RTS AI fixes / Silicon gated behind Frozen Forest / Tainted woods guardian nerf

This commit is contained in:
Anuken
2025-04-30 19:07:57 -04:00
parent bad43e8fa9
commit 37f32d3317
7 changed files with 10 additions and 5 deletions

View File

@@ -18,9 +18,11 @@ public class CampaignRules{
rules.showSpawns = showSpawns;
rules.randomWaveAI = randomWaveAI;
rules.objectiveTimerMultiplier = difficulty.waveTimeMultiplier;
if(planet.showRtsAIRule && rules.attackMode){
boolean swapped = rules.teams.get(rules.waveTeam).rtsAi != rtsAI;
rules.teams.get(rules.waveTeam).rtsAi = rtsAI;
if(planet.showRtsAIRule){
boolean enabled = rtsAI && rules.attackMode; //if attackMode becomes false (waves enabled), turn off RTS AI
boolean swapped = rules.teams.get(rules.waveTeam).rtsAi != enabled;
rules.teams.get(rules.waveTeam).rtsAi = enabled;
rules.teams.get(rules.waveTeam).rtsMaxSquad = 15;
if(swapped && Vars.state.isGame()){