Functional world processors
This commit is contained in:
@@ -15,6 +15,8 @@ import mindustry.world.*;
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import java.io.*;
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import static mindustry.Vars.*;
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/** Stores global constants for logic processors. */
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public class GlobalConstants{
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public static final int ctrlProcessor = 1, ctrlPlayer = 2, ctrlFormation = 3;
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@@ -22,6 +24,9 @@ public class GlobalConstants{
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/** Global random state. */
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public static final Rand rand = new Rand();
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//non-constants that depend on state
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private static int varTime, varTick, varWave, varWaveTime;
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private ObjectIntMap<String> namesToIds = new ObjectIntMap<>();
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private Seq<Var> vars = new Seq<>(Var.class);
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private UnlockableContent[][] logicIdToContent;
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@@ -34,6 +39,12 @@ public class GlobalConstants{
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put("true", 1);
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put("null", null);
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//time
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varTime = put("@time", 0);
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varTick = put("@tick", 0);
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varWave = put("@waveNumber", 0);
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varWaveTime = put("@waveTime", 0);
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//special enums
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put("@ctrlProcessor", ctrlProcessor);
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@@ -51,9 +62,7 @@ public class GlobalConstants{
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}
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for(Block block : Vars.content.blocks()){
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if(block.synthetic()){
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put("@" + block.name, block);
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}
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put("@" + block.name, block);
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}
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//used as a special value for any environmental solid block
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@@ -105,6 +114,18 @@ public class GlobalConstants{
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}
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}
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/** Updates global time and other state variables. */
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public void update(){
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//set up time; note that @time is now only updated once every invocation and directly based off of @tick.
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//having time be based off of user system time was a very bad idea.
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vars.items[varTime].numval = state.tick / 60.0 * 1000.0;
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vars.items[varTick].numval = state.tick;
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//wave state
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vars.items[varWave].numval = state.wave;
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vars.items[varWaveTime].numval = state.wavetime / 60f;
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}
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/** @return a piece of content based on its logic ID. This is not equivalent to content ID. */
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public @Nullable Content lookupContent(ContentType type, int id){
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var arr = logicIdToContent[type.ordinal()];
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@@ -127,8 +148,13 @@ public class GlobalConstants{
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return vars.items[id];
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}
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/** Sets a global variable by an ID returned from put(). */
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public void set(int id, double value){
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get(id).numval = value;
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}
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/** Adds a constant value by name. */
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public Var put(String name, Object value){
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public int put(String name, Object value){
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Var var = new Var(name);
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var.constant = true;
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if(value instanceof Number num){
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@@ -141,6 +167,6 @@ public class GlobalConstants{
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int index = vars.size;
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namesToIds.put(name, index);
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vars.add(var);
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return var;
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return index;
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}
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}
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@@ -22,20 +22,28 @@ public class LAssembler{
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public LAssembler(){
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//instruction counter
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putVar("@counter").value = 0;
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//timestamp
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putConst("@time", 0);
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//currently controlled unit
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putConst("@unit", null);
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//reference to self
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putConst("@this", null);
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//global tick
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putConst("@tick", 0);
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}
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/** @deprecated use the one with the privileged parameter */
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@Deprecated
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public static LAssembler assemble(String data){
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return assemble(data, false);
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}
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/** @deprecated use the one with the privileged parameter */
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@Deprecated
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public static Seq<LStatement> read(String text){
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return read(text, false);
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}
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public static LAssembler assemble(String data, boolean privileged){
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LAssembler asm = new LAssembler();
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Seq<LStatement> st = read(data);
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Seq<LStatement> st = read(data, privileged);
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asm.instructions = st.map(l -> l.build(asm)).filter(l -> l != null).toArray(LInstruction.class);
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return asm;
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@@ -51,8 +59,11 @@ public class LAssembler{
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return out.toString();
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}
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public static Seq<LStatement> read(String data){
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return LParser.parse(data);
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/** Parses a sequence of statements from a string. */
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public static Seq<LStatement> read(String text, boolean privileged){
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//don't waste time parsing null/empty text
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if(text == null || text.isEmpty()) return new Seq<>();
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return new LParser(text, privileged).parse();
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}
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/** @return a variable ID by name.
