree{
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public boolean requiresUnlock = false;
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/** Requirement node. */
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public @Nullable TechNode parent;
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/** Multipliers for research costs on a per-item basis. Inherits from parent. */
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public @Nullable ObjectFloatMap<Item> researchCostMultipliers;
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/** Content to be researched. */
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public UnlockableContent content;
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/** Item requirements for this content. */
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@@ -102,11 +110,26 @@ public class TechTree{
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public final Seq<TechNode> children = new Seq<>();
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public TechNode(@Nullable TechNode parent, UnlockableContent content, ItemStack[] requirements){
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if(parent != null) parent.children.add(this);
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if(parent != null){
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parent.children.add(this);
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researchCostMultipliers = parent.researchCostMultipliers;
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}else if(researchCostMultipliers == null){
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researchCostMultipliers = new ObjectFloatMap<>();
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}
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this.parent = parent;
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this.content = content;
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this.depth = parent == null ? 0 : parent.depth + 1;
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if(researchCostMultipliers.size > 0){
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requirements = ItemStack.copy(requirements);
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for(ItemStack requirement : requirements){
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requirement.amount = (int)(requirement.amount * researchCostMultipliers.get(requirement.item, 1));
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}
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Log.info("@ = @", content, Arrays.toString(requirements));
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}
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setupRequirements(requirements);
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var used = new ObjectSet<Content>();
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@@ -60,6 +60,14 @@ public class ItemStack implements Comparable<ItemStack>{
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return stacks;
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}
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public static ItemStack[] copy(ItemStack[] stacks){
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var out = new ItemStack[stacks.length];
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for(int i = 0; i < out.length; i++){
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out[i] = stacks[i].copy();
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}
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return out;
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}
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@Override
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public int compareTo(ItemStack itemStack){
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return item.compareTo(itemStack.item);
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@@ -271,8 +271,6 @@ public class Block extends UnlockableContent{
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public Effect destroyEffect = Fx.dynamicExplosion;
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/** Multiplier for cost of research in tech tree. */
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public float researchCostMultiplier = 1;
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/** Multipliers for research costs on a per-item basis. Format: ID to multiplier. */
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public ObjectFloatMap<Item> researchCostMultipliers = new ObjectFloatMap<>();
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/** Whether this block has instant transfer.*/
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public boolean instantTransfer = false;
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/** Whether you can rotate this block after it is placed. */
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@@ -869,7 +867,7 @@ public class Block extends UnlockableContent{
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public ItemStack[] researchRequirements(){
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ItemStack[] out = new ItemStack[requirements.length];
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for(int i = 0; i < out.length; i++){
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier * researchCostMultipliers.get(requirements[i].item, 1f), 10);
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier, 10);
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out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
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}
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@@ -133,6 +133,7 @@ public class ItemTurret extends Turret{
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@Override
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public void handleItem(Building source, Item item){
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//TODO instead of all this "entry" crap, turrets could just accept only one type of ammo at a time - simpler for both users and the code
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if(item == Items.pyratite){
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Events.fire(Trigger.flameAmmo);
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