Reduced jittery interpolation
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@@ -60,8 +60,8 @@ public class PhysicsProcess implements AsyncProcess{
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ref.body.layer =
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entity.type.allowLegStep ? layerLegs :
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entity.isGrounded() ? layerGround : layerFlying;
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ref.x = entity.x();
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ref.y = entity.y();
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ref.x = entity.x;
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ref.y = entity.y;
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}
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}
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