RTS AI fixes / Silicon gated behind Frozen Forest / Tainted woods guardian nerf
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@@ -18,9 +18,11 @@ public class CampaignRules{
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rules.showSpawns = showSpawns;
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rules.randomWaveAI = randomWaveAI;
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rules.objectiveTimerMultiplier = difficulty.waveTimeMultiplier;
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if(planet.showRtsAIRule && rules.attackMode){
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boolean swapped = rules.teams.get(rules.waveTeam).rtsAi != rtsAI;
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rules.teams.get(rules.waveTeam).rtsAi = rtsAI;
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if(planet.showRtsAIRule){
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boolean enabled = rtsAI && rules.attackMode; //if attackMode becomes false (waves enabled), turn off RTS AI
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boolean swapped = rules.teams.get(rules.waveTeam).rtsAi != enabled;
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rules.teams.get(rules.waveTeam).rtsAi = enabled;
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rules.teams.get(rules.waveTeam).rtsMaxSquad = 15;
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if(swapped && Vars.state.isGame()){
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