diff --git a/core/src/mindustry/game/Rules.java b/core/src/mindustry/game/Rules.java index 5cf90b9de5..7be274bbef 100644 --- a/core/src/mindustry/game/Rules.java +++ b/core/src/mindustry/game/Rules.java @@ -40,15 +40,10 @@ public class Rules{ public boolean reactorExplosions = true; /** Whether schematics are allowed */ public boolean schematicAllowed = true; -<<<<<<< HEAD -======= - /** Whether copying is allowed */ - public boolean copyAllowed = true; /** Whether friendly explosions can occur and set fire/damage other blocks. */ public boolean damageExplosions = true; /** Whether fire is enabled. */ public boolean fire = true; ->>>>>>> fee15caf7aa42f112eebe4c465885b6c37fd51a5 /** Whether units use and require ammo. */ public boolean unitAmmo = false; /** How fast unit pads build units. */ diff --git a/core/src/mindustry/input/DesktopInput.java b/core/src/mindustry/input/DesktopInput.java index dfea18f26c..47538f7f23 100644 --- a/core/src/mindustry/input/DesktopInput.java +++ b/core/src/mindustry/input/DesktopInput.java @@ -344,12 +344,7 @@ public class DesktopInput extends InputHandler{ table.button(Icon.paste, Styles.clearPartiali, () -> { ui.schematics.show(); -<<<<<<< HEAD }).tooltip("Schematics"); -======= - - }).tooltip("@schematics").disabled(d -> !state.rules.schematicAllowed); ->>>>>>> fee15caf7aa42f112eebe4c465885b6c37fd51a5 table.button(Icon.tree, Styles.clearPartiali, () -> { ui.research.show();