Non-stupid shockwave shader uniform setting

This commit is contained in:
Anuken
2022-03-10 19:14:01 -05:00
parent 8af96999b0
commit 3847434c42
3 changed files with 12 additions and 14 deletions
+1 -1
View File
@@ -472,7 +472,7 @@ public class Damage{
}
//cap radius to prevent lag
float radius = Math.min(baseRadius, 30), rad2 = radius * radius;
float radius = Math.min(baseRadius, 100), rad2 = radius * radius;
int rays = Mathf.ceil(radius * 2 * Mathf.pi);
double spacing = Math.PI * 2.0 / rays;
damages.clear();