Default wave tweaks / Zone reseach requirements changed
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@@ -980,7 +980,7 @@ public class Blocks implements ContentList{
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}};
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}};
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coreFoundation = new CoreBlock("core-foundation"){{
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coreFoundation = new CoreBlock("core-foundation"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000));
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 3000, Items.silicon, 2000));
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health = 2000;
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health = 2000;
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itemCapacity = 6000;
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itemCapacity = 6000;
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@@ -331,7 +331,7 @@ public class Zones implements ContentList{
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itemRequirements = ItemStack.with(Items.silicon, 8000, Items.titanium, 6000, Items.graphite, 4000);
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itemRequirements = ItemStack.with(Items.silicon, 8000, Items.titanium, 6000, Items.graphite, 4000);
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conditionWave = 20;
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conditionWave = 20;
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zoneRequirements = new Zone[]{stainedMountains};
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zoneRequirements = new Zone[]{stainedMountains};
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blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader, Blocks.coreFoundation};
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blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader};
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resources = new Item[]{Items.scrap};
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resources = new Item[]{Items.scrap};
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rules = () -> new Rules(){{
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rules = () -> new Rules(){{
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waves = true;
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waves = true;
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@@ -24,7 +24,7 @@ public class Rules{
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/**Player respawn time in ticks.*/
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/**Player respawn time in ticks.*/
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public float respawnTime = 60 * 4;
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public float respawnTime = 60 * 4;
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/**Time between waves in ticks.*/
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/**Time between waves in ticks.*/
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public float waveSpacing = 60 * 60;
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public float waveSpacing = 60 * 60 * 2;
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/**Zone ID, -1 for invalid zone.*/
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/**Zone ID, -1 for invalid zone.*/
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public byte zone = -1;
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public byte zone = -1;
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/**Spawn layout. Since only zones modify this, it should be assigned on save load.*/
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/**Spawn layout. Since only zones modify this, it should be assigned on save load.*/
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