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@@ -27,10 +27,12 @@ public class LCanvas extends Table{
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public DragLayout statements;
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public ScrollPane pane;
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public Group jumps;
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StatementElem dragging;
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StatementElem hovered;
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float targetWidth;
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int jumpCount = 0;
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boolean privileged;
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Seq<Tooltip> tooltips = new Seq<>();
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public LCanvas(){
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@@ -146,7 +148,7 @@ public class LCanvas extends Table{
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public void load(String asm){
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jumps.clear();
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Seq<LStatement> statements = LAssembler.read(asm);
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Seq<LStatement> statements = LAssembler.read(asm, privileged);
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statements.truncate(LExecutor.maxInstructions);
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this.statements.clearChildren();
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for(LStatement st : statements){
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@@ -16,6 +16,7 @@ import mindustry.game.Teams.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.blocks.logic.*;
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import mindustry.world.blocks.logic.LogicDisplay.*;
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import mindustry.world.blocks.logic.MemoryBlock.*;
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@@ -31,10 +32,8 @@ public class LExecutor{
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//special variables
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public static final int
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varCounter = 0,
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varTime = 1,
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varUnit = 2,
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varThis = 3,
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varTick = 4;
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varUnit = 1,
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varThis = 2;
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public static final int
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maxGraphicsBuffer = 256,
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@@ -43,6 +42,7 @@ public class LExecutor{
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public LInstruction[] instructions = {};
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public Var[] vars = {};
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public Var counter;
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public int[] binds;
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public LongSeq graphicsBuffer = new LongSeq();
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@@ -50,32 +50,24 @@ public class LExecutor{
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public Building[] links = {};
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public IntSet linkIds = new IntSet();
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public Team team = Team.derelict;
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public boolean privileged = false;
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public boolean initialized(){
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return instructions != null && vars != null && instructions.length > 0;
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return instructions.length > 0;
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}
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/** Runs a single instruction. */
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public void runOnce(){
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//set up time; note that @time is now only updated once every invocation and directly based off of @tick.
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//having time be based off of user system time was a very bad idea.
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vars[varTime].numval = state.tick / 60.0 * 1000.0;
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vars[varTick].numval = state.tick;
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//reset to start
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if(vars[varCounter].numval >= instructions.length || vars[varCounter].numval < 0){
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vars[varCounter].numval = 0;
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if(counter.numval >= instructions.length || counter.numval < 0){
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counter.numval = 0;
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}
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if(vars[varCounter].numval < instructions.length){
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instructions[(int)(vars[varCounter].numval++)].run(this);
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if(counter.numval < instructions.length){
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instructions[(int)(counter.numval++)].run(this);
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}
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}
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public void load(String data){
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load(LAssembler.assemble(data));
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}
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/** Loads with a specified assembler. Resets all variables. */
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public void load(LAssembler builder){
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vars = new Var[builder.vars.size];
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@@ -95,6 +87,8 @@ public class LExecutor{
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dest.objval = var.value;
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}
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});
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counter = vars[varCounter];
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}
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//region utility
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@@ -560,7 +554,7 @@ public class LExecutor{
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@Override
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public void run(LExecutor exec){
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Object obj = exec.obj(target);
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if(obj instanceof Building b && b.team == exec.team && exec.linkIds.contains(b.id)){
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if(obj instanceof Building b && (exec.privileged || (b.team == exec.team && exec.linkIds.contains(b.id)))){
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if(type.isObj && exec.var(p1).isobj){
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b.control(type, exec.obj(p1), exec.num(p2), exec.num(p3), exec.num(p4));
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}else{
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@@ -921,7 +915,7 @@ public class LExecutor{
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//graphics on headless servers are useless.
