Non-stupid shockwave shader uniform setting

This commit is contained in:
Anuken
2022-03-10 19:14:01 -05:00
parent 8af96999b0
commit 3847434c42
3 changed files with 12 additions and 14 deletions

View File

@@ -359,21 +359,15 @@ public class Shaders{
public static class ShockwaveShader extends LoadShader{
static final int max = 64;
static final int size = 5;
static final String[] uniformNames = new String[max];
//x y radius life[1-0] lifetime
protected FloatSeq data = new FloatSeq();
protected FloatSeq uniforms = new FloatSeq();
protected boolean hadAny = false;
protected FrameBuffer buffer = new FrameBuffer();
public float lifetime = 20f;
static{
for(int i = 0; i < max; i++){
uniformNames[i] = "u_shockwaves[" + i + "]";
}
}
public ShockwaveShader(){
super("shockwave", "screenspace");
@@ -429,17 +423,21 @@ public class Shaders{
setUniformf("u_resolution", Core.camera.width, Core.camera.height);
setUniformf("u_campos", Core.camera.position.x - Core.camera.width/2f, Core.camera.position.y - Core.camera.height/2f);
uniforms.clear();
var items = data.items;
for(int i = 0; i < count; i++){
int offset = i * size;
setUniformf(uniformNames[i],
items[offset], items[offset + 1], //xy
items[offset + 2] * (1f - items[offset + 3]), //radius * time
items[offset + 3] //time
//lifetime ignored
uniforms.add(
items[offset], items[offset + 1], //xy
items[offset + 2] * (1f - items[offset + 3]), //radius * time
items[offset + 3] //time
//lifetime ignored
);
}
setUniform4fv("u_shockwaves", uniforms.items, 0, uniforms.size);
}
}