Replaced stats entries to assist translation changes
This commit is contained in:
@@ -76,13 +76,13 @@ schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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schematic.tagexists = That tag already exists.
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stats = Stats
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stats = Stats
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stat.wave = Waves Defeated
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stats.wave = Waves Defeated
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stat.unitsCreated = Units Created
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stats.unitsCreated = Units Created
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stat.enemiesDestroyed = Enemies Destroyed
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stats.enemiesDestroyed = Enemies Destroyed
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stat.built = Buildings Built
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stats.built = Buildings Built
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stat.destroyed = Buildings Destroyed
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stats.destroyed = Buildings Destroyed
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stat.deconstructed = Buildings Deconstructed
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stats.deconstructed = Buildings Deconstructed
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stat.playtime = Time Played
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stats.playtime = Time Played
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globalitems = [accent]Total Items
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globalitems = [accent]Total Items
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map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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@@ -71,17 +71,17 @@ public class GameOverDialog extends BaseDialog{
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t.setBackground(Styles.black3);
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t.setBackground(Styles.black3);
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t.table(stats -> {
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t.table(stats -> {
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if(state.rules.waves) addStat(stats, Core.bundle.get("stat.wave"), state.stats.wavesLasted, 0f);
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if(state.rules.waves) addStat(stats, Core.bundle.get("stats.wave"), state.stats.wavesLasted, 0f);
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addStat(stats, Core.bundle.get("stat.unitsCreated"), state.stats.unitsCreated, 0.05f);
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addStat(stats, Core.bundle.get("stats.unitsCreated"), state.stats.unitsCreated, 0.05f);
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addStat(stats, Core.bundle.get("stat.enemiesDestroyed"), state.stats.enemyUnitsDestroyed, 0.1f);
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addStat(stats, Core.bundle.get("stats.enemiesDestroyed"), state.stats.enemyUnitsDestroyed, 0.1f);
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addStat(stats, Core.bundle.get("stat.built"), state.stats.buildingsBuilt, 0.15f);
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addStat(stats, Core.bundle.get("stats.built"), state.stats.buildingsBuilt, 0.15f);
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addStat(stats, Core.bundle.get("stat.destroyed"), state.stats.buildingsDestroyed, 0.2f);
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addStat(stats, Core.bundle.get("stats.destroyed"), state.stats.buildingsDestroyed, 0.2f);
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addStat(stats, Core.bundle.get("stat.deconstructed"), state.stats.buildingsDeconstructed, 0.25f);
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addStat(stats, Core.bundle.get("stats.deconstructed"), state.stats.buildingsDeconstructed, 0.25f);
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}).top().grow().row();
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}).top().grow().row();
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if(control.saves.getCurrent() != null){
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if(control.saves.getCurrent() != null){
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t.table(tt -> {
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t.table(tt -> {
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tt.add(new FLabel(Core.bundle.get("stat.playtime"))).left().pad(5).growX();
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tt.add(new FLabel(Core.bundle.get("stats.playtime"))).left().pad(5).growX();
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tt.add(new FLabel("[accent]" + control.saves.getCurrent().getPlayTime())).right().pad(5);
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tt.add(new FLabel("[accent]" + control.saves.getCurrent().getPlayTime())).right().pad(5);
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}).growX();
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}).growX();
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}
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}
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