Non-stupid shockwave shader uniform setting
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@@ -472,7 +472,7 @@ public class Damage{
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}
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//cap radius to prevent lag
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float radius = Math.min(baseRadius, 30), rad2 = radius * radius;
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float radius = Math.min(baseRadius, 100), rad2 = radius * radius;
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int rays = Mathf.ceil(radius * 2 * Mathf.pi);
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double spacing = Math.PI * 2.0 / rays;
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damages.clear();
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