Research cost multipliers for Serpulo resources
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@@ -271,8 +271,6 @@ public class Block extends UnlockableContent{
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public Effect destroyEffect = Fx.dynamicExplosion;
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/** Multiplier for cost of research in tech tree. */
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public float researchCostMultiplier = 1;
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/** Multipliers for research costs on a per-item basis. Format: ID to multiplier. */
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public ObjectFloatMap<Item> researchCostMultipliers = new ObjectFloatMap<>();
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/** Whether this block has instant transfer.*/
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public boolean instantTransfer = false;
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/** Whether you can rotate this block after it is placed. */
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@@ -869,7 +867,7 @@ public class Block extends UnlockableContent{
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public ItemStack[] researchRequirements(){
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ItemStack[] out = new ItemStack[requirements.length];
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for(int i = 0; i < out.length; i++){
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier * researchCostMultipliers.get(requirements[i].item, 1f), 10);
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier, 10);
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out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
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}
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@@ -133,6 +133,7 @@ public class ItemTurret extends Turret{
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@Override
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public void handleItem(Building source, Item item){
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//TODO instead of all this "entry" crap, turrets could just accept only one type of ammo at a time - simpler for both users and the code
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if(item == Items.pyratite){
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Events.fire(Trigger.flameAmmo);
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