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if(Vars.headless) return;
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if(exec.building(target) instanceof LogicDisplayBuild d && d.team == exec.team){
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if(exec.building(target) instanceof LogicDisplayBuild d && (d.team == exec.team || exec.privileged)){
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if(d.commands.size + exec.graphicsBuffer.size < maxDisplayBuffer){
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for(int i = 0; i < exec.graphicsBuffer.size; i++){
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d.commands.addLast(exec.graphicsBuffer.items[i]);
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@@ -1067,6 +1061,7 @@ public class LExecutor{
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}
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}
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//TODO lookup color instruction and inverse lookup
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public static class LookupI implements LInstruction{
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public int dest;
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public int from;
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@@ -1087,6 +1082,79 @@ public class LExecutor{
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}
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}
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//endregion
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//region privileged / world instructions
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public static class GetBlockI implements LInstruction{
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public int x, y;
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public int dest;
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public TileLayer layer = TileLayer.block;
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public GetBlockI(int x, int y, int dest, TileLayer layer){
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this.x = x;
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this.y = y;
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this.dest = dest;
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this.layer = layer;
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}
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public GetBlockI(){
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}
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@Override
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public void run(LExecutor exec){
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Tile tile = world.tile(exec.numi(x), exec.numi(y));
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if(tile == null){
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exec.setobj(dest, null);
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}else{
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exec.setobj(dest, switch(layer){
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case floor -> tile.floor();
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case ore -> tile.overlay();
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case block -> tile.block();
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case building -> tile.build;
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});
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}
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}
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}
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public static class SetBlockI implements LInstruction{
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public int x, y;
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public int block;
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public int team, rotation;
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public TileLayer layer = TileLayer.block;
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public SetBlockI(int x, int y, int block, int team, int rotation, TileLayer layer){
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this.x = x;
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this.y = y;
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this.block = block;
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this.team = team;
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this.rotation = rotation;
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this.layer = layer;
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}
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public SetBlockI(){
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}
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@Override
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public void run(LExecutor exec){
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Tile tile = world.tile(exec.numi(x), exec.numi(y));
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if(tile != null && exec.obj(block) instanceof Block b){
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//TODO this can be quite laggy...
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switch(layer){
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case ore -> {
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if(b instanceof OverlayFloor o) tile.setOverlay(o);
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}
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case floor -> {
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if(b instanceof Floor f) tile.setFloor(f);
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}
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case block -> {
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Team t = exec.obj(team) instanceof Team steam ? steam : Team.derelict;
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tile.setBlock(b, t, Mathf.clamp(exec.numi(rotation), 0, 3));
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}
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//building case not allowed
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}
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}
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}
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}
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//endregion
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}
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@@ -19,18 +19,13 @@ public class LParser{
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Seq<LStatement> statements = new Seq<>();
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char[] chars;
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int pos, line, tok;
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boolean privileged;
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LParser(String text){
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LParser(String text, boolean privileged){
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this.privileged = privileged;
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this.chars = text.toCharArray();
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}
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/** Parses a sequence of statements from a string. */
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public static Seq<LStatement> parse(String text){
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//don't waste time parsing null/empty text
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if(text == null || text.isEmpty()) return new Seq<>();
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return new LParser(text).parse();
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}
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void comment(){
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//read until \n or eof
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while(pos < chars.length && chars[pos++] != '\n');
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@@ -142,6 +137,11 @@ public class LParser{
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st = new InvalidStatement();
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}
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//discard misplaced privileged instructions
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if(!privileged && st != null && st.privileged()){
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st = new InvalidStatement();
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}
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//store jumps that use labels
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if(st instanceof JumpStatement jump && wasJump){
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jumps.add(new JumpIndex(jump, jumpLoc));
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@@ -30,7 +30,8 @@ public abstract class LStatement{
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public LStatement copy(){
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StringBuilder build = new StringBuilder();
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write(build);
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Seq<LStatement> read = LAssembler.read(build.toString());
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//assume privileged when copying, because there's no way privileged instructions can appear here anyway, and the instructions get validated on load anyway
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Seq<LStatement> read = LAssembler.read(build.toString(), true);
