Balancing
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@@ -1052,7 +1052,7 @@ public class Blocks implements ContentList{
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range = 90f;
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shootCone = 15f;
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ammoUseEffect = Fx.shellEjectSmall;
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health = 110;
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health = 150;
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inaccuracy = 2f;
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rotatespeed = 10f;
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}};
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@@ -21,7 +21,7 @@ public class Zones implements ContentList{
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deployCost = ItemStack.with(Items.copper, 60);
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startingItems = ItemStack.with(Items.copper, 50);
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alwaysUnlocked = true;
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conditionWave = 5;
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conditionWave = 10;
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launchPeriod = 5;
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rules = () -> new Rules(){{
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waves = true;
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@@ -63,14 +63,14 @@ public class Zones implements ContentList{
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craters = new Zone("craters", new MapGenerator("craters", 1).dist(0)){{
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deployCost = ItemStack.with(Items.copper, 200);
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startingItems = ItemStack.with(Items.copper, 200);
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conditionWave = 15;
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conditionWave = 10;
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itemRequirements = ItemStack.with(Items.copper, 2000);
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zoneRequirements = new Zone[]{groundZero};
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blockRequirements = new Block[]{Blocks.router};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60;
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waveSpacing = 60 * 60 * 1.5f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.dagger){{
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unitScaling = 2;
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@@ -112,13 +112,13 @@ public class Zones implements ContentList{
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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deployCost = ItemStack.with(Items.copper, 500);
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startingItems = ItemStack.with(Items.copper, 400);
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conditionWave = 15;
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conditionWave = 10;
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zoneRequirements = new Zone[]{craters};
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itemRequirements = ItemStack.with(Items.copper, 4000, Items.lead, 2000);
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60;
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waveSpacing = 60 * 60 * 1.5f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.titan){{
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unitScaling = 3;
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