Merge branch 'master' into crater
# Conflicts: # core/assets/sprites/sprites.atlas # core/assets/sprites/sprites.png # core/assets/sprites/sprites2.png # core/assets/sprites/sprites3.png
This commit is contained in:
@@ -90,10 +90,6 @@ public class Block extends UnlockableContent{
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public CacheLayer cacheLayer = CacheLayer.normal;
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/** Special flag; if false, floor will be drawn under this block even if it is cached. */
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public boolean fillsTile = true;
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/** Layer to draw extra stuff on. */
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public Layer layer = null;
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/** Extra layer to draw extra extra stuff on. */
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public Layer layer2 = null;
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/** whether this block can be replaced in all cases */
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public boolean alwaysReplace = false;
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/** The block group. Unless {@link #canReplace} is overriden, blocks in the same group can replace each other. */
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@@ -204,14 +200,6 @@ public class Block extends UnlockableContent{
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return sum / size / size;
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}
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public void drawLayer(Tile tile){
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if(tile.entity != null) tile.entity.drawLayer();
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}
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public void drawLayer2(Tile tile){
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if(tile.entity != null) tile.entity.drawLayer2();
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}
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/** Drawn when you are placing a block. */
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public void drawPlace(int x, int y, int rotation, boolean valid){
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}
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@@ -36,7 +36,6 @@ public class BuildBlock extends Block{
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this.size = size;
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update = true;
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health = 20;
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layer = Layer.placement;
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consumesTap = true;
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solidifes = true;
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buildBlocks[size - 1] = this;
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@@ -180,23 +179,22 @@ public class BuildBlock extends Block{
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if(Core.atlas.isFound(previous.icon(Cicon.full))){
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Draw.rect(previous.icon(Cicon.full), x, y, previous.rotate ? tile.rotation() * 90 : 0);
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}
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}
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@Override
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public void drawLayer(){
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Shaders.blockbuild.color = Pal.accent;
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Draw.draw(Layer.blockBuilding, () -> {
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Shaders.blockbuild.color = Pal.accent;
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Block target = cblock == null ? previous : cblock;
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Block target = cblock == null ? previous : cblock;
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if(target == null) return;
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if(target != null){
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for(TextureRegion region : target.getGeneratedIcons()){
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Shaders.blockbuild.region = region;
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Shaders.blockbuild.progress = progress;
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for(TextureRegion region : target.getGeneratedIcons()){
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Shaders.blockbuild.region = region;
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Shaders.blockbuild.progress = progress;
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Draw.rect(region, x, y, target.rotate ? tile.rotation() * 90 : 0);
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Draw.flush();
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}
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Draw.rect(region, x, y, target.rotate ? tile.rotation() * 90 : 0);
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Draw.flush();
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}
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}
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});
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}
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public boolean construct(Unitc builder, @Nullable Tilec core, float amount, boolean configured){
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@@ -26,7 +26,7 @@ public class ItemSelection{
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for(T item : items){
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if(!data.isUnlocked(item) && state.isCampaign()) continue;
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ImageButton button = cont.addImageButton(Tex.whiteui, Styles.clearToggleTransi, 24, () -> control.input.frag.config.hideConfig()).group(group).get();