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return read.size == 0 ? null : read.first();
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}
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@@ -38,6 +39,16 @@ public abstract class LStatement{
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return false;
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}
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/** Privileged instructions are only allowed in world processors. */
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public boolean privileged(){
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return false;
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}
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/** If true, this statement is considered useless with privileged processors and is not allowed in them. */
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public boolean nonPrivileged(){
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return false;
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}
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//protected methods are only for internal UI layout utilities
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protected void param(Cell<Label> label){
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@@ -1050,4 +1050,108 @@ public class LStatements{
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return new UnitLocateI(locate, flag, builder.var(enemy), builder.var(ore), builder.var(outX), builder.var(outY), builder.var(outFound), builder.var(outBuild));
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}
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}
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@RegisterStatement("getblock")
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public static class GetBlockStatement extends LStatement{
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public TileLayer layer = TileLayer.block;
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public String result = "result", x = "0", y = "0";
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@Override
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public void build(Table table){
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fields(table, result, str -> result = str);
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table.add(" = get ");
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row(table);
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table.button(b -> {
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b.label(() -> layer.name());
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b.clicked(() -> showSelect(b, TileLayer.all, layer, o -> layer = o));
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}, Styles.logict, () -> {}).size(64f, 40f).pad(4f).color(table.color);
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table.add(" at ");
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fields(table, x, str -> x = str);
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table.add(", ");
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fields(table, y, str -> y = str);
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}
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@Override
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public boolean privileged(){
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return true;
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}
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@Override
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public Color color(){
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return Pal.logicWorld;
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}
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@Override
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public LInstruction build(LAssembler builder){
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return new GetBlockI(builder.var(x), builder.var(y), builder.var(result), layer);
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}
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}
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@RegisterStatement("setblock")
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public static class SetBlockStatement extends LStatement{
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public TileLayer layer = TileLayer.block;
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public String block = "@air", x = "0", y = "0", team = "@derelict", rotation = "0";
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@Override
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public void build(Table table){
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rebuild(table);
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}
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void rebuild(Table table){
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table.clearChildren();
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table.add("set");
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table.button(b -> {
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b.label(() -> layer.name());
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b.clicked(() -> showSelect(b, TileLayer.settable, layer, o -> {
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layer = o;
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rebuild(table);
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}));
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}, Styles.logict, () -> {}).size(64f, 40f).pad(4f).color(table.color);
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row(table);
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table.add(" at ");
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fields(table, x, str -> x = str);
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table.add(", ");
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fields(table, y, str -> y = str);
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row(table);
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table.add(" to ");
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fields(table, block, str -> block = str);
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if(layer == TileLayer.block){
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row(table);
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table.add("team ");
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fields(table, team, str -> team = str);
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table.add(" rotation ");
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fields(table, rotation, str -> rotation = str);
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}
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}
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@Override
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public boolean privileged(){
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return true;
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}
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@Override
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public Color color(){
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return Pal.logicWorld;
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}
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@Override
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public LInstruction build(LAssembler builder){
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return new SetBlockI(builder.var(x), builder.var(y), builder.var(block), builder.var(team), builder.var(rotation), layer);
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}
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}
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}
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|
||||
@@ -22,6 +22,7 @@ import static mindustry.logic.LCanvas.*;
|
||||
public class LogicDialog extends BaseDialog{
|
||||
public LCanvas canvas;
|
||||
Cons<String> consumer = s -> {};
|
||||
boolean privileged;
|
||||
@Nullable LExecutor executor;
|
||||
|
||||
public LogicDialog(){
|
||||
@@ -156,7 +157,7 @@ public class LogicDialog extends BaseDialog{
|
||||
int i = 0;
|
||||
for(Prov<LStatement> prov : LogicIO.allStatements){
|
||||
LStatement example = prov.get();
|
||||
if(example instanceof InvalidStatement || example.hidden()) continue;
|
||||
if(example instanceof InvalidStatement || example.hidden() || (example.privileged() && !privileged) || (example.nonPrivileged() && privileged)) continue;
|
||||
|
||||
TextButtonStyle style = new TextButtonStyle(Styles.cleart);
|
||||
style.fontColor = example.color();
|
||||
@@ -184,10 +185,12 @@ public class LogicDialog extends BaseDialog{
|
||||
onResize(() -> canvas.rebuild());
|
||||
}
|
||||
|
||||
public void show(String code, LExecutor executor, Cons<String> modified){
|
||||
public void show(String code, LExecutor executor, boolean privileged, Cons<String> modified){
|
||||
this.executor = executor;
|
||||
this.privileged = privileged;
|
||||
canvas.statements.clearChildren();
|
||||
canvas.rebuild();
|
||||
canvas.privileged = privileged;
|
||||
try{
|
||||
canvas.load(code);
|
||||
}catch(Throwable t){
|
||||
|
||||
10
core/src/mindustry/logic/TileLayer.java
Normal file
10
core/src/mindustry/logic/TileLayer.java
Normal file
@@ -0,0 +1,10 @@
|
||||
package mindustry.logic;
|
||||
|
||||
public enum TileLayer{
|
||||
floor,
|
||||
ore,
|
||||
block,
|
||||
building;
|
||||
|
||||
public static final TileLayer[] all = values(), settable = {floor, ore, block};
|
||||
}
|
||||
Reference in New Issue
Block a user