Smaller fungal pass
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@@ -72,7 +72,6 @@ abstract class TankComp implements Posc, Hitboxc, Unitc, ElevationMovec{
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anyNonDeep = true;
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}
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//TODO should this apply to the player team(s)? currently PvE due to balancing
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if(type.crushDamage > 0 && !disarmed && (walked || deltaLen() >= 0.01f) && t != null
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//damage radius is 1 tile smaller to prevent it from just touching walls as it passes
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&& Math.max(Math.abs(dx), Math.abs(dy)) <= r - 1){
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