Faster + synced Fog of war
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@@ -51,8 +51,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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//TODO could be better represented as a unit
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transient @Nullable UnitType dockedType;
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transient float shadowAlpha = -1f;
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transient float healTime;
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transient float shadowAlpha = -1f, healTime;
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transient int lastFogPos;
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private transient float resupplyTime = Mathf.random(10f);
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private transient boolean wasPlayer;
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private transient boolean wasHealed;
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