Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/src/mindustry/content/Blocks.java core/src/mindustry/net/CrashSender.java core/src/mindustry/ui/Links.java core/src/mindustry/ui/dialogs/SchematicsDialog.java core/src/mindustry/world/blocks/power/LightBlock.java gradle.properties
This commit is contained in:
@@ -566,6 +566,7 @@ sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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sectors.production = Production:
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sectors.export = Export:
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sectors.import = Import:
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sectors.time = Time:
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sectors.threat = Threat:
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sectors.wave = Wave:
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@@ -725,7 +726,7 @@ stat.maxconsecutive = Max Consecutive
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stat.buildcost = Build Cost
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stat.inaccuracy = Inaccuracy
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stat.shots = Shots
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stat.reload = Shots/Second
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stat.reload = Firing Rate
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stat.ammo = Ammo
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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@@ -794,7 +795,7 @@ bullet.damage = [stat]{0}[lightgray] damage
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.frag = [stat]frag
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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@@ -846,7 +847,6 @@ setting.doubletapmine.name = Double-Tap to Mine
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setting.modcrashdisable.name = Disable Mods On Startup Crash
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setting.animatedwater.name = Animated Surfaces
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
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setting.playerindicators.name = Player Indicators
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setting.indicators.name = Enemy Indicators
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setting.autotarget.name = Auto-Target
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@@ -855,7 +855,8 @@ setting.touchscreen.name = Touchscreen Controls
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setting.fpscap.name = Max FPS
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setting.fpscap.none = None
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
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setting.uiscale.name = UI Scaling
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setting.uiscale.description = Restart required to apply changes.
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setting.swapdiagonal.name = Always Diagonal Placement
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setting.difficulty.training = Training
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setting.difficulty.easy = Easy
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@@ -873,7 +874,8 @@ setting.saveinterval.name = Save Interval
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setting.seconds = {0} seconds
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Fullscreen
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setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
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setting.borderlesswindow.name = Borderless Window
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setting.borderlesswindow.description = Restart may be required to apply changes.
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setting.fps.name = Show FPS & Ping
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setting.smoothcamera.name = Smooth Camera
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setting.vsync.name = VSync
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@@ -996,6 +998,7 @@ rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.attack = Attack Mode
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rules.buildai = AI Building
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.polygoncoreprotection = Polygonal Core Protection
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rules.enemyCheat = Infinite AI (Red Team) Resources
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@@ -1293,7 +1296,6 @@ block.meltdown.name = Meltdown
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block.foreshadow.name = Foreshadow
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad-large.name = Large Launch Pad
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block.segment.name = Segment
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block.command-center.name = Command Center
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block.ground-factory.name = Ground Factory
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@@ -1314,11 +1316,11 @@ block.payload-source.name = Payload Source
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block.disassembler.name = Disassembler
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block.silicon-crucible.name = Silicon Crucible
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block.overdrive-dome.name = Overdrive Dome
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block.interplanetary-accelerator.name = Interplanetary Accelerator
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#experimental, may be removed
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block.block-forge.name = Block Forge
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block.block-loader.name = Block Loader
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block.block-unloader.name = Block Unloader
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block.interplanetary-accelerator.name = Interplanetary Accelerator
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block.switch.name = Switch
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block.micro-processor.name = Micro Processor
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@@ -1548,6 +1550,8 @@ block.memory-bank.description = Stores information for a logic processor. High c
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block.logic-display.description = Displays arbitrary graphics from a logic processor.
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block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
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block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
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block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
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block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
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unit.dagger.description = Fires standard bullets at all nearby enemies.
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unit.mace.description = Fires streams of flame at all nearby enemies.
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@@ -1582,6 +1586,11 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
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unit.alpha.description = Defends the Shard core from enemies. Builds structures.
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unit.beta.description = Defends the Foundation core from enemies. Builds structures.
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unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
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unit.retusa.description = Places proximity mines. Repairs allied units.
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unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
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unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
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unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
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unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
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lst.read = Read a number from a linked memory cell.
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lst.write = Write a number to a linked memory cell.
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@@ -100,7 +100,8 @@ joingame = 게임 참여
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customgame = 사용자 지정 게임
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newgame = 새 게임
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none = < 없음 >
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none.found = [lightgray]< 없거나 찾을 수 없음 >
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none.found = [lightgray]< 찾을 수 없음 >
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none.inmap = [lightgray]< 맵에 없음 >
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minimap = 미니맵
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position = 위치
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close = 닫기
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@@ -845,7 +845,6 @@ setting.doubletapmine.name = Добыча руды двойным нажатие
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setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
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setting.animatedwater.name = Анимированные поверхности
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setting.animatedshields.name = Анимированные щиты
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setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
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setting.playerindicators.name = Индикаторы направления игроков
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setting.indicators.name = Индикаторы направления врагов
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setting.autotarget.name = Автозахват цели
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@@ -854,7 +853,7 @@ setting.touchscreen.name = Сенсорное управление
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setting.fpscap.name = Максимальный FPS
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setting.fpscap.none = Неограниченный
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Масштаб пользовательского интерфейса[lightgray] (необходим перезапуск)[]
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setting.uiscale.name = Масштаб пользовательского интерфейса
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setting.swapdiagonal.name = Всегда диагональное размещение
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setting.difficulty.training = Обучение
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setting.difficulty.easy = Лёгкая
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@@ -872,7 +871,7 @@ setting.saveinterval.name = Интервал сохранения
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setting.seconds = {0} секунд
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setting.milliseconds = {0} миллисекунд
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setting.fullscreen.name = Полноэкранный режим
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setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
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setting.borderlesswindow.name = Безрамочное окно
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setting.fps.name = Показывать FPS и пинг
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setting.smoothcamera.name = Плавная камера
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setting.vsync.name = Вертикальная синхронизация
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