Cleanup
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@@ -1671,7 +1671,7 @@ public class Blocks{
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cooldownLiquid = 1.2f;
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cooldownBrokenBase = 0.35f;
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boostConsumer = consumeItem(Items.phaseFabric).boost();
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itemConsumer = consumeItem(Items.phaseFabric).boost();
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consumePower(4f);
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}};
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@@ -20,7 +20,6 @@ import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@Deprecated
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public class ForceProjector extends Block{
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public final int timerUse = timers++;
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public float phaseUseTime = 350f;
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@@ -39,7 +38,7 @@ public class ForceProjector extends Block{
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public @Load("@-top") TextureRegion topRegion;
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//TODO json support
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public @Nullable Consume boostConsumer;
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public @Nullable Consume itemConsumer, coolantConsumer;
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protected static ForceBuild paramEntity;
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protected static Effect paramEffect;
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@@ -65,7 +64,7 @@ public class ForceProjector extends Block{
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ambientSoundVolume = 0.08f;
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if(consumeCoolant){
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consume(new ConsumeCoolant(coolantConsumption)).boost().update(false);
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consume(coolantConsumer = new ConsumeCoolant(coolantConsumption)).boost().update(false);
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}
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}
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@@ -88,7 +87,7 @@ public class ForceProjector extends Block{
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@Override
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public void setStats(){
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boolean consItems = boostConsumer != null;
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boolean consItems = itemConsumer != null;
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if(consItems) stats.timePeriod = phaseUseTime;
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super.setStats();
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@@ -143,7 +142,7 @@ public class ForceProjector extends Block{
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@Override
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public void updateTile(){
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boolean phaseValid = boostConsumer != null && boostConsumer.valid(this);
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boolean phaseValid = itemConsumer != null && itemConsumer.valid(this);
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phaseHeat = Mathf.lerpDelta(phaseHeat, Mathf.num(phaseValid), 0.1f);
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@@ -163,14 +162,12 @@ public class ForceProjector extends Block{
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float scale = !broken ? cooldownNormal : cooldownBrokenBase;
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//TODO I hate this system
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/*
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if(consumes.has(ConsumeType.liquid)){
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Consume cons = consumes.get(ConsumeType.liquid);
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if(cons.valid(this)){
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cons.update(this);
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if(coolantConsumer != null){
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if(coolantConsumer.valid(this)){
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coolantConsumer.update(this);
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scale *= (cooldownLiquid * (1f + (liquids.current().heatCapacity - 0.4f) * 0.9f));
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}
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}*/
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}
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buildup -= delta() * scale;
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}
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@@ -20,7 +20,7 @@ public class BaseTurret extends Block{
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public float rotateSpeed = 5;
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public float coolantUsage = 0.2f;
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@Deprecated
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//TODO
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public boolean acceptCoolant = true;
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/** Effect displayed when coolant is used. */
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public Effect coolEffect = Fx.fuelburn;
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@@ -44,7 +44,7 @@ public class BaseTurret extends Block{
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@Override
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public void init(){
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//TODO fundamentally flawed
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//TODO bad
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if(acceptCoolant && findConsumer(f -> f instanceof ConsumeLiquidBase) == null){
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hasLiquids = true;
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consume(coolantOverride != null ? new ConsumeLiquid(coolantOverride, coolantUsage) : new ConsumeCoolant(coolantUsage)).update(false).boost();
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@@ -9,7 +9,7 @@ import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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/** A turret that fires a continuous beam with a delay between shots. Liquid coolant is required. Yes, this class name is awful. */
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/** A turret that fires a continuous beam with a delay between shots. Liquid coolant is required. Yes, this class name is awful. NEEDS RENAME */
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@Deprecated
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public class LaserTurret extends PowerTurret{
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public float firingMoveFract = 0.25f;
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@@ -26,8 +26,7 @@ public class LaserTurret extends PowerTurret{
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super.setStats();
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stats.remove(Stat.booster);
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//TODO bad
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stats.add(Stat.input, StatValues.boosters(reloadTime, coolantConsumer.amount, coolantMultiplier, false, l -> consumesLiquid(l)));
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stats.add(Stat.input, StatValues.boosters(reloadTime, coolantConsumer.amount, coolantMultiplier, false, this::consumesLiquid));
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}
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public class LaserTurretBuild extends PowerTurretBuild{
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@@ -11,9 +11,7 @@ public abstract class Consume{
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public boolean optional;
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/** If true, this consumer will be displayed as a boost input. */
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public boolean booster;
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//TODO bad.
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@Deprecated
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//TODO bad. I don't like it.
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public boolean update = true;
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/**
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@@ -33,7 +31,6 @@ public abstract class Consume{
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return optional(true, true);
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}
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@Deprecated
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public Consume update(boolean update){
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this.update = update;
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return this;
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