Default wave tweaks / Zone reseach requirements changed

This commit is contained in:
Anuken
2019-02-11 13:50:56 -05:00
parent 51ba999ee1
commit 39276b4b03
3 changed files with 3 additions and 3 deletions
@@ -980,7 +980,7 @@ public class Blocks implements ContentList{
}}; }};
coreFoundation = new CoreBlock("core-foundation"){{ coreFoundation = new CoreBlock("core-foundation"){{
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000)); requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 3000, Items.silicon, 2000));
health = 2000; health = 2000;
itemCapacity = 6000; itemCapacity = 6000;
@@ -331,7 +331,7 @@ public class Zones implements ContentList{
itemRequirements = ItemStack.with(Items.silicon, 8000, Items.titanium, 6000, Items.graphite, 4000); itemRequirements = ItemStack.with(Items.silicon, 8000, Items.titanium, 6000, Items.graphite, 4000);
conditionWave = 20; conditionWave = 20;
zoneRequirements = new Zone[]{stainedMountains}; zoneRequirements = new Zone[]{stainedMountains};
blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader, Blocks.coreFoundation}; blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader};
resources = new Item[]{Items.scrap}; resources = new Item[]{Items.scrap};
rules = () -> new Rules(){{ rules = () -> new Rules(){{
waves = true; waves = true;
+1 -1
View File
@@ -24,7 +24,7 @@ public class Rules{
/**Player respawn time in ticks.*/ /**Player respawn time in ticks.*/
public float respawnTime = 60 * 4; public float respawnTime = 60 * 4;
/**Time between waves in ticks.*/ /**Time between waves in ticks.*/
public float waveSpacing = 60 * 60; public float waveSpacing = 60 * 60 * 2;
/**Zone ID, -1 for invalid zone.*/ /**Zone ID, -1 for invalid zone.*/
public byte zone = -1; public byte zone = -1;
/**Spawn layout. Since only zones modify this, it should be assigned on save load.*/ /**Spawn layout. Since only zones modify this, it should be assigned on save load.*/