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ImageButton button = cont.button(Tex.whiteui, Styles.clearToggleTransi, 24, () -> control.input.frag.config.hideConfig()).group(group).get();
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button.changed(() -> consumer.get(button.isChecked() ? item : null));
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button.getStyle().imageUp = new TextureRegionDrawable(item.icon(Cicon.small));
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button.update(() -> button.setChecked(holder.get() == item));
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@@ -40,7 +40,7 @@ public class ItemSelection{
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if(i % 4 != 0){
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int remaining = 4 - (i % 4);
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for(int j = 0; j < remaining; j++){
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cont.addImage(Styles.black6);
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cont.image(Styles.black6);
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}
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}
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@@ -22,21 +22,11 @@ public class ShockMine extends Block{
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destructible = true;
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solid = false;
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targetable = false;
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layer = Layer.overlay;
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rebuildable = false;
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}
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public class ShockMineEntity extends TileEntity{
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@Override
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public void drawLayer(){
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super.draw();
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Draw.color(team.color);
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Draw.alpha(0.22f);
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Fill.rect(x, y, 2f, 2f);
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Draw.color();
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}
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@Override
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public void drawTeam(){
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//no
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@@ -44,7 +34,11 @@ public class ShockMine extends Block{
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@Override
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public void draw(){
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//nope
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super.draw();
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Draw.color(team.color);
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Draw.alpha(0.22f);
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Fill.rect(x, y, 2f, 2f);
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Draw.color();
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}
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@Override
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@@ -50,8 +50,8 @@ public class LiquidTurret extends Turret{
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public class LiquidTurretEntity extends TurretEntity{
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@Override
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public void drawLayer(){
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super.drawLayer();
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public void draw(){
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super.draw();
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if(Core.atlas.isFound(reg(liquidRegion))){
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Draw.color(liquids.current().color);
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@@ -68,7 +68,6 @@ public abstract class Turret extends Block{
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priority = TargetPriority.turret;
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update = true;
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solid = true;
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layer = Layer.turret;
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group = BlockGroup.turrets;
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flags = EnumSet.of(BlockFlag.turret);
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outlineIcon = true;
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@@ -127,10 +126,9 @@ public abstract class Turret extends Block{
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public void draw(){
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Draw.rect(baseRegion, x, y);
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Draw.color();
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}
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@Override
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public void drawLayer(){
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Draw.z(Layer.turret);
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tr2.trns(rotation, -recoil);
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drawer.get(this);
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@@ -10,8 +10,8 @@ import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import arc.util.io.*;
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import mindustry.content.*;
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import mindustry.gen.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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@@ -36,7 +36,6 @@ public class Conveyor extends Block implements Autotiler{
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super(name);
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rotate = true;
