Experimenting with abilities

This commit is contained in:
Anuken
2022-01-16 22:53:58 -05:00
parent b23ea8b965
commit 396c087072
9 changed files with 122 additions and 35 deletions

View File

@@ -3295,7 +3295,7 @@ public class Blocks{
tankAssembler = new UnitAssembler("tank-assembler"){{
requirements(Category.units, with(Items.graphite, 10));
size = 5;
plans.add(new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 10f, BlockStack.list(Blocks.thoriumWallLarge, 4, Blocks.duct, 2)));
plans.add(new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 10f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.duct, 2)));
consumes.power(2f);
areaSize = 13;
@@ -3307,7 +3307,7 @@ public class Blocks{
shipAssembler = new UnitAssembler("ship-assembler"){{
requirements(Category.units, with(Items.graphite, 10));
size = 5;
plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 4f, BlockStack.list(Blocks.thoriumWallLarge, 4, Blocks.duct, 2)));
plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 4f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.plasmaBore, 2)));
consumes.power(2f);
areaSize = 13;
@@ -3316,7 +3316,18 @@ public class Blocks{
}};
//TODO mech assembler
//TODO requirements
mechAssembler = new UnitAssembler("mech-assembler"){{
requirements(Category.units, with(Items.graphite, 10));
size = 5;
plans.add(new AssemblerUnitPlan(UnitTypes.bulwark, 60f * 4f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.duct, 2)));
consumes.power(2f);
areaSize = 13;
//TODO unit production is rarely continuous, can be double
consumes.liquid(Liquids.gallium, 1f / 60f);
}};
basicAssemblerModule = new UnitAssemblerModule("basic-assembler-module"){{
requirements(Category.units, with(Items.graphite, 10));

View File

@@ -2455,7 +2455,7 @@ public class UnitTypes{
sprite = "missile-large";
width = 9.5f;
height = 15f;
lifetime = 32f;
lifetime = 30f;
hitSize = 6f;
shootEffect = Fx.shootTitan;
smokeEffect = Fx.shootSmokeTitan;
@@ -2509,7 +2509,8 @@ public class UnitTypes{
outlineColor = Pal.darkOutline;
envDisabled = Env.space;
//TODO shield ability
//TODO shield ability looks bad
//abilities.add(new ArmorPlateAbility());
rotateSpeed = 2.7f;
@@ -2549,7 +2550,7 @@ public class UnitTypes{
velocityRnd = 0.33f;
heatColor = Color.red;
bullet = new MissileBulletType(4.2f, 30){{
bullet = new MissileBulletType(4.2f, 34){{
homingPower = 0.2f;
weaveMag = 4;
weaveScale = 4;
@@ -2557,7 +2558,7 @@ public class UnitTypes{
//TODO better
shootEffect = Fx.shootBig2;
smokeEffect = Fx.shootSmokeTitan;
splashDamage = 50f;
splashDamage = 40f;
splashDamageRadius = 30f;
frontColor = Color.white;
hitSound = Sounds.none;