Default wave tweaks / Zone reseach requirements changed

This commit is contained in:
Anuken
2019-02-11 13:50:56 -05:00
parent 51ba999ee1
commit 39276b4b03
3 changed files with 3 additions and 3 deletions

View File

@@ -980,7 +980,7 @@ public class Blocks implements ContentList{
}};
coreFoundation = new CoreBlock("core-foundation"){{
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000));
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 3000, Items.silicon, 2000));
health = 2000;
itemCapacity = 6000;

View File

@@ -331,7 +331,7 @@ public class Zones implements ContentList{
itemRequirements = ItemStack.with(Items.silicon, 8000, Items.titanium, 6000, Items.graphite, 4000);
conditionWave = 20;
zoneRequirements = new Zone[]{stainedMountains};
blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader, Blocks.coreFoundation};
blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader};
resources = new Item[]{Items.scrap};
rules = () -> new Rules(){{
waves = true;

View File

@@ -24,7 +24,7 @@ public class Rules{
/**Player respawn time in ticks.*/
public float respawnTime = 60 * 4;
/**Time between waves in ticks.*/
public float waveSpacing = 60 * 60;
public float waveSpacing = 60 * 60 * 2;
/**Zone ID, -1 for invalid zone.*/
public byte zone = -1;
/**Spawn layout. Since only zones modify this, it should be assigned on save load.*/