Balancing
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@@ -11,10 +11,7 @@ import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.Align;
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import io.anuke.arc.util.Interval;
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import io.anuke.arc.util.Pack;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.content.Mechs;
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@@ -410,6 +407,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
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Draw.reset();
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Pools.free(layout);
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font.getData().setScale(1f);
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font.setColor(Color.WHITE);
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font.setUseIntegerPositions(ints);
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}
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