Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features

 Conflicts:
	core/src/mindustry/content/Blocks.java
	core/src/mindustry/net/CrashSender.java
	core/src/mindustry/ui/Links.java
	core/src/mindustry/ui/dialogs/SchematicsDialog.java
	core/src/mindustry/world/blocks/power/LightBlock.java
	gradle.properties
This commit is contained in:
Anuken
2021-07-23 17:58:02 -04:00
90 changed files with 690 additions and 389 deletions

View File

@@ -566,6 +566,7 @@ sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
@@ -725,7 +726,7 @@ stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.reload = Firing Rate
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
@@ -794,7 +795,7 @@ bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.frag = [stat]frag
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] knockback
@@ -846,7 +847,6 @@ setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy Indicators
setting.autotarget.name = Auto-Target
@@ -855,7 +855,8 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
setting.uiscale.name = UI Scaling
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training
setting.difficulty.easy = Easy
@@ -873,7 +874,8 @@ setting.saveinterval.name = Save Interval
setting.seconds = {0} seconds
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.borderlesswindow.name = Borderless Window
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync
@@ -996,6 +998,7 @@ rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Infinite AI (Red Team) Resources
@@ -1293,7 +1296,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
@@ -1314,11 +1316,11 @@ block.payload-source.name = Payload Source
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator
#experimental, may be removed
block.block-forge.name = Block Forge
block.block-loader.name = Block Loader
block.block-unloader.name = Block Unloader
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.switch.name = Switch
block.micro-processor.name = Micro Processor
@@ -1548,6 +1550,8 @@ block.memory-bank.description = Stores information for a logic processor. High c
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -1582,6 +1586,11 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Places proximity mines. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.

View File

@@ -100,7 +100,8 @@ joingame = 게임 참여
customgame = 사용자 지정 게임
newgame = 새 게임
none = < 없음 >
none.found = [lightgray]< 없거나 찾을 수 없음 >
none.found = [lightgray]< 찾을 수 없음 >
none.inmap = [lightgray]< 맵에 없음 >
minimap = 미니맵
position = 위치
close = 닫기

View File

@@ -845,7 +845,6 @@ setting.doubletapmine.name = Добыча руды двойным нажатие
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
setting.animatedwater.name = Анимированные поверхности
setting.animatedshields.name = Анимированные щиты
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
setting.playerindicators.name = Индикаторы направления игроков
setting.indicators.name = Индикаторы направления врагов
setting.autotarget.name = Автозахват цели
@@ -854,7 +853,7 @@ setting.touchscreen.name = Сенсорное управление
setting.fpscap.name = Максимальный FPS
setting.fpscap.none = Неограниченный
setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштаб пользовательского интерфейса[lightgray] (необходим перезапуск)[]
setting.uiscale.name = Масштаб пользовательского интерфейса
setting.swapdiagonal.name = Всегда диагональное размещение
setting.difficulty.training = Обучение
setting.difficulty.easy = Лёгкая
@@ -872,7 +871,7 @@ setting.saveinterval.name = Интервал сохранения
setting.seconds = {0} секунд
setting.milliseconds = {0} миллисекунд
setting.fullscreen.name = Полноэкранный режим
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
setting.borderlesswindow.name = Безрамочное окно
setting.fps.name = Показывать FPS и пинг
setting.smoothcamera.name = Плавная камера
setting.vsync.name = Вертикальная синхронизация