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update = true;
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layer = Layer.overlay;
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group = BlockGroup.transportation;
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hasItems = true;
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itemCapacity = 4;
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@@ -129,6 +128,19 @@ public class Conveyor extends Block implements Autotiler{
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int frame = clogHeat <= 0.5f ? (int)(((Time.time() * speed * 8f * timeScale())) % 4) : 0;
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Draw.rect(regions[Mathf.clamp(blendbits, 0, regions.length - 1)][Mathf.clamp(frame, 0, regions[0].length - 1)], x, y,
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tilesize * blendsclx, tilesize * blendscly, rotation * 90);
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//TODO is clustering necessary? does it create garbage?
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Draw.z(Layer.blockOver);
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for(int i = 0; i < len; i++){
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Item item = ids[i];
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tr1.trns(rotation * 90, tilesize, 0);
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tr2.trns(rotation * 90, -tilesize / 2f, xs[i] * tilesize / 2f);
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Draw.rect(item.icon(Cicon.medium),
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(tile.x * tilesize + tr1.x * ys[i] + tr2.x),
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(tile.y * tilesize + tr1.y * ys[i] + tr2.y), itemSize, itemSize);
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}
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}
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@Override
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@@ -152,21 +164,6 @@ public class Conveyor extends Block implements Autotiler{
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}
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}
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@Override
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public void drawLayer(){
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byte rotation = tile.rotation();
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for(int i = 0; i < len; i++){
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Item item = ids[i];
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tr1.trns(rotation * 90, tilesize, 0);
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tr2.trns(rotation * 90, -tilesize / 2f, xs[i] * tilesize / 2f);
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Draw.rect(item.icon(Cicon.medium),
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(tile.x * tilesize + tr1.x * ys[i] + tr2.x),
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(tile.y * tilesize + tr1.y * ys[i] + tr2.y), itemSize, itemSize);
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}
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}
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@Override
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public void unitOn(Unitc unit){
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if(clogHeat > 0.5f){
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@@ -29,7 +29,6 @@ public class CraterConveyor extends Block implements Autotiler{
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rotate = true;
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update = true;
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layer = Layer.overlay;
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group = BlockGroup.transportation;
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hasItems = true;
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itemCapacity = 8;
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@@ -87,13 +86,32 @@ public class CraterConveyor extends Block implements Autotiler{
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@Override
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public void draw(){
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draw(blendbit1);
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if(blendbit2 == 0) return;
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draw(blendbit2);
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}
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Draw.rect(regions[Mathf.clamp(blendbit1, 0, regions.length - 1)], x, y, tilesize * blendsclx, tilesize * blendscly, rotation() * 90);
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if(blendbit2 != 0) Draw.rect(regions[Mathf.clamp(blendbit2, 0, regions.length - 1)], x, y, tilesize * blendsclx, tilesize * blendscly, rotation() * 90);;
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private void draw(int bit){
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Draw.rect(regions[Mathf.clamp(bit, 0, regions.length - 1)], x, y, tilesize * blendsclx, tilesize * blendscly, rotation() * 90);
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Draw.z(Layer.blockOver);
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if(link == -1) return;
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// offset
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Tile from = world.tile(link);
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Tmp.v1.set(from);
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Tmp.v2.set(tile);
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Tmp.v1.interpolate(Tmp.v2, 1f - cooldown, Interpolation.linear);
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// fixme
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float a = (from.rotation()%4) * 90;
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float b = (tile.rotation()%4) * 90;
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if((from.rotation()%4) == 3 && (tile.rotation()%4) == 0) a = -1 * 90;
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if((from.rotation()%4) == 0 && (tile.rotation()%4) == 3) a = 4 * 90;
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// crater
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Draw.rect(regions[7], Tmp.v1.x, Tmp.v1.y, Mathf.lerp(a, b, Interpolation.smooth.apply(1f - Mathf.clamp(cooldown * 2, 0f, 1f))));
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// item
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float size = itemSize * Mathf.lerp(Math.min((float)items.total() / itemCapacity, 1), 1f, 0.4f);
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Drawf.shadow(Tmp.v1.x, Tmp.v1.y, size * 1.2f);
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Draw.rect(items.first().icon(Cicon.medium), Tmp.v1.x, Tmp.v1.y, size, size, 0);
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}
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@Override
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@@ -157,31 +175,6 @@ public class CraterConveyor extends Block implements Autotiler{
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}
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}
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@Override
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public void drawLayer(){
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if(link == -1) return;
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// offset
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Tile from = world.tile(link);
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Tmp.v1.set(from);
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Tmp.v2.set(tile);
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Tmp.v1.interpolate(Tmp.v2, 1f - cooldown, Interpolation.linear);
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// fixme
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float a = (from.rotation()%4) * 90;
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float b = (tile.rotation()%4) * 90;
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if((from.rotation()%4) == 3 && (tile.rotation()%4) == 0) a = -1 * 90;
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if((from.rotation()%4) == 0 && (tile.rotation()%4) == 3) a = 4 * 90;
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// crater
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Draw.rect(regions[7], Tmp.v1.x, Tmp.v1.y, Mathf.lerp(a, b, Interpolation.smooth.apply(1f - Mathf.clamp(cooldown * 2, 0f, 1f))));
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// item
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float size = itemSize * Mathf.lerp(Math.min((float)items.total() / itemCapacity, 1), 1f, 0.4f);
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Drawf.shadow(Tmp.v1.x, Tmp.v1.y, size * 1.2f);
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Draw.rect(items.first().icon(Cicon.medium), Tmp.v1.x, Tmp.v1.y, size, size, 0);
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}
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@Override
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public int getMaximumAccepted(Item item){
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return Mathf.round(super.getMaximumAccepted(item) * timeScale); // increased item capacity while boosted
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@@ -4,6 +4,7 @@ import arc.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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@@ -17,7 +18,11 @@ public class ExtendingItemBridge extends ItemBridge{
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public class ExtendingItemBridgeEntity extends ItemBridgeEntity{
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@Override
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public void drawLayer(){
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public void draw(){
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super.draw();
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Draw.z(Layer.power);
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Tile other = world.tile(link);
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if(!linkValid(tile, other)) return;
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@@ -32,7 +32,6 @@ public class ItemBridge extends Block{
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update = true;
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solid = true;
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hasPower = true;
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layer = Layer.power;
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expanded = true;
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itemCapacity = 10;
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configurable = true;
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@@ -230,7 +229,11 @@ public class ItemBridge extends Block{
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}
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@Override
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public void drawLayer(){
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public void draw(){
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super.draw();
|
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|
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Draw.z(Layer.power);
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|
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Tile other = world.tile(link);
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if(!linkValid(tile, other)) return;
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|
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|
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@@ -37,10 +37,9 @@ public class MassDriver extends Block{
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solid = true;
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configurable = true;
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hasItems = true;
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layer = Layer.turret;
|
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hasPower = true;
|
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outlineIcon = true;
|
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//point2 is relative
|
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//point2 is relative
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config(Point2.class, (tile, point) -> ((MassDriverEntity)tile).link = Point2.pack(point.x + tile.tileX(), point.y + tile.tileY()));
|
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config(Integer.class, (tile, point) -> ((MassDriverEntity)tile).link = point);
|
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}
|
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@@ -187,10 +186,9 @@ public class MassDriver extends Block{
|
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@Override
|
||||
public void draw(){
|
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Draw.rect(baseRegion, x, y);
|
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}
|
||||
|
||||
@Override
|
||||
public void drawLayer(){
|
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Draw.z(Layer.turret);
|
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|
||||
Draw.rect(region,
|
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x + Angles.trnsx(rotation + 180f, reload * knockback),
|
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y + Angles.trnsy(rotation + 180f, reload * knockback), rotation - 90);
|
||||
|
||||
@@ -17,15 +17,14 @@ import mindustry.world.blocks.payloads.*;
|
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import static mindustry.Vars.*;
|
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|
||||
//TODO rename
|
||||
public class MassConveyor extends Block{
|
||||
public class PayloadConveyor extends Block{
|
||||
public float moveTime = 70f;
|
||||
public TextureRegion topRegion, edgeRegion;
|
||||
public Interpolation interp = Interpolation.pow5;
|
||||
|
||||
public MassConveyor(String name){
|
||||
public PayloadConveyor(String name){
|
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super(name);
|
||||
|
||||
layer = Layer.overlay;
|
||||
size = 3;
|
||||
rotate = true;
|
||||
update = true;
|
||||
@@ -57,7 +56,7 @@ public class MassConveyor extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
public class MassConveyorEntity extends TileEntity{
|
||||
public class PayloadConveyorEntity extends TileEntity{
|
||||
public @Nullable Payload item;
|
||||
public float progress, itemRotation, animation;
|
||||
public @Nullable Tilec next;
|
||||
@@ -87,7 +86,7 @@ public class MassConveyor extends Block{
|
||||
progress = Time.time() % moveTime;
|
||||
|
||||
//TODO DEBUG
|
||||
if(Core.input.keyTap(KeyCode.G) && world.entWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y) == this){
|
||||
if(Core.input.keyTap(KeyCode.g) && world.entWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y) == this){
|
||||
item = new UnitPayload((Mathf.chance(0.5) ? UnitTypes.wraith : UnitTypes.dagger).create(Team.sharded));
|
||||
itemRotation = rotation() * 90;
|
||||
animation = 0f;
|
||||
@@ -161,14 +160,8 @@ public class MassConveyor extends Block{
|
||||
Draw.rect(edgeRegion, x, y, i * 90);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLayer(){
|
||||
//fract:
|
||||
//0: arriving
|
||||
//0.5: middle
|
||||
//1: leaving
|
||||
Draw.z(Layer.blockOver);
|
||||
|
||||
if(animation > fract()){
|
||||
animation = Mathf.lerp(animation, 0.8f, 0.15f);
|
||||
@@ -177,7 +170,7 @@ public class MassConveyor extends Block{
|
||||
animation = Math.max(animation, fract());
|
||||
|
||||
float fract = animation;
|
||||
float rot = Mathf.slerp(itemRotation, rotation() * 90, fract);
|
||||
rot = Mathf.slerp(itemRotation, rotation() * 90, fract);
|
||||
|
||||
if(fract < 0.5f){
|
||||
Tmp.v1.trns(itemRotation + 180, (0.5f - fract) * tilesize * size);
|
||||
@@ -11,15 +11,12 @@ public class TreeBlock extends Block{
|
||||
public TreeBlock(String name){
|
||||
super(name);
|
||||
solid = true;
|
||||
layer = Layer.power;
|
||||
expanded = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawBase(Tile tile){}
|
||||
|
||||
@Override
|
||||
public void drawLayer(Tile tile){
|
||||
public void drawBase(Tile tile){
|
||||
Draw.z(Layer.power + 1);
|
||||
Draw.rect(region, tile.worldx(), tile.worldy(), Mathf.randomSeed(tile.pos(), 0, 4) * 90);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,24 +102,26 @@ public class BlockForge extends Block{
|
||||
}
|
||||
|
||||
if(recipe != null){
|
||||
TextureRegion region = recipe.icon(Cicon.full);
|
||||
Draw.draw(Layer.blockOver, () -> {
|
||||
TextureRegion region = recipe.icon(Cicon.full);
|
||||
|
||||
Shaders.build.region = region;
|
||||
Shaders.build.progress = progress / recipe.buildCost;
|
||||
Shaders.build.color.set(Pal.accent);
|
||||
Shaders.build.color.a = heat;
|
||||
Shaders.build.time = -time / 20f;
|
||||
Shaders.build.region = region;
|
||||
Shaders.build.progress = progress / recipe.buildCost;
|
||||
Shaders.build.color.set(Pal.accent);
|
||||
Shaders.build.color.a = heat;
|
||||
Shaders.build.time = -time / 20f;
|
||||
|
||||
Draw.shader(Shaders.build);
|
||||
Draw.rect(region, x, y);
|
||||
Draw.shader();
|
||||
Draw.shader(Shaders.build);
|
||||
Draw.rect(region, x, y);
|
||||
Draw.shader();
|
||||
|
||||
Draw.color(Pal.accent);
|
||||
Draw.alpha(heat);
|
||||
Draw.color(Pal.accent);
|
||||
Draw.alpha(heat);
|
||||
|
||||
Lines.lineAngleCenter(x + Mathf.sin(time, 20f, Vars.tilesize / 2f * size - 2f), y, 90, size * Vars.tilesize - 4f);
|
||||
Lines.lineAngleCenter(x + Mathf.sin(time, 20f, Vars.tilesize / 2f * size - 2f), y, 90, size * Vars.tilesize - 4f);
|
||||
|
||||
Draw.reset();
|
||||
Draw.reset();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,9 +2,8 @@ package mindustry.world.blocks.legacy;
|
||||
|
||||
import arc.util.io.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
public class LegacyCommandCenter extends Block{
|
||||
public class LegacyCommandCenter extends LegacyBlock{
|
||||
|
||||
public LegacyCommandCenter(String name){
|
||||
super(name);
|
||||
|
||||
@@ -2,9 +2,8 @@ package mindustry.world.blocks.legacy;
|
||||
|
||||
import arc.util.io.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
public class LegacyUnitFactory extends Block{
|
||||
public class LegacyUnitFactory extends LegacyBlock{
|
||||
|
||||
public LegacyUnitFactory(String name){
|
||||
super(name);
|
||||
|
||||
@@ -87,7 +87,7 @@ public class MessageBlock extends Block{
|
||||
|
||||
@Override
|
||||
public void buildConfiguration(Table table){
|
||||
table.addImageButton(Icon.pencil, () -> {
|
||||
table.button(Icon.pencil, () -> {
|
||||
if(mobile){
|
||||
Core.input.getTextInput(new TextInput(){{
|
||||
text = message;
|
||||
@@ -112,7 +112,7 @@ public class MessageBlock extends Block{
|
||||
return true;
|
||||
});
|
||||
a.setMaxLength(maxTextLength);
|
||||
dialog.buttons.addButton("$ok", () -> {
|
||||
dialog.buttons.button("$ok", () -> {
|
||||
tile.configure(a.getText());
|
||||
dialog.hide();
|
||||
}).size(130f, 60f);
|
||||
|
||||
@@ -49,7 +49,7 @@ public class LightBlock extends Block{
|
||||
|
||||
@Override
|
||||
public void buildConfiguration(Table table){
|
||||
table.addImageButton(Icon.pencil, () -> {
|
||||
table.button(Icon.pencil, () -> {
|
||||
ui.picker.show(Tmp.c1.set(color).a(0.5f), false, res -> {
|
||||
color = res.rgba();
|
||||
lastColor = color;
|
||||
|
||||
@@ -33,7 +33,6 @@ public class PowerNode extends PowerBlock{
|
||||
public PowerNode(String name){
|
||||
super(name);
|
||||
expanded = true;
|
||||
layer = Layer.power;
|
||||
configurable = true;
|
||||
consumesPower = false;
|
||||
outputsPower = false;
|
||||
@@ -372,10 +371,12 @@ public class PowerNode extends PowerBlock{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLayer(){
|
||||
public void draw(){
|
||||
super.draw();
|
||||
|
||||
if(Core.settings.getInt("lasersopacity") == 0) return;
|
||||
|
||||
Tilec entity = tile.ent();
|
||||
Draw.z(Layer.power);
|
||||
|
||||
for(int i = 0; i < power.links.size; i++){
|
||||
Tilec link = world.ent(power.links.get(i));
|
||||
|
||||
@@ -57,7 +57,6 @@ public class Drill extends Block{
|
||||
super(name);
|
||||
update = true;
|
||||
solid = true;
|
||||
layer = Layer.overlay;
|
||||
group = BlockGroup.drills;
|
||||
hasLiquids = true;
|
||||
liquidCapacity = 5f;
|
||||
@@ -139,7 +138,7 @@ public class Drill extends Block{
|
||||
for(int i = 0; i < list.size; i++){
|
||||
Block item = list.get(i);
|
||||
|
||||
l.addImage(item.icon(Cicon.small)).size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
|
||||
l.image(item.icon(Cicon.small)).size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
|
||||
l.add(item.localizedName).left().padLeft(1).padRight(4);
|
||||
if(i % 5 == 4){
|
||||
l.row();
|
||||
|
||||
@@ -3,7 +3,6 @@ package mindustry.world.blocks.production;
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
@@ -20,7 +19,6 @@ public class Pump extends LiquidBlock{
|
||||
|
||||
public Pump(String name){
|
||||
super(name);
|
||||
layer = Layer.overlay;
|
||||
group = BlockGroup.liquids;
|
||||
floating = true;
|
||||
}
|
||||
|
||||
@@ -31,7 +31,6 @@ public class CoreBlock extends StorageBlock{
|
||||
flags = EnumSet.of(BlockFlag.core, BlockFlag.producer);
|
||||
activeSound = Sounds.respawning;
|
||||
activeSoundVolume = 1f;
|
||||
layer = Layer.overlay;
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server)
|
||||
@@ -194,9 +193,13 @@ public class CoreBlock extends StorageBlock{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLayer(){
|
||||
public void draw(){
|
||||
super.draw();
|
||||
|
||||
if(heat > 0.001f){
|
||||
Drawf.drawRespawn(this, heat, progress, time, unitType, lastRequested);
|
||||
Draw.draw(Layer.blockOver, () -> {
|
||||
Drawf.drawRespawn(this, heat, progress, time, unitType, lastRequested);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ public class CommandCenter extends Block{
|
||||
Table buttons = new Table();
|
||||
|
||||
for(UnitCommand cmd : UnitCommand.all){
|
||||
buttons.addImageButton(commandRegions[cmd.ordinal()], Styles.clearToggleTransi, () -> tile.configure(cmd.ordinal()))
|
||||
buttons.button(commandRegions[cmd.ordinal()], Styles.clearToggleTransi, () -> tile.configure(cmd.ordinal()))
|
||||
.size(44).group(group).update(b -> b.setChecked(command == cmd));
|
||||
}
|
||||
table.add(buttons);
|
||||
|
||||
@@ -31,8 +31,6 @@ public class RepairPoint extends Block{
|
||||
update = true;
|
||||
solid = true;
|
||||
flags = EnumSet.of(BlockFlag.repair);
|
||||
layer = Layer.turret;
|
||||
layer2 = Layer.power;
|
||||
hasPower = true;
|
||||
outlineIcon = true;
|
||||
}
|
||||
@@ -75,17 +73,12 @@ public class RepairPoint extends Block{
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.rect(baseRegion, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLayer(){
|
||||
Draw.z(Layer.turret);
|
||||
Draw.rect(region, x, y, rotation - 90);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLayer2(){
|
||||
if(target != null &&
|
||||
Angles.angleDist(angleTo(target), rotation) < 30f){
|
||||
if(target != null && Angles.angleDist(angleTo(target), rotation) < 30f){
|
||||
Draw.z(Layer.power);
|
||||
float ang = angleTo(target);
|
||||
float len = 5f;
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
|
||||
table.row();
|
||||
for(T t : map.keys()){
|
||||
BulletType type = map.get(t);
|
||||
table.addImage(icon(t)).size(3 * 8).padRight(4).right().top();
|
||||
table.image(icon(t)).size(3 * 8).padRight(4).right().top();
|
||||
table.add(t.localizedName).padRight(10).left().top();
|
||||
table.table(Tex.underline, bt -> {
|
||||
bt.left().defaults().padRight(3).left();
|
||||
|
||||
@@ -32,7 +32,7 @@ public class BoosterListValue implements StatValue{
|
||||
for(Liquid liquid : content.liquids()){
|
||||
if(!filter.get(liquid)) continue;
|
||||
|
||||
c.addImage(liquid.icon(Cicon.medium)).size(3 * 8).padRight(4).right().top();
|
||||
c.image(liquid.icon(Cicon.medium)).size(3 * 8).padRight(4).right().top();
|
||||
c.add(liquid.localizedName).padRight(10).left().top();
|
||||
c.table(Tex.underline, bt -> {
|
||||
bt.left().defaults().padRight(3).left();
|
||||
|
||||
Reference in New Issue
